And I'm curious to see what's everyone's take on it.
Now I don't know how much time, ressources and money - that could potentially be used in other aspect of the game - are being used for the expanded roster...but I sometimes wonder if it explains why the game is lacking in other aspects.
I mean, I don't know if I've ever played more than 10 AHL games since its addition in the series, and I don't if I ever used teams from oversea (though I suspect euro gamers probably do, so it might help their sales).
I remember, back in the days, each team would have a 'generic' farm club, where you could send your players to, but wouldn't have to actually manage the team. It would manage itself. No simulation required (which I assume would help simulation speed), no need to take care of injuries, goalie rotations, and so on. Players would still progress based on potential...and it was all good. Hell, I'm sure you could even give each players a line of stats, based on ratings, without having to actually sim the game, and have a report page available if you want to call someone up...and that would be more than enough for me, personally.
Same with the CHL and Euro league. Personally, the only use I have for those...is for the NHL draft. And given how it only gives us 2-3 years of actual real players before it becomes generic ones, is it really worth it ? Or wouldn't it be better to allow us to create - and SHARE - custom draft classes, where you could add an unlimited amount of created player to a generic class, and then focus on something else rather than devoting time, ressources and money to keep the leagues/teams rights and update their roster.
Again, I don't know how much time, ressources and money goes into that, might be a very small fraction. And I'm aware that, as a North American gamer, I might not be EA's main target when it comes to Euro leagues.
...but I'm curious to read what's everyone's opinion around here.

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