Pressure system thoughts

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  • sadler
    Pro
    • Sep 2017
    • 523

    #1

    Pressure system thoughts

    Must admit I’m loving it. Adds strategy to gameplay. Now I’m thinking about which lines to roll at certain points in the game (top lines when under pressure or on top). Even called a timeout in my last game halfway through period 3 as I was in a close game, and needed a goal. My top line were gassed but wanted them on the ice. I knew it would replenish the AI fatigue levels as well but wanted to take that risk.

    Just need the meter off the ice and somewhere else. Maybe on the scoreboard at the bottom?
  • HeadCoach2.0
    Pro
    • Jan 2023
    • 713

    #2
    Re: Pressure system thoughts

    It does add a element of danger to the game for your defense. You really have to limit the time that the offense has in the zone with the puck. It makes your neutral zone defense a lot more important because if you keep letting them in the zone they are going to get the pressure up.

    My only complaint is that perhaps they should lessen the effect of it some and it would be perfect. I think it is just a little too powerful.

    Comment

    • speels
      Pro
      • Feb 2004
      • 780

      #3
      Re: Pressure system thoughts

      Originally posted by HeadCoach2.0
      It does add a element of danger to the game for your defense. You really have to limit the time that the offense has in the zone with the puck. It makes your neutral zone defense a lot more important because if you keep letting them in the zone they are going to get the pressure up.

      My only complaint is that perhaps they should lessen the effect of it some and it would be perfect. I think it is just a little too powerful.
      I agree with this. A slider that would allow you to change the amount of effect this had on players so you could customize to your preference would be ideal. Then is you don't want it to have any effect you can choose that or if you want it to have a huge effect you can set that as well.

      Comment

      • bcruise
        Hall Of Fame
        • Mar 2004
        • 23274

        #4
        Re: Pressure system thoughts

        Originally posted by speels
        I agree with this. A slider that would allow you to change the amount of effect this had on players so you could customize to your preference would be ideal. Then is you don't want it to have any effect you can choose that or if you want it to have a huge effect you can set that as well.
        Fatigue effect can do this to some extent. I've been playing a lot of games with it down on 50 instead of the default 70 and I notice way fewer cases of full pressure resulting in one team just getting completely pinned in their own end and eventually the goalie giving up a goal. It still happens, just not as often, which is more ideal for me as I like to play 10 minute periods. I'm sure it has that effect because the exhaust engine is directly tied to fatigue and when you raise the "floor" for what a player's performance can be when tired, multiply it by 10 skaters on the ice (and 2 goalies, though that's a different topic) and even just a small change on that slider can make a big impact on game flow.

        <s>It's a global slider, meaning you can't set it seperately for human or CPU. So if you feel that it the effect gets unfairly tilted against the human at times, you might have to find some middle ground with the slider</s>
        Last edited by bcruise; 10-29-2023, 03:59 PM. Reason: Disregard the strike-thru text - I had it mixed up with something else

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        • HeadCoach2.0
          Pro
          • Jan 2023
          • 713

          #5
          Re: Pressure system thoughts

          Originally posted by bcruise
          Fatigue effect can do this to some extent. I've been playing a lot of games with it down on 50 instead of the default 70 and I notice way fewer cases of full pressure resulting in one team just getting completely pinned in their own end and eventually the goalie giving up a goal. It still happens, just not as often, which is more ideal for me as I like to play 10 minute periods. I'm sure it has that effect because the exhaust engine is directly tied to fatigue and when you raise the "floor" for what a player's performance can be when tired, multiply it by 10 skaters on the ice (and 2 goalies, though that's a different topic) and even just a small change on that slider can make a big impact on game flow.

          <s>It's a global slider, meaning you can't set it seperately for human or CPU. So if you feel that it the effect gets unfairly tilted against the human at times, you might have to find some middle ground with the slider</s>
          Thanks for this tip . This is exactly what I think the pressure gauge needs. Decreasing the fatigue effect will in turn lessen the effect of the full pressure scenario.

          It is definitely something that can experimented with over the course of the next year

          Comment

          • htskr21
            Rookie
            • Mar 2013
            • 346

            #6
            Re: Pressure system thoughts

            Originally posted by sadler
            Must admit I’m loving it. Adds strategy to gameplay. Now I’m thinking about which lines to roll at certain points in the game (top lines when under pressure or on top). Even called a timeout in my last game halfway through period 3 as I was in a close game, and needed a goal. My top line were gassed but wanted them on the ice. I knew it would replenish the AI fatigue levels as well but wanted to take that risk.

            Just need the meter off the ice and somewhere else. Maybe on the scoreboard at the bottom?
            Every NHL game already had this. The fatigue effect covers it. Kudos to them for trying something new but when your goalie freezes the puck, both teams change lines and the new face-off is still under full pressure, that's just dumb.

            Comment

            • Ac3way
              Rookie
              • Oct 2007
              • 201

              #7
              Re: Pressure system thoughts

              Pressure system is good idea, but it happens too much. If it was 0-4 times/game it would be realistic, but now its happening 10-20 times/game.

              Also give us option to turn it off from showing on ice.

              Comment

              • Soedy
                Rookie
                • Feb 2007
                • 53

                #8
                Re: Pressure system thoughts

                Originally posted by htskr21
                Every NHL game already had this. The fatigue effect covers it. Kudos to them for trying something new but when your goalie freezes the puck, both teams change lines and the new face-off is still under full pressure, that's just dumb.
                These are exactly my thoughts. They should atleast take 1/4 or 1/3 off the pressure meter when the goalie freezes the puck.

                Comment

                • sadler
                  Pro
                  • Sep 2017
                  • 523

                  #9
                  Re: Pressure system thoughts

                  Originally posted by Soedy
                  These are exactly my thoughts. They should atleast take 1/4 or 1/3 off the pressure meter when the goalie freezes the puck.
                  Maybe calling it a momentum meter rather than pressure would help with it staying full on face offs

                  Comment

                  • VeNOM3099
                    Rookie
                    • Apr 2017
                    • 371

                    #10
                    Re: Pressure system thoughts

                    At first I was excited for this feature and what it could bring to the table. Finally a way to promote selfless play rather than the tired ballerina fest of NHL games past.

                    Then the more I saw of it, the more I started to realize that this "pressure" meter is looking like it's the much maligned "momentum meter" everyone has talked about for years that EA says was never in the game. And yet, here's this thing acting just like the momentum meter supposedly does.

                    The way it just arbitrarily raises the meter for no reason other than "your team has the puck", while draining the defensive team's resources. Kinda fishy... At least if the pressure bar was filed by doing actual hockey things like successfully cycling the puck (2 passes or more, not just one), changing offensive strats on the fly, keeping the puck in, taking a GOOD shot. While also draining the meter for doing BAD things, like missing passes, missing shots, getting hit or having the puck dumped out of the zone.

                    Then the meter would actually be more useful and "realistic" as per the actual sport.
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                    • The EVHL
                      Pro
                      • Nov 2014
                      • 802

                      #11
                      Re: Pressure system thoughts

                      unnecessary feature imo. All they had to do was tune the online game to make fatigue matter. The tools were already there, we had the sliders, but now they made this system that's very arbitrary (wasn't arbitrary before) and not only provides a fatigue effect but actually lowers your base stats as well which I find baffling.

                      If I'm "x" good at passing...let's say 90 for this sake, then fatigue effect should already be making me execute at an 88 or 84, or 80, whatever the calculation is due to my fatigue. Now, this system actually takes my 90 and reduces it by 2 then adds fatigue as well from my understanding. That's just weird...

                      Too arbitrary of a system ("good shot") for my taste. I get these results every day in NHL 20 as well as incidental contact and dyanmic goalies so I think I'll stick with 20 once again.
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                      • MuzzUK
                        Rookie
                        • Dec 2016
                        • 130

                        #12
                        Re: Pressure system thoughts

                        Good idea execution not so much needs balancing a bit more but I think any additions like this are good. Problem is doesn't scale with game speed or sliders very well, or at all easily abused. Think the AI in franchise mode and offline gets very strong. Simple fix add a couple of sliders so people can tweak.
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                        Comment

                        • DarthRambo
                          MVP
                          • Mar 2008
                          • 6630

                          #13
                          Re: Pressure system thoughts

                          I love it. It has given the cpu offense that much needed punch I've always felt I was missing before. Before this year it was a struggle to get good SOG numbers for the cpu. Pressure system has caused that number to be where I've been wanting to see it, and it's consistent from game to game. Those who play longer periods will probably seee TOO many SOG cause of it, but I enjoy the games under 35-40min mark.

                          Sent from my SM-G996U using Tapatalk
                          https://www.youtube.com/DarthRambo

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                          • phillyfan23
                            MVP
                            • Feb 2005
                            • 2309

                            #14
                            Pressure system thoughts

                            For me as it stands now, the pressure system is good...8/10 I would say.

                            I play 11 minute periods and with sliders, the pressure system can be minimized.

                            Shot accuracy
                            Hit power
                            Puck control
                            Pass accuracy.

                            It happens to me on average 2-3 times per game each team, and due to the sliders, not only is it harder to activate it ( cpu and human), it is also harder to sustain it. Id say around 50 percent of the pressure situations I and the cpu clear the puck right away. And it is more often than not to have the pressure situation end well before the full 30 seconds run through.

                            It STILL needs tuning though, but as it is now, it's pretty close to optimum.

                            What needs to be tuned are of course the on ice graphics and the ratings nerf. Needs to be a linear rapid decline...rather than an off/on switch mechanism.

                            Also, the timeout plays a bigger role due to this pressure system. Last game, held a 3-1 lead late in 3rd, and cpu pressure meter was full, called timeout and poof, back to empty.




                            Sent from my iPhone using Operation Sports
                            Last edited by phillyfan23; 11-05-2023, 06:51 AM.

                            Comment

                            • Feros Ferio 7
                              Pro
                              • Sep 2016
                              • 631

                              #15
                              Re: Pressure system thoughts

                              I'm sorry but this entire concept is complete crap.

                              How fatigue and sustained pressure worked in the previous games was perfectly fine.

                              This arbitrary system with not actual fatigue adjustments just makes no sense as a mechanic.


                              Sent from my iPhone using Operation Sports

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