Attribute Affects Slider

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  • Vmascarello
    Rookie
    • Sep 2014
    • 315

    #1

    Attribute Affects Slider

    So, this one confuses me?

    Most of the more recognized slider sets recommend 5 or 6 to enhance a difference between players, so not all players mesh together. And, now you're saying at 3, they are more apt to play like their rating and notice a difference between a 78 and a 85.

    Also, if you go to 3 on that, will the goalies become easier to score on?

    Because right now with it set to 6 it feels pretty good trying to score. Its challenging but I can still have a game when I explode for 5 or 6 goals. But, I also have been shutout.

    If anyone has additional information regarding the Attribute Effects slider, Id be curious to hear it. Im really looking for someone that has some insight on it because I am hearing alot of contradictory opinions.

    And, being the feel of players being closer than Id like already, Id really like to discern whats the best way to bet skaters to perform as close to their attributes as possible.
  • MizzouRah
    All Star
    • Jul 2002
    • 8519

    #2
    Re: Attribute Affects Slider

    I found a post from a few years ago by Redshirt from EA.

    Originally Posted by Redshirt_EA

    As a general rule the sliders don't nullify the attribute effects except the Attribute Effect slider (or whatever it is called these days). At zero that one makes everyone the same. At the high end it also makes high attributes get maxed out, so it will squash up the top end players (e.g. 95 will be similar to a 99) while spreading out worse players. The default is set one notch from the top (as on NHL13), so attributes are exaggerated a bit. Dropping it a notch or two below the default will give a more full spread in effective attribute values, when it is in the middle the numbers aren't warped at all.
    So if I understand this correctly, if the attribute effect slider is at 3, then the players will play according to their ratings.

    3 counting from 0, yes.

    Comment

    • AdamJones113
      #AyJay
      • Apr 2013
      • 2764

      #3
      Re: Attribute Affects Slider

      Playing with this particular slider on 3 will give you some player differentiation, but not that much. You'll see differences between very different players, but if you want the real in-depth differences its best to up this slider to where you want it. Part of the problem is in the ratings, which are compressed severely, to the point where playing at the "rating differences" 3 won't show that much.
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      • Vmascarello
        Rookie
        • Sep 2014
        • 315

        #4
        Re: Attribute Affects Slider

        So with that being said, what would you recommend is the best way to handle that slider if you want attributes to shine through the most, even if its marginal because of limited differentiation?

        Now with Edit Attributes in the game, Im considering doing an overhaul on all ratings and attributes.

        Comment

        • CupCrazyManiac
          Banned
          • Mar 2008
          • 775

          #5
          Re: Attribute Affects Slider

          Originally posted by Vmascarello
          So with that being said, what would you recommend is the best way to handle that slider if you want attributes to shine through the most, even if its marginal because of limited differentiation?

          Now with Edit Attributes in the game, Im considering doing an overhaul on all ratings and attributes.


          Originally Posted by Redshirt_EA (EA DEV!)

          As a general rule the sliders don't nullify the attribute effects except the Attribute Effect slider (or whatever it is called these days). At zero that one makes everyone the same. At the high end it also makes high attributes get maxed out, so it will squash up the top end players (e.g. 95 will be similar to a 99) while spreading out worse players. The default is set one notch from the top (as on NHL13), so attributes are exaggerated a bit. Dropping it a notch or two below the default will give a more full spread in effective attribute values, when it is in the middle the numbers aren't warped at all.

          Quote:

          So if I understand this correctly, if the attribute effect slider is at 3, then the players will play according to their ratings.

          3 counting from 0, yes.

          SET IT at 3

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          • MizzouRah
            All Star
            • Jul 2002
            • 8519

            #6
            Re: Attribute Affects Slider

            I just played a game with attributes slider on 3 (middle) instead of the default (5)

            It actually played a really good game of hockey.. seemed to me like my star players could possess the puck much better and passes seemed more accurate than my 3rd and 4th line players. I need to play more.. because it might just be in my head.

            Comment

            • MizzouRah
              All Star
              • Jul 2002
              • 8519

              #7
              Re: Attribute Affects Slider

              I'm enjoying the game much more with the slider on 3 (middle).

              I haven't had a 4th liner score a goal yet.. they are all coming from my top 3 lines. Goalies do seem a tad easier (could just be small sample size) so I have decreased the goalie screen effect slider one notch and upped the goalie reaction slider one notch.

              Back to testing.. (I have a slider set posted in the slider forum)

              Comment

              • GlennN
                MVP
                • Oct 2003
                • 1929

                #8
                Re: Attribute Affects Slider

                Why is it so hard for EA to make the Attributes Effect slider work intuitively - turned all the way one way, the spread should be furthest (like the minimum speed threshold). Attributes completely matter and players with higher ratings will dominate those with lower ratings (This would be the only setting I would use). The slider turned all the way the other way would make all players totally equal, so the attributes had no effect. The settings in the middle would be degrees of this. Why is that so hard?

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                • sfpxgalaxy
                  Rookie
                  • Aug 2014
                  • 132

                  #9
                  Re: Attribute Affects Slider

                  Originally posted by GlennN
                  Why is it so hard for EA to make the Attributes Effect slider work intuitively - turned all the way one way, the spread should be furthest (like the minimum speed threshold). Attributes completely matter and players with higher ratings will dominate those with lower ratings (This would be the only setting I would use). The slider turned all the way the other way would make all players totally equal, so the attributes had no effect. The settings in the middle would be degrees of this. Why is that so hard?
                  Totally agree.
                  The system, if it really is as explained in this thread, is an absurdity.

                  Comment

                  • Steven547
                    MVP
                    • May 2004
                    • 3796

                    #10
                    Re: Attribute Affects Slider

                    Originally posted by sfpxgalaxy
                    Totally agree.
                    The system, if it really is as explained in this thread, is an absurdity.
                    I always questioned why they even have it. I want my players to perform according to their ratings, not some slider.

                    Comment

                    • mkharsh33
                      Hall Of Fame
                      • Nov 2006
                      • 12761

                      #11
                      Re: Attribute Affects Slider

                      Personally, I have my slider setting at 4 (of 6). I've found at 5 or 6, I see goalie animations that are so unrealistic it isn't even funny. At 3, I didn't find the great players to stand out as much as I'd like. For me, the sweet spot is 4. A notch above the middle, but not so much that it makes the game feel scripted or unrealistic. My .02.
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                      • BleacherCreature
                        MVP
                        • Apr 2007
                        • 3160

                        #12
                        Re: Attribute Affects Slider

                        Going strictly from memory here, but don't other EA Sports games use a slider scale that ranges from 0-100 unlike NHL which is 0-6 (or 0-4 in some instances)?
                        And suppose you edit, let's say, the slapshot power slider all the way up to 6 for human controlled players. If we were to also adjust the attribute slider all the way up to 6 would that add even more power to that slapshot? It makes me wonder if that attribute slider is even necessary.
                        Just my random Sunday morning thoughts while waiting for my coffee to brew.

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                        • MizzouRah
                          All Star
                          • Jul 2002
                          • 8519

                          #13
                          Re: Attribute Affects Slider

                          I don't think there is really any "wrong" setting. Depends on what you want out of the game. I've always had it at default, but since going to 3 my 4th liners are checkers and not scorers anymore. I think EA has this slider up higher on default so the casual gamer can score with lower rated players. For the sim people, lowering it a click or two allows a bigger range of ratings to take effect and doesn't push the higher players even higher and the lower players better than they should be.

                          Overall... I don't think the sliders for NHL have as much effect as the sliders in say, Madden do.

                          Comment

                          • BleacherCreature
                            MVP
                            • Apr 2007
                            • 3160

                            #14
                            Re: Attribute Affects Slider

                            I think that's the frustrating thing. The way sliders affect other games and not NHL. I mean think of the possibilities if the scale was greater, providing they worked properly.

                            Comment

                            • schlitz73
                              Rookie
                              • Mar 2014
                              • 113

                              #15
                              Re: Attribute Affects Slider

                              Originally posted by BleacherCreature
                              I think that's the frustrating thing. The way sliders affect other games and not NHL. I mean think of the possibilities if the scale was greater, providing they worked properly.
                              To be honest, I'm still shocked that after all these years they STILL haven't implemented an adequate slider system. 2k had it down perfect and let you tweak many more options than EA lets you mess with, and it didn't kill gameplay at all. It truly let you set the game at a perfect level for your own skills. It could make things as easy or challenging as you wanted. Not to sound like I'm changing this into a thread about Madden but... NHL 2k4 and 2k5 were some of the most enjoyable hockey games I have ever played, both easily in my top 5 mainly thanks to the sliders. Default settings were OK but not great. EA's defaults are terrible imo and adjustments don't seem to help all that much except for lowering game speed.

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