Editing Players in NHL 16 Confirmed For Be a GM, Season and Playoff Mode
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Re: Editing Players in NHL 16 Confirmed For Be a GM, Season and Playoff Mode
Just a heads up on some small issues with editing and Be a GM day one outlined by YewyBear:
<iframe width="560" height="315" src="https://www.youtube.com/embed/9HZxb3cloXk" frameborder="0" allowfullscreen></iframe>
-CAPs, if edited, just duplicate the CAP with edits in place (user in video ended up with two Dylan Larkin's)
-any edited players' draft history gets set to first overall. In other words, every player you edit ends up having their draft position listed as first overall in their year.
-auto rotate goalies doesn't work is assistant coach edit lines is set to off
CAP thing is a must fix. Other things are small, but I'd like them sorted.Comment
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Re: Editing Players in NHL 16 Confirmed For Be a GM, Season and Playoff Mode
I'm pretty sure those are all old, old legacy issues. That's disheartening. I saw from xTech on Twitter (he went and has the game early) that morale gets repetitive very early on. Hope that's not true.Comment
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Re: Editing Players in NHL 16 Confirmed For Be a GM, Season and Playoff Mode
I have the feeling morale will get old fast. It just reminds me of the xp system in Madden which I just found to be a chore. It's nice to have an extra variable in team management in GM mode, but clicking through menus and text prompts after every couple of games is just not innovative in this era of game design.
EDIT: And with respect to the points I just discussed look at this exchange I had with Rammer here last year, and particularly note his response.
http://www.operationsports.com/forum...9&postcount=27
What was the reason Madden and FIFA were able to port non-gameplay offline mode features to gen 4 and NHL wasn't? I understand M25 and FIFA were sort of "cross-gen" games, but what made NHL the exception in the inability to port functioning offline GM and BaP modes as a holdover before a more robust experience could be implemented in future iterations?
I can understand the technical problems of implementing EASHL into new tech, and getting up to 12 users playing at once, but why did the offline modes take such a hit as well? Additionally, such standard features in sports games like player editing.We had a very legacy codebase which made it difficult to add new game modes features. A big part of rebuilding the offline modes that made it into 15 was rebuilding the code base so that we are set up to build bigger and better features on this generation in a more efficient manner because of a better technical base. (apologies for the run on sentence)
-rammerLast edited by bad_philanthropy; 09-08-2015, 07:05 PM.Comment
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Re: Editing Players in NHL 16 Confirmed For Be a GM, Season and Playoff Mode
Yeah, the CAP glitch was in last year, but it wasn't gen 3. The gen 3 one was caps would carry over between roster updates but would get dumped into the FA pool. If they can't fix it, please give us the ability to delete caps then. There has always been some variety of shenanigans with editing and creating players and the listing of their draft position on the player card.
I have the feeling morale will get old fast. It just reminds me of the xp system in Madden which I just found to be a chore. It's nice to have an extra variable in team management in GM mode, but clicking through menus and text prompts after every couple of games is just not innovative in this era of game design.
I think it's smart to hold off on the ecstatic celebrations about morale. I wanted a GM overhaul as much (if not more than) the next OSer, but this NEEDS to be right. This system won't be in place just this year, it's here to stay. If it's predictable and mindless (exactly what it's trying to avoid), then that's a huge fail. If it's a huge fail, you can expect a huge packet just about Be A GM mode from me.Comment
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Re: Editing Players in NHL 16 Confirmed For Be a GM, Season and Playoff Mode
In the future I'd just like them to judiciously select a handful of users to beta the mode. Due respect to the testers, they have an expertise and I'm sure are great at finding hard crashes, and stuff relating to function, but let some NHL GM enthusiasts find these smaller bugs that snowball and amount to larger quality problems with the mode.Comment
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Re: Editing Players in NHL 16 Confirmed For Be a GM, Season and Playoff Mode
Just a heads up on some small issues with editing and Be a GM day one outlined by YewyBear:
-CAPs, if edited, just duplicate the CAP with edits in place (user in video ended up with two Dylan Larkin's)
-any edited players' draft history gets set to first overall. In other words, every player you edit ends up having their draft position listed as first overall in their year.
-auto rotate goalies doesn't work is assistant coach edit lines is set to off
CAP thing is a must fix. Other things are small, but I'd like them sorted.Comment
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Comment
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Re: Editing Players in NHL 16 Confirmed For Be a GM, Season and Playoff Mode
In the future I'd just like them to judiciously select a handful of users to beta the mode. Due respect to the testers, they have an expertise and I'm sure are great at finding hard crashes, and stuff relating to function, but let some NHL GM enthusiasts find these smaller bugs that snowball and amount to larger quality problems with the mode.
I guess we'll see on the 10th/15thComment
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Re: Editing Players in NHL 16 Confirmed For Be a GM, Season and Playoff Mode
For all the editing guys out there including myself! In a Yewybear GM video, when you edit a player there draft position changes to 1st overall but with they're proper year! Hopefully it's fixed before release on in the first patch!Comment
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Re: Editing Players in NHL 16 Confirmed For Be a GM, Season and Playoff Mode
Just make sure to tweet the EA NHL twitter or Rammer. Don't expect a response, but if you do it in a polite and respectful manner it might get the information into the dev team's sphere.Comment
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Re: Editing Players in NHL 16 Confirmed For Be a GM, Season and Playoff Mode
Right, yeah, that was the issue on gen-3. From FA to duplicates, it is, as you say, a problem.
I think it's smart to hold off on the ecstatic celebrations about morale. I wanted a GM overhaul as much (if not more than) the next OSer, but this NEEDS to be right. This system won't be in place just this year, it's here to stay. If it's predictable and mindless (exactly what it's trying to avoid), then that's a huge fail. If it's a huge fail, you can expect a huge packet just about Be A GM mode from me.
The physics based hit engine went from some big hits to every single hit was bone crushing.
Dumped pucks that were apparently too easy to pick up started bouncing to the top of the glass.
Players getting injured blocking shots turned into losing a guy per game for both teams.
And I think the final one I can remember, missing a check and hitting the boards could hurt you...turned into any missed check be nearly fatal.
EA has never had a problem coming up with good ideas...they've just always seemed to struggle with them not becoming a cartoon representation of themselves. It's like Wiley Coyote did the programming and thought everything looked too plain.Comment
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