NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

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  • knich
    MVP
    • Jan 2005
    • 1116

    #196
    Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

    Originally posted by jake19ny
    So it appears albeit early to call that the offline penalty calling is indeed messed up again. It also appears reading other posts that the slider controlling penalty calls does nothing once again. Shame because despite all its flaws I was able to tweak NHL14 to be enjoyable but this problem made it really hard to enjoy playing a full season and if its present in NHL 16 I don't know if I can play through it.
    I tried 20 minute period and 1 penalty. While that can happen IRL, the other games I played had no penalties at 15 min. I had to go down to 15 minutes (and now lower) because the ridiculous AI shoots 50 times a game and that's after it hangs in the NZ for 5 min each period.

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    • jdl24
      Rookie
      • Mar 2005
      • 493

      #197
      Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

      I'm confident that most of the gameplay issues can be corrected through tuner updates and patches. As long as the demand is there hopefully EA will comply.

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      • ThaLiveKing
        Banned
        • Sep 2009
        • 690

        #198
        Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

        Originally posted by jdl24
        I'm confident that most of the gameplay issues can be corrected through tuner updates and patches. As long as the demand is there hopefully EA will comply.
        Usually they're good. 15 played to my liking after a few tune ups. I'm sure there's one on Tuesday

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        • BL8001
          MVP
          • Jul 2010
          • 1884

          #199
          Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

          Ok I started making videos of when the cpu assists the scorer while facing backwards away from the play and then gave up because I could make a video almost every game of the cpu scoring this way. I have two vids on my ipad and 1 on my phone.

          It's the same deal every time. The cpu is in a non threatening place being defended and facing the wrong direction but then makes a perfect tape to tape pass for the one timer goal.

          On one the cpu was a righty facing the boards about a foot from them and I was behind him defending, he somehow warped the puck from his left to his right AND banked if off the board directly to his near post team mate who one timed it in.

          EA must fix this. Simply nerf passing accuracy when facing the wrong direction.

          This is what made me turn off manual passing. If the game is going to make it harder for me to pass it station to station facing the pass recipient on manual yet pull this passing nonsense on the other end...no thank you.
          resident curmudgeon

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          • BL8001
            MVP
            • Jul 2010
            • 1884

            #200
            Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

            Facing the wrong way passing accuracy video

            <iframe src="//www.youtube.com/embed/rlRxZNDzgWE" allowfullscreen="" height="360" width="640" frameborder="0"></iframe>
            resident curmudgeon

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            • actionhank
              MVP
              • Jan 2010
              • 1530

              #201
              Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

              Originally posted by jdl24
              I'm confident that most of the gameplay issues can be corrected through tuner updates and patches. As long as the demand is there hopefully EA will comply.
              I have yet to see that from EA. The penalty issue has been one brought up for at least the past 3 years, and EA has yet to address it, or the sliders that don't seem to do much.

              It's beyond frustrating, because people should be able to decide if they want 1 penalty a game, or tons. Instead, no matter where you set the slider, you get nothing.

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              • Cletus
                MVP
                • Oct 2004
                • 1771

                #202
                Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

                So basically this game sounds like an EA NHL game. If you want to play a video game version of hockey, it's fine and plays great. If you want a complete sim experience, you're going to be sorely disappointed. Whichever side you're on, it really isn't a "we're correct and you're not". This forum has never been like that. We all want the most complete hockey game possible.

                To those that are enjoying it, keep enjoying it and don't listen to the "haters". Don't turn this forum into a war because of differing opinions.
                PSN:BrrbisBrr

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                • mkharsh33
                  Hall Of Fame
                  • Nov 2006
                  • 12782

                  #203
                  Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

                  Originally posted by Cletus
                  So basically this game sounds like an EA NHL game. If you want to play a video game version of hockey, it's fine and plays great. If you want a complete sim experience, you're going to be sorely disappointed. Whichever side you're on, it really isn't a "we're correct and you're not". This forum has never been like that. We all want the most complete hockey game possible.

                  To those that are enjoying it, keep enjoying it and don't listen to the "haters". Don't turn this forum into a war because of differing opinions.
                  But I thought the idea here was to point out the issues we see so the game can become a GREAT SIMULATION experience. I don't visit the other threads here and see "well, if you don't see any fouls in an NBA game - no biggy, just enjoy it." Or "not much variety in the kind of hits you're getting in an MLB game - no biggy, just be happy you've got a game to play."

                  This isn't about "hating" - it's about sharing what we see and what we don't see, and what we've been asking for. It's not a war...it's about providing the SPECIFICS of what our experiences are, hoping EA will listen to us because of the intelligence of the collective posters here who should be listened to because of our devotion to this title...
                  STEELERS INDIANS CELTICS

                  Comment

                  • bad_philanthropy
                    MVP
                    • Jul 2005
                    • 12167

                    #204
                    Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

                    Originally posted by BL8001
                    Facing the wrong way passing accuracy video

                    <iframe src="//www.youtube.com/embed/rlRxZNDzgWE" allowfullscreen="" height="360" width="640" frameborder="0"></iframe>
                    Great post. Can't like this enough. This sort of mechanic is a crutch that hinders better and more authentic AI development. I think this speaks to a greater AI issue/design where the cpu can make too many stupidly accurate passes when they should make more conservative plays like cycling or getting the puck deep, or trying putting the puck on net. I wish we had a dev presence on here like the Madden forum. I'd love to get some back and forth on AI design/play from someone on the dev team. Not because I want to tear them down, but I want to compliment what we saw on gen 3 vs. what I see right now.

                    And, no, I don't think we're looking for a "complete sim" game. Just a hockey game that isn't a goofy interpretation of the sport.
                    Last edited by bad_philanthropy; 09-12-2015, 08:08 PM.

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                    • AdamJones113
                      #AyJay
                      • Apr 2013
                      • 2764

                      #205
                      Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

                      Well, what can I say.

                      To everyone who enjoys the game—great! I'm happy you enjoy it and please post your best moments (the thread for it's kicking around somewhere).

                      To everyone who dislikes the game, I can commiserate. The dev team isn't big enough to totally overhaul the gameplay in one year, to meet the standard that we want.

                      BL8001, great job man. That's an excellent video right there that is a perfect example of a number of this game's flaws. Allow me to point out several obvious problems:

                      #14 on the Islanders isn’t active enough to cut off the Blues’ puck carrier, #17. #14 is too passive and pivots after he fails to cut off #17’s angle. #14 does a good job penning #17 into the boards, but Nick Leddy loses control of himself and just floats back, oblivious to the oncoming one-time threat. I don’t have a huge issue with the Blues’ #17 knowing that a teammate is coming in for a one-T (good players check & read the situation before they, to use this example, get run into the boards). The main problem, of course, is that the animation allows the #17 to put his stick through the boards and make a physically impossible, yet perfect, pass to the oncoming teammate.

                      Way too many problems.
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                      • headzapp
                        Rookie
                        • Jun 2012
                        • 304

                        #206
                        Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

                        ^^ To be fair, it is Schwartz. Really though that is annoying. The puck should barely come out. It's hard to imagine that they can't tune that. My biggest thing that I've been wanting is board play. Press triangle or y to cover the puck with your stick or foot. The defender hit L1 or left trigger to push the player and use his stick to get in. Then the puck pops out the side.
                        That super perfect and strong skate pass shouldn't even be in the game.

                        From everything I've seen in videos and heard. This game is much better than last year (which I loved last years game) and another step in the right direction. If they start to fix the little things since there is more power to add things and fix them, in a few years we will have a great sim. I think there should be auto sim mode and arcade mode for those who want that.
                        Last edited by headzapp; 09-12-2015, 08:23 PM.

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                        • bad_philanthropy
                          MVP
                          • Jul 2005
                          • 12167

                          #207
                          Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

                          Adamjones it almost reminds me of what happened when EA's Football titles (Madden and NCAA) moved from PS2/Xbox to PS3/360 and while things looked better, the AI, in terms of spatial awareness and general game awareness took a huge hit. Where on PS2 running backs and QB's in Madden and NCAA seemed capable of navigating space in a semi-sophisticated manner, on 360/PS3 I remember how shocked I was by how stupid runners with the ball were (especially QB's) up until NCAA 14/Madden 16.

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                          • AdamJones113
                            #AyJay
                            • Apr 2013
                            • 2764

                            #208
                            Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

                            Originally posted by bad_philanthropy
                            Adamjones it almost reminds me of what happened when EA's Football titles (Madden and NCAA) moved from PS2/Xbox to PS3/360 and while things looked better, the AI, in terms of spatial awareness and general game awareness took a huge hit. Where on PS2 running backs and QB's in Madden and NCAA seemed capable of navigating space in a semi-sophisticated manner, on 360/PS3 I remember how shocked I was by how stupid runners with the ball were (especially QB's) up until NCAA 14/Madden 16.
                            See, if you look at it that way, then it seems clear (to me) that the problem is with the console upgrade. It's not even a problem. Think of it in terms of student popularity. In elementary school, you move up in status as you go from grade 1 to 5 (i.e. AI intelligence increases, or rather builds upon itself on one console). Yet that status needs to be rebuilt in middle school, but indeed does build up the more years you spend (in the same place/on the same console). So I understand that. Weird analogy, lol, but effective, I hope.

                            The big problem is the fact that all of a sudden, boards no longer matter! But we know that they matter when players contact them (hits into the boards, etc), so that means the problem is the stick. If we did indeed get better stick-on-skate collisions, there is absolutely no reason for the stick-on-boards collisions to be this poor. And that video shows us just how poor. That's the annoying thing.
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                            • bad_philanthropy
                              MVP
                              • Jul 2005
                              • 12167

                              #209
                              Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

                              Originally posted by AdamJones113
                              See, if you look at it that way, then it seems clear (to me) that the problem is with the console upgrade. It's not even a problem. Think of it in terms of student popularity. In elementary school, you move up in status as you go from grade 1 to 5 (i.e. AI intelligence increases, or rather builds upon itself on one console). Yet that status needs to be rebuilt in middle school, but indeed does build up the more years you spend (in the same place/on the same console). So I understand that. Weird analogy, lol, but effective, I hope.

                              The big problem is the fact that all of a sudden, boards no longer matter! But we know that they matter when players contact them (hits into the boards, etc), so that means the problem is the stick. If we did indeed get better stick-on-skate collisions, there is absolutely no reason for the stick-on-boards collisions to be this poor. And that video shows us just how poor. That's the annoying thing.
                              Agreed. Your analogy is spot on. Only problem is, I am pissed to accept a console/hardware generation migration equates to another decline in AI and gameplay quality. I think the board physics (?)/clipping is a huge issue. It allows too many impossible plays to happen—especially when you consider how many plays in hockey are started or sustained along the boards.

                              We also need a concerted effort to make the AI play hockey according to the physics the user is subject to, or proper hockey generally. The cpu rifling a no look pass should be a disaster most of the time—especially if they attempt to fire a behind the back pass from below the goal line. That should, in many cases, be a broken play, and battle for possession, or a turnover producing a two pass breakaway or two on one/two on two counter-attack situation.

                              I promise EA, the less tick-tack-toe passing, and the more authentic hockey the game plays, the more enjoyable it will be for all users.
                              Last edited by bad_philanthropy; 09-12-2015, 08:35 PM.

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                              • jyoung
                                Hall Of Fame
                                • Dec 2006
                                • 11132

                                #210
                                Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

                                Many of this game's problems can be traced back to the fact that sticks still can't physically interact with anything except the puck.

                                Until sticks become solid objects that aren't allowed to clip through everything on the ice except the puck, the gameplay will continue to feel more like ping pong than hockey.

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