NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

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  • 1908_Cubs
    Rookie
    • Aug 2014
    • 404

    #211
    Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

    Overall, the game is fun. I'm really enjoying my time with the game. And I think in the end, that's the most important thing.

    Is it perfect? No. Not perfect. Legacy issues have yet to be fixed. Some AI issues. Yes the game is following what you'd expect from a 2nd iteration on a "next gen" (adding back stripped modes after visual-heavy 1st iteration). But in the end, the game is enjoyable. I've got a slider set up that makes for fun-enough gameplay, and games that are difficult to win. Are the stat-outcomes perfect? No. I end up heavily outshooting the AI, where as the AI gets a couple of...iffy...goals, but the games aren't gimmies, I lose a fair amount, and I've had a good time.

    I skipped 15. Glad I got 16. There's a really solid base for EA to get to work on the legacy issues and get this game from "fun/enjoyable" to really awesome. They seem to be listening to a decent degree to the outspoken few. If they continue to do that, I think they'll get close to making a really excellent hockey game in the future. Or maybe that's just silly optimism...

    Comment

    • THESHAMISASHAME
      MVP
      • Mar 2013
      • 1482

      #212
      Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

      Originally posted by sweetjones
      Wow. I thought I was the only one to notice this in this franchise. It is so obvious that's how this game is programmed in the different difficulty levels. It's like we have to lower our standards/meaning of the phrase "competitive cpu". Too much BS has to happen for the cpu to be "competitive". Instead of a smart cpu, they make our players play stupid or wierd things happen such as a missed aimed passed right to the cpu. When the control sticks on the replay screen shows where you really aimed the pass. It just pisses me off, because that's the only way they can think to make the "cpu competitive".
      Its the one thing Ill rip the series on as far as boosting and gimping the game as needed and its gets worse if you max cpu strategy but the good thing is you can adjust most of the garbage out with sliders .

      I found making pro level harder eliminated the cheap stuff but sadly on that level penalties are very hard to get and I wish all modes played like play now does because it plays clean hockey but for some reason all modes are programmed differently ?

      Well another small thing that impressed me was Price and Subban doing a victory celebration where they tapped gloves up and down and then did a jumping hip bump
      Last edited by THESHAMISASHAME; 09-22-2015, 03:22 AM.
      Finally Roster share in NHL 22 ! Dreams do come true ! To Garryowen and Glory boys !

      Comment

      • phillyfan23
        MVP
        • Feb 2005
        • 2301

        #213
        Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

        This is why i played nhl 15 and previous games exclusively on play now. No BS ai issues....nhl 15 was a fair game even on superstar level. Blew worse teams out without a fight a few times. 6-1 or 4-0 scorelines

        Sent from my GT-I9500 using Tapatalk

        Comment

        • headzapp
          Rookie
          • Jun 2012
          • 304

          #214
          Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

          Originally posted by Splitter77
          nice.
          is there an option to play with the crowd netting on during gameplay?? or is it only shown in replays
          If you play going north and south, The netting on the south is invisible and the netting on the north is there. If you play true broadcast the netting is on both sides.

          Comment

          • phillyfan23
            MVP
            • Feb 2005
            • 2301

            #215
            Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

            played 4 games after purchasing xbox one and nhl 16.

            First impressions: gameplay has imprioved in some areas and regressed BIG TIME in others.

            + more bumps and little checks
            + atmosphere took a bump up
            + better overall polish and of course edit players

            THe BIG BIG regressions imo are 2 basic AI things that were great in nhl 15 ps4 that I played well into the summer.

            - CPU passing is back to constant tape to tape and very very very rarely are there errant passes where the cpu just flat out misses everyone. This was one of the greatest things of nhl 15. It created a more realistic and organic experience. Game's difficulty is still pretty much the same, but the CPU ai passing has reverted back to nhl 12-14. The only way they will miss the large large majority of the time is an interception or bad pass reception. This is a HUUUUGEEE regression and singlehandedly overrides all the little improvements for me. If you played madden 16 ( cpu qb ai is the biggest improvement, errant throws) and compare to madden 15 ( cpu qb only misses by interceptions and pass breakups)...well this is how it is but switched.

            NHL 15= madden 16
            NHL 16= madden 15

            AI CPU offensive logic has also gotten worse....and again this was not the case in nhl 15 last year with proper sliders. One issue last year on default was that the cpu was overreliant on one timers. I turned down cpu one timer accuracy and it was much much better. I have one timer accuracy on 0 for 16 , pass accuracy on 0 and the cpu are one timer fiends and their main strategy is to pass around and look for the lot one timer. The lack of variety is evident right off the bat.

            I heard impressions for the past week that nhl 16 gameplay was identical to 15 and I was pretty happy, but as it turns out, in my view, they have improved some areas, but the CORE gameplay AI has taken an unfortunate and surprising step back. The cpu passing accuracy is the main cause for this.

            I haven't downloaded the recent patch for xone, maybe they tuned it back to 15 levels, but if not, I will be going back to NHL 15 and manually editing rosters.
            Last edited by phillyfan23; 09-22-2015, 07:41 AM.

            Comment

            • Armor and Sword
              The Lama
              • Sep 2010
              • 21780

              #216
              Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

              Originally posted by phillyfan23
              played 4 games after purchasing xbox one and nhl 16.

              First impressions: gameplay has imprioved in some areas and regressed BIG TIME in others.

              + more bumps and little checks
              + atmosphere took a bump up
              + better overall polish and of course edit players

              THe BIG BIG regressions imo are 2 basic AI things that were great in nhl 15 ps4 that I played well into the summer.

              - CPU passing is back to constant tape to tape and very very very rarely are there errant passes where the cpu just flat out misses everyone. This was one of the greatest things of nhl 15. It created a more realistic and organic experience. Game's difficulty is still pretty much the same, but the CPU ai passing has reverted back to nhl 12-14. The only way they will miss the large large majority of the time is an interception or bad pass reception. This is a HUUUUGEEE regression and singlehandedly overrides all the little improvements for me. If you played madden 16 ( cpu qb ai is the biggest improvement, errant throws) and compare to madden 15 ( cpu qb only misses by interceptions and pass breakups)...well this is how it is but switched.

              NHL 15= madden 16
              NHL 16= madden 15

              AI CPU offensive logic has also gotten worse....and again this was not the case in nhl 15 last year with proper sliders. One issue last year on default was that the cpu was overreliant on one timers. I turned down cpu one timer accuracy and it was much much better. I have one timer accuracy on 0 for 16 , pass accuracy on 0 and the cpu are one timer fiends and their main strategy is to pass around and look for the lot one timer. The lack of variety is evident right off the bat.

              I heard impressions for the past week that nhl 16 gameplay was identical to 15 and I was pretty happy, but as it turns out, in my view, they have improved some areas, but the CORE gameplay AI has taken an unfortunate and surprising step back. The cpu passing accuracy is the main cause for this.

              I haven't downloaded the recent patch for xone, maybe they tuned it back to 15 levels, but if not, I will be going back to NHL 15 and manually editing rosters.

              Max out puck control, zero out passing accuracy/reception ease. I had missed passes by the CPU last night on several occasions. I never played 15 so I can't compare.

              I think the game is pretty amazing and the best NHL gameplay I have ever experienced. I also think tuners will solve a lot of minor gameplay issues that can arise.

              It's not perfect. And I am a casual hockey gamer so the hardcore guys will eat my lunch and find things wrong in the game far more than I.

              But for casual hockey gamers this is a AAA title.
              Now Playing on PS5:
              CFB 26 Hurricanes/Fresno State Year 2
              MLB The Show 25 - 2025 Yankees Year 1
              MLB The Show 25 1985 Yankees Year 1
              Oblivion Remaster



              Follow me on Twitch
              https://www.twitch.tv/armorandsword

              Comment

              • Smirkin Dirk
                All Star
                • Oct 2008
                • 5170

                #217
                Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

                Originally posted by Armor and Sword
                Max out puck control, zero out passing accuracy/reception ease.
                Are you saying you set puck control for User and CPU to 6?
                2022 'Plug and play' sim roster (XBX)

                Comment

                • phillyfan23
                  MVP
                  • Feb 2005
                  • 2301

                  #218
                  Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

                  Originally posted by Armor and Sword
                  Max out puck control, zero out passing accuracy/reception ease. I had missed passes by the CPU last night on several occasions. I never played 15 so I can't compare.

                  I think the game is pretty amazing and the best NHL gameplay I have ever experienced. I also think tuners will solve a lot of minor gameplay issues that can arise.

                  It's not perfect. And I am a casual hockey gamer so the hardcore guys will eat my lunch and find things wrong in the game far more than I.

                  But for casual hockey gamers this is a AAA title.
                  Just tried using your suggestions to raise puck control to max ( already had 0 cpu pass accuracy) and it's still the same. I even went down to ALL STAR level and it's still the same. tape to tape cpu passes galore, and it wasn't like this in NHL 15 which is quite disappointing.

                  NHL 15 plays a different game, rougher around the edges, but the core gameplay AI for me was a bit tighter for offline play. I played 15 minutes per period and still had realistic stats AND penalties.

                  Comment

                  • Armor and Sword
                    The Lama
                    • Sep 2010
                    • 21780

                    #219
                    Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

                    Originally posted by Hot Kidd
                    Are you saying you set puck control for User and CPU to 6?
                    That is correct. The higher the value the less control.
                    Now Playing on PS5:
                    CFB 26 Hurricanes/Fresno State Year 2
                    MLB The Show 25 - 2025 Yankees Year 1
                    MLB The Show 25 1985 Yankees Year 1
                    Oblivion Remaster



                    Follow me on Twitch
                    https://www.twitch.tv/armorandsword

                    Comment

                    • Smirkin Dirk
                      All Star
                      • Oct 2008
                      • 5170

                      #220
                      Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

                      Originally posted by Armor and Sword
                      That is correct. The higher the value the less control.
                      Nice find.

                      One of my great sporting game gripes is the ambiguous wording of some sliders; particularly as some devs go out of their way to not explain them.
                      2022 'Plug and play' sim roster (XBX)

                      Comment

                      • THESHAMISASHAME
                        MVP
                        • Mar 2013
                        • 1482

                        #221
                        Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

                        Originally posted by phillyfan23
                        played 4 games after purchasing xbox one and nhl 16.

                        First impressions: gameplay has imprioved in some areas and regressed BIG TIME in others.

                        + more bumps and little checks
                        + atmosphere took a bump up
                        + better overall polish and of course edit players

                        THe BIG BIG regressions imo are 2 basic AI things that were great in nhl 15 ps4 that I played well into the summer.

                        - CPU passing is back to constant tape to tape and very very very rarely are there errant passes where the cpu just flat out misses everyone. This was one of the greatest things of nhl 15. It created a more realistic and organic experience. Game's difficulty is still pretty much the same, but the CPU ai passing has reverted back to nhl 12-14. The only way they will miss the large large majority of the time is an interception or bad pass reception. This is a HUUUUGEEE regression and singlehandedly overrides all the little improvements for me. If you played madden 16 ( cpu qb ai is the biggest improvement, errant throws) and compare to madden 15 ( cpu qb only misses by interceptions and pass breakups)...well this is how it is but switched.

                        NHL 15= madden 16
                        NHL 16= madden 15

                        AI CPU offensive logic has also gotten worse....and again this was not the case in nhl 15 last year with proper sliders. One issue last year on default was that the cpu was overreliant on one timers. I turned down cpu one timer accuracy and it was much much better. I have one timer accuracy on 0 for 16 , pass accuracy on 0 and the cpu are one timer fiends and their main strategy is to pass around and look for the lot one timer. The lack of variety is evident right off the bat.

                        I heard impressions for the past week that nhl 16 gameplay was identical to 15 and I was pretty happy, but as it turns out, in my view, they have improved some areas, but the CORE gameplay AI has taken an unfortunate and surprising step back. The cpu passing accuracy is the main cause for this.

                        I haven't downloaded the recent patch for xone, maybe they tuned it back to 15 levels, but if not, I will be going back to NHL 15 and manually editing rosters.
                        Originally posted by Armor and Sword
                        Max out puck control, zero out passing accuracy/reception ease. I had missed passes by the CPU last night on several occasions. I never played 15 so I can't compare.

                        I think the game is pretty amazing and the best NHL gameplay I have ever experienced. I also think tuners will solve a lot of minor gameplay issues that can arise.

                        It's not perfect. And I am a casual hockey gamer so the hardcore guys will eat my lunch and find things wrong in the game far more than I.

                        But for casual hockey gamers this is a AAA title.
                        Pretty much what Armor said and if you have shot accuracy low too the cpu will keep passing it till they get a good shot so expect low shot totals and many one timers .

                        The sliders do work in NHL 16 and I even tried Armors sliders last night for fun in Playoff Mode on pro level and they were very organic and nothing felt cheap or boosted and surprisingly I even saw 3 penalties in 2 games on 5 minute periods

                        On passing with Armors sliders if Im even close to the passing lanes the cpu has errors as I was 52% pass accuracy and the cpu was 59% and normally on default there in the 70%.

                        Im a hardcore NHL fan and Hockey player and I dont know how the guy does it but he counter balances the sliders and always paints a pretty realistic picture of each sport so today I will try it on Allstar level .
                        Last edited by THESHAMISASHAME; 09-22-2015, 09:12 AM. Reason: sp
                        Finally Roster share in NHL 22 ! Dreams do come true ! To Garryowen and Glory boys !

                        Comment

                        • phillyfan23
                          MVP
                          • Feb 2005
                          • 2301

                          #222
                          Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

                          Originally posted by THESHAMISASHAME
                          Pretty much what Armor said and if you have shot accuracy low too the cpu will keep passing it till they get a good shot so expect low shot totals and many one timers .

                          The sliders do work in NHL 16 and I even tried Armors sliders last night for fun in Playoff Mode on pro level and they were very organic and nothing felt cheap or boosted and surprisingly I even saw 3 penalties in 2 games on 5 minute periods

                          On passing with Armors sliders if Im even close to the passing lanes the cpu has errors as I was 52% pass accuracy and the cpu was 59% and normally on default there in the 70%.

                          Im a hardcore NHL fan and Hockey player and I dont know how the guy does it but he counter balances the sliders and always paints a pretty realistic picture of each sport so today I will try it on Allstar level .
                          I don't mind that they pass it around, I've played with default, low and high shot accuracy but it's the same. 99 percent of the cpu passes will reach their target. There's just not nearly enough ERRANT cpu passes where they pass and miss everything. This was unlike NHL 15, where the cpu sometimes misses on a cross ice defenseman pass point to point. I don't see this on NHL 16. This is how it was if I'm not mistaken from nhl 2010 to 2014....

                          nhl 15 had a more balanced pass error distribution, some cpu ai passes are intercepted, deflected, bad reception by cpu teammate and flat out errant missed passes.

                          NHL 16 has all those EXCEPT the errant passes which gives off the robotic cpu ai feel and really really felt during the powerplays. The game isn't harder, 5 games play now on superstar I've won 3, lost 1 and lost a shootout. It just doesn't feel right when compared to nhl 15 as far as cpu passes are concerned.

                          I will try to edit one cpu team passing ratings ( since we have edit game this year) and see if the cpu has more errant passes like nhl 15.

                          Comment

                          • onlybygrace
                            MVP
                            • Jan 2009
                            • 3772

                            #223
                            Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

                            99 percent??? Give me a break. If you're gonna complain, then fine. But if the CPU is completing 99 percent of their passes, some of that falls on your shoulders.

                            Comment

                            • bad_philanthropy
                              MVP
                              • Jul 2005
                              • 12167

                              #224
                              Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

                              So one thing I do not understand at all is "precision skating." When I do it (Hold L2 and move the left stick according to the control instructions) I can't tell the difference between its effect and the old vision control that's been in the game forever.

                              It certainly doesn't look anything like what the trailer showed. Anyone else know what's up with this?

                              Comment

                              • THESHAMISASHAME
                                MVP
                                • Mar 2013
                                • 1482

                                #225
                                Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

                                Originally posted by phillyfan23
                                I don't mind that they pass it around, I've played with default, low and high shot accuracy but it's the same. 99 percent of the cpu passes will reach their target. There's just not nearly enough ERRANT cpu passes where they pass and miss everything. This was unlike NHL 15, where the cpu sometimes misses on a cross ice defenseman pass point to point. I don't see this on NHL 16. This is how it was if I'm not mistaken from nhl 2010 to 2014....

                                nhl 15 had a more balanced pass error distribution, some cpu ai passes are intercepted, deflected, bad reception by cpu teammate and flat out errant missed passes.

                                NHL 16 has all those EXCEPT the errant passes which gives off the robotic cpu ai feel and really really felt during the powerplays. The game isn't harder, 5 games play now on superstar I've won 3, lost 1 and lost a shootout. It just doesn't feel right when compared to nhl 15 as far as cpu passes are concerned.

                                I will try to edit one cpu team passing ratings ( since we have edit game this year) and see if the cpu has more errant passes like nhl 15.
                                Originally posted by onlybygrace
                                99 percent??? Give me a break. If you're gonna complain, then fine. But if the CPU is completing 99 percent of their passes, some of that falls on your shoulders.
                                99% ? I highly doubt that because I can keep the cpu in the 60% pass accuracy range if I hustle a bit more on the fore-check and stay in the passing lanes and thats on default Allstar .

                                IMO the key is you gotta put some effort into it and be disciplined kinda like blocking shots its timing to as it just doesnt happen magically and of course by using your proper skill level and sliders to compliment your style .
                                Last edited by THESHAMISASHAME; 09-22-2015, 11:04 AM. Reason: add on
                                Finally Roster share in NHL 22 ! Dreams do come true ! To Garryowen and Glory boys !

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