I'm a veteran player but no matter what I try - avoiding puck chasing and using positional defense / setting CPU sliders to 0 on accuracy and pass reception ease - CPU pass percentage is always much higher than mine and usually at an unrealistic NHL level. Is this just the norm like 22 where it wasn't being calculated accurately and just gotta ignore it? Anyone have insights or a similar experience, or have I just lost it and should hang up my virtual skates?
CPU pass accuracy
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CPU pass accuracy
Since 22, no matter how much you adjusted sliders the CPU pass percentage often ended up in the high 80s/low 90s. First game on 25 a week ago CPU was at 84% and I thought, great, finally sorted. About 30 games later and CPU pass accuracy has been almost always between 87-92% while I come in around the NHL average, 75-80%.
I'm a veteran player but no matter what I try - avoiding puck chasing and using positional defense / setting CPU sliders to 0 on accuracy and pass reception ease - CPU pass percentage is always much higher than mine and usually at an unrealistic NHL level. Is this just the norm like 22 where it wasn't being calculated accurately and just gotta ignore it? Anyone have insights or a similar experience, or have I just lost it and should hang up my virtual skates?Tags: None -
Re: CPU pass accuracy
It's the norm. I don't think CPU pass accuracy slider even works. Heck, I still think a lot of those sliders don't work. I read something where some users think the HUM sliders actually affect the CPU, but not sure how true that is.
EA needs to revamp the whole slider system. They should start at 0 for all sliders. As you increase, that should be the impact. Also, We shouldn't have sliders for identical player attributes because they are going to wash each other out and I think that's why we have weird gameplay results. -
Re: CPU pass accuracy
It's the norm. I don't think CPU pass accuracy slider even works. Heck, I still think a lot of those sliders don't work. I read something where some users think the HUM sliders actually affect the CPU, but not sure how true that is.
EA needs to revamp the whole slider system. They should start at 0 for all sliders. As you increase, that should be the impact. Also, We shouldn't have sliders for identical player attributes because they are going to wash each other out and I think that's why we have weird gameplay results.Comment
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Re: CPU pass accuracy
It's the norm. I don't think CPU pass accuracy slider even works. Heck, I still think a lot of those sliders don't work. I read something where some users think the HUM sliders actually affect the CPU, but not sure how true that is.
EA needs to revamp the whole slider system. They should start at 0 for all sliders. As you increase, that should be the impact. Also, We shouldn't have sliders for identical player attributes because they are going to wash each other out and I think that's why we have weird gameplay results.
IMG_3882.jpgLast edited by BigBadAss33; 11-04-2024, 12:21 PM.BIGBADASS33
[EL PRESIDENTE - PK76 SLIDER CLUB
NHL - "THE BIG BAD" Boston Bruins
CFB - 2024 NATIONAL CHAMPIONS - Michigan Wolverine Football
CCHA - Michigan Wolverine Hockey
NFL - Americas Team - Dallas Cowboys
MLB - NY Metropolitans
NBA - NY KnickerbockersComment
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Re: CPU pass accuracy
What sliders are you using, some variation of PKs? If so, would you mind posting just your passing sliders, or even your full set?Comment
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Re: CPU pass accuracy
Since 22, no matter how much you adjusted sliders the CPU pass percentage often ended up in the high 80s/low 90s. First game on 25 a week ago CPU was at 84% and I thought, great, finally sorted. About 30 games later and CPU pass accuracy has been almost always between 87-92% while I come in around the NHL average, 75-80%.
I'm a veteran player but no matter what I try - avoiding puck chasing and using positional defense / setting CPU sliders to 0 on accuracy and pass reception ease - CPU pass percentage is always much higher than mine and usually at an unrealistic NHL level. Is this just the norm like 22 where it wasn't being calculated accurately and just gotta ignore it? Anyone have insights or a similar experience, or have I just lost it and should hang up my virtual skates?If you keep bowing down and praising the developers, (NHL series) nothing they give us the consumer will ever be a "finished" product. Take a stand, it is your money!!!.Comment
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Re: CPU pass accuracy
Controller Settings
Control - SKILL STICK
Auto Back Skate - OFF
Auto Hustle - OFF
Shooting Controls - CAMERA RELATED
Vibration - ON
Rules
Rules: Custom (NHL)
Fighting: MAX
Icing: On ( like the good old days, go touch that puck 😉 )
Injuries: On
Offsides: Delayed
Penalties: 3
Tie Break: 5 min (3 on3) then shootout
Trapezoid Rule: Off
Penalty Time Scaling: 2 (IMO On 0 you have 1 rush to score and no setup time)
Post whistle rules: NHL
Coincidental Penalty Time Scale: .3
Game Settings
Game Play Presets: Custom (Full Sim)
Game Style: Custom (Full Sim)
Period Length: 9 minutes
Difficulty: PRO
Camera: BROCAST for me but your choice. I can get into ACTION AUTO ZOOM
Goalie Camera: High
Shootout Camera: Dynamic Low
Away Line Changes: Manual
Away Shot Aim: Manual
Home Line Changes: Manual
Home Shot Aim: Manual
GENERAL
VERSION Latest
AE 1 - PLAYER SEPARATION - 1st liners are better then 4th liners and it shows.
BSF 50
BROKEN GLASS - OFF
GAME SPEED 1
FATIGUE EFFECT 30/70
FATIGUE RECOVERY 45/60
INJURIES 50
SKATING
The Game Speed, Skating Agility and Acceleration at 0 is the real foundation of our slider sets. It makes the players like they’re on skates and they have weight instead of being on hover boards 😉 And do not worry, they are plenty agile and nimble. You will see for yourselves.
BACK SKATING 90
PUCK CARRIER AGILITY 10
PUCK CARRIER SKATING 98
PLAYER ACCELERATION 0
SPEED 90
SKATING AGILITY - CPU 10/ HUMAN 20
SHOOTING
ONE TIMER 50
SHOT ACCURACY 50
POWER 50
SLAPSHOT ACCURACY 50
SS POWER 50
PASSING
MANUAL PASSING ON
PASS ASSIST 35
MIN PS 35
MAX PS 65
SAUCER 50
PASS ACCURACY - CPU 0 / HUMAN 5
INTERCEPTION - CPU 70 / HUMAN 100
RECEPTION EASE - CPU 20 / HUMAN 35
REACTION TIME 50
PUCK CONTROL RATING EFFECT 50
SPEED RECEPTION EFFECT 50
PICKUP TYPE EFFECT 50
BOUNCING PUCK 20
PUCK CONTROL
STICK, LEGS AND BODY for both (check often cause sometimes these changes)
STICK CONTACT IMMUNITY 0
PUCK CONTROL 50
DEKING IMPACT 50
SPIN DEKING IMPACT 50
SKATING IMPACT 50
GOALIES
COVER FREQUENCY 75
PASSING 35
GCCRT 50
SAVE REACTION TIME 50
GDRT 50
SCREEN EFFECT 85
SCREEN PERSISTENCE 50
CHECKING
BOARD EFFECT NON CARRIER 100
BOARD EFFECT PUCK CARRIER 100
HITTING ASSISTANCE 30
STUMBLE THRESHOLD 70
FALL AND STUMBLE EASE 30
AGGRESSION 0
HITTING POWER - CPU 0 - HUMAN 5 (At 0, Players will still get knocked down the ice, but very less often=More realistic…)
SIZE EFFECT 100
SPEED EFFECT 50
CHECKING/BALANCE 100
PREPAREDNESS EFFECT 50
INCIDENTAL CONTACT 50
POKE 30
POKE POWER 100
STICK LIFT 50
PENALTIES
CPU PENALTIES 30
TEAMMATES 50
TRIPPING - CPU 100 / HUMAN 75
SLASHING - CPU 100 / HUMAN 75
ELBOWING - CPU 100 / HUMAN 75
HIGH STICKING 100
CROSS CHECKING - CPU 100 / HUMAN 80
BOARDING - CPU 100 / HUMAN 80 I hit everything in sight and open ice hits are called boarding so I turned it down.
CHARGING - CPU 100 / HUMAN 80 - Broken IMO
DELAY OF GAME 50
HOLDING - CPU 85 / HUMAN 55
HOOKING - CPU 100 / HUMAN 75
INTERFERENCE 50
AI
The more things at 0 here, the less under the hood stuff from EA 😀
AI LEARNING - 1
CPU DIFFICULTY 1
FACEOFF DIFFICULTY 50
FIGHT DIFFICULTY 50
CPU STRAT ADJUSTMENTS 3
USER STRAT ADJUSTMENTS - 0 - I control all Strategies
Here are My Suggestions
PLAY YOUR POSITION - don't get running around or you'll get torched.
ATTACK WHEN ITS THE RIGHT TIME
CHANGE LINES AT THE RIGHT TIME
TELL YOUR CPU PLAYERS TO SHOOT WHEN OPEN(L1)
DONT CALL FOR MIRACLE PASSES
STAY IN POSITION AND THE CPU WILL FIND YOU WITH PASSES.
Hope this helps you out.BIGBADASS33
[EL PRESIDENTE - PK76 SLIDER CLUB
NHL - "THE BIG BAD" Boston Bruins
CFB - 2024 NATIONAL CHAMPIONS - Michigan Wolverine Football
CCHA - Michigan Wolverine Hockey
NFL - Americas Team - Dallas Cowboys
MLB - NY Metropolitans
NBA - NY KnickerbockersComment
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Re: CPU pass accuracy
Here you go bud... I will say depending on your play style the #s will very a lot.
Controller Settings
Control - SKILL STICK
Auto Back Skate - OFF
Auto Hustle - OFF
Shooting Controls - CAMERA RELATED
Vibration - ON
Rules
Rules: Custom (NHL)
Fighting: MAX
Icing: On ( like the good old days, go touch that puck 😉 )
Injuries: On
Offsides: Delayed
Penalties: 3
Tie Break: 5 min (3 on3) then shootout
Trapezoid Rule: Off
Penalty Time Scaling: 2 (IMO On 0 you have 1 rush to score and no setup time)
Post whistle rules: NHL
Coincidental Penalty Time Scale: .3
Game Settings
Game Play Presets: Custom (Full Sim)
Game Style: Custom (Full Sim)
Period Length: 9 minutes
Difficulty: PRO
Camera: BROCAST for me but your choice. I can get into ACTION AUTO ZOOM
Goalie Camera: High
Shootout Camera: Dynamic Low
Away Line Changes: Manual
Away Shot Aim: Manual
Home Line Changes: Manual
Home Shot Aim: Manual
GENERAL
VERSION Latest
AE 1 - PLAYER SEPARATION - 1st liners are better then 4th liners and it shows.
BSF 50
BROKEN GLASS - OFF
GAME SPEED 1
FATIGUE EFFECT 30/70
FATIGUE RECOVERY 45/60
INJURIES 50
SKATING
The Game Speed, Skating Agility and Acceleration at 0 is the real foundation of our slider sets. It makes the players like they’re on skates and they have weight instead of being on hover boards 😉 And do not worry, they are plenty agile and nimble. You will see for yourselves.
BACK SKATING 90
PUCK CARRIER AGILITY 10
PUCK CARRIER SKATING 98
PLAYER ACCELERATION 0
SPEED 90
SKATING AGILITY - CPU 10/ HUMAN 20
SHOOTING
ONE TIMER 50
SHOT ACCURACY 50
POWER 50
SLAPSHOT ACCURACY 50
SS POWER 50
PASSING
MANUAL PASSING ON
PASS ASSIST 35
MIN PS 35
MAX PS 65
SAUCER 50
PASS ACCURACY - CPU 0 / HUMAN 5
INTERCEPTION - CPU 70 / HUMAN 100
RECEPTION EASE - CPU 20 / HUMAN 35
REACTION TIME 50
PUCK CONTROL RATING EFFECT 50
SPEED RECEPTION EFFECT 50
PICKUP TYPE EFFECT 50
BOUNCING PUCK 20
PUCK CONTROL
STICK, LEGS AND BODY for both (check often cause sometimes these changes)
STICK CONTACT IMMUNITY 0
PUCK CONTROL 50
DEKING IMPACT 50
SPIN DEKING IMPACT 50
SKATING IMPACT 50
GOALIES
COVER FREQUENCY 75
PASSING 35
GCCRT 50
SAVE REACTION TIME 50
GDRT 50
SCREEN EFFECT 85
SCREEN PERSISTENCE 50
CHECKING
BOARD EFFECT NON CARRIER 100
BOARD EFFECT PUCK CARRIER 100
HITTING ASSISTANCE 30
STUMBLE THRESHOLD 70
FALL AND STUMBLE EASE 30
AGGRESSION 0
HITTING POWER - CPU 0 - HUMAN 5 (At 0, Players will still get knocked down the ice, but very less often=More realistic…)
SIZE EFFECT 100
SPEED EFFECT 50
CHECKING/BALANCE 100
PREPAREDNESS EFFECT 50
INCIDENTAL CONTACT 50
POKE 30
POKE POWER 100
STICK LIFT 50
PENALTIES
CPU PENALTIES 30
TEAMMATES 50
TRIPPING - CPU 100 / HUMAN 75
SLASHING - CPU 100 / HUMAN 75
ELBOWING - CPU 100 / HUMAN 75
HIGH STICKING 100
CROSS CHECKING - CPU 100 / HUMAN 80
BOARDING - CPU 100 / HUMAN 80 I hit everything in sight and open ice hits are called boarding so I turned it down.
CHARGING - CPU 100 / HUMAN 80 - Broken IMO
DELAY OF GAME 50
HOLDING - CPU 85 / HUMAN 55
HOOKING - CPU 100 / HUMAN 75
INTERFERENCE 50
AI
The more things at 0 here, the less under the hood stuff from EA 😀
AI LEARNING - 1
CPU DIFFICULTY 1
FACEOFF DIFFICULTY 50
FIGHT DIFFICULTY 50
CPU STRAT ADJUSTMENTS 3
USER STRAT ADJUSTMENTS - 0 - I control all Strategies
Here are My Suggestions
PLAY YOUR POSITION - don't get running around or you'll get torched.
ATTACK WHEN ITS THE RIGHT TIME
CHANGE LINES AT THE RIGHT TIME
TELL YOUR CPU PLAYERS TO SHOOT WHEN OPEN(L1)
DONT CALL FOR MIRACLE PASSES
STAY IN POSITION AND THE CPU WILL FIND YOU WITH PASSES.
Hope this helps you out.Comment
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