CPU pass accuracy

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  • sjp99
    Rookie
    • Apr 2005
    • 64

    #1

    CPU pass accuracy

    Since 22, no matter how much you adjusted sliders the CPU pass percentage often ended up in the high 80s/low 90s. First game on 25 a week ago CPU was at 84% and I thought, great, finally sorted. About 30 games later and CPU pass accuracy has been almost always between 87-92% while I come in around the NHL average, 75-80%.

    I'm a veteran player but no matter what I try - avoiding puck chasing and using positional defense / setting CPU sliders to 0 on accuracy and pass reception ease - CPU pass percentage is always much higher than mine and usually at an unrealistic NHL level. Is this just the norm like 22 where it wasn't being calculated accurately and just gotta ignore it? Anyone have insights or a similar experience, or have I just lost it and should hang up my virtual skates?
  • Steven547
    MVP
    • May 2004
    • 3796

    #2
    Re: CPU pass accuracy

    It's the norm. I don't think CPU pass accuracy slider even works. Heck, I still think a lot of those sliders don't work. I read something where some users think the HUM sliders actually affect the CPU, but not sure how true that is.

    EA needs to revamp the whole slider system. They should start at 0 for all sliders. As you increase, that should be the impact. Also, We shouldn't have sliders for identical player attributes because they are going to wash each other out and I think that's why we have weird gameplay results.

    Comment

    • MiracleMet718
      Pro
      • Apr 2016
      • 1952

      #3
      Re: CPU pass accuracy

      Originally posted by Steven547
      It's the norm. I don't think CPU pass accuracy slider even works. Heck, I still think a lot of those sliders don't work. I read something where some users think the HUM sliders actually affect the CPU, but not sure how true that is.

      EA needs to revamp the whole slider system. They should start at 0 for all sliders. As you increase, that should be the impact. Also, We shouldn't have sliders for identical player attributes because they are going to wash each other out and I think that's why we have weird gameplay results.
      Your second part is why. We need more variety in attributes, which is the main reason why the sliders don’t work (along with them not actually working).

      Comment

      • BigBadAss33
        Rookie
        • Jul 2013
        • 496

        #4
        Re: CPU pass accuracy

        Originally posted by Steven547
        It's the norm. I don't think CPU pass accuracy slider even works. Heck, I still think a lot of those sliders don't work. I read something where some users think the HUM sliders actually affect the CPU, but not sure how true that is.

        EA needs to revamp the whole slider system. They should start at 0 for all sliders. As you increase, that should be the impact. Also, We shouldn't have sliders for identical player attributes because they are going to wash each other out and I think that's why we have weird gameplay results.
        It works.. CPU passing in my franchise hovers between 70% and 85%. the accuracy slider works in association with other sliders.

        IMG_3882.jpg
        Last edited by BigBadAss33; 11-04-2024, 12:21 PM.
        BIGBADASS33

        [EL PRESIDENTE - PK76 SLIDER CLUB

        NHL - "THE BIG BAD" Boston Bruins
        CFB - 2024 NATIONAL CHAMPIONS - Michigan Wolverine Football
        CCHA - Michigan Wolverine Hockey
        NFL - Americas Team - Dallas Cowboys
        MLB - NY Metropolitans
        NBA - NY Knickerbockers

        Comment

        • sjp99
          Rookie
          • Apr 2005
          • 64

          #5
          Re: CPU pass accuracy

          Originally posted by BigBadAss33
          It works.. CPU passing in my franchise hovers between 70% and 85%. the accuracy slider works in association with other sliders.
          What sliders are you using, some variation of PKs? If so, would you mind posting just your passing sliders, or even your full set?

          Comment

          • gsize19
            Pro
            • Aug 2011
            • 699

            #6
            Re: CPU pass accuracy

            Originally posted by sjp99
            Since 22, no matter how much you adjusted sliders the CPU pass percentage often ended up in the high 80s/low 90s. First game on 25 a week ago CPU was at 84% and I thought, great, finally sorted. About 30 games later and CPU pass accuracy has been almost always between 87-92% while I come in around the NHL average, 75-80%.

            I'm a veteran player but no matter what I try - avoiding puck chasing and using positional defense / setting CPU sliders to 0 on accuracy and pass reception ease - CPU pass percentage is always much higher than mine and usually at an unrealistic NHL level. Is this just the norm like 22 where it wasn't being calculated accurately and just gotta ignore it? Anyone have insights or a similar experience, or have I just lost it and should hang up my virtual skates?
            I set the CPU passing sliders at 0 and pass reception ease down to around 20 and I get a pretty good replication of what an NHL game is like. I am seeing 75-80% passing for the CPU controlled teams...
            If you keep bowing down and praising the developers, (NHL series) nothing they give us the consumer will ever be a "finished" product. Take a stand, it is your money!!!.

            Comment

            • BigBadAss33
              Rookie
              • Jul 2013
              • 496

              #7
              Re: CPU pass accuracy

              Originally posted by sjp99
              What sliders are you using, some variation of PKs? If so, would you mind posting just your passing sliders, or even your full set?
              Here you go bud... I will say depending on your play style the #s will very a lot.

              Controller Settings
              Control - SKILL STICK
              Auto Back Skate - OFF
              Auto Hustle - OFF
              Shooting Controls - CAMERA RELATED
              Vibration - ON


              Rules

              Rules: Custom (NHL)
              Fighting: MAX
              Icing: On ( like the good old days, go touch that puck 😉 )
              Injuries: On
              Offsides: Delayed
              Penalties: 3
              Tie Break: 5 min (3 on3) then shootout
              Trapezoid Rule: Off
              Penalty Time Scaling: 2 (IMO On 0 you have 1 rush to score and no setup time)
              Post whistle rules: NHL
              Coincidental Penalty Time Scale: .3

              Game Settings
              Game Play Presets: Custom (Full Sim)
              Game Style: Custom (Full Sim)
              Period Length: 9 minutes
              Difficulty: PRO
              Camera: BROCAST for me but your choice. I can get into ACTION AUTO ZOOM
              Goalie Camera: High
              Shootout Camera: Dynamic Low
              Away Line Changes: Manual
              Away Shot Aim: Manual
              Home Line Changes: Manual
              Home Shot Aim: Manual

              GENERAL
              VERSION Latest
              AE 1 - PLAYER SEPARATION - 1st liners are better then 4th liners and it shows.
              BSF 50
              BROKEN GLASS - OFF
              GAME SPEED 1
              FATIGUE EFFECT 30/70
              FATIGUE RECOVERY 45/60
              INJURIES 50

              SKATING

              The Game Speed, Skating Agility and Acceleration at 0 is the real foundation of our slider sets. It makes the players like they’re on skates and they have weight instead of being on hover boards 😉 And do not worry, they are plenty agile and nimble. You will see for yourselves.
              BACK SKATING 90
              PUCK CARRIER AGILITY 10
              PUCK CARRIER SKATING 98
              PLAYER ACCELERATION 0
              SPEED 90
              SKATING AGILITY - CPU 10/ HUMAN 20

              SHOOTING
              ONE TIMER 50
              SHOT ACCURACY 50
              POWER 50
              SLAPSHOT ACCURACY 50
              SS POWER 50

              PASSING
              MANUAL PASSING ON
              PASS ASSIST 35
              MIN PS 35
              MAX PS 65
              SAUCER 50
              PASS ACCURACY - CPU 0 / HUMAN 5
              INTERCEPTION - CPU 70 / HUMAN 100
              RECEPTION EASE - CPU 20 / HUMAN 35
              REACTION TIME 50
              PUCK CONTROL RATING EFFECT 50
              SPEED RECEPTION EFFECT 50
              PICKUP TYPE EFFECT 50
              BOUNCING PUCK 20

              PUCK CONTROL
              STICK, LEGS AND BODY for both (check often cause sometimes these changes)
              STICK CONTACT IMMUNITY 0
              PUCK CONTROL 50
              DEKING IMPACT 50
              SPIN DEKING IMPACT 50
              SKATING IMPACT 50

              GOALIES
              COVER FREQUENCY 75
              PASSING 35
              GCCRT 50
              SAVE REACTION TIME 50
              GDRT 50
              SCREEN EFFECT 85
              SCREEN PERSISTENCE 50

              CHECKING
              BOARD EFFECT NON CARRIER 100
              BOARD EFFECT PUCK CARRIER 100
              HITTING ASSISTANCE 30
              STUMBLE THRESHOLD 70
              FALL AND STUMBLE EASE 30
              AGGRESSION 0
              HITTING POWER - CPU 0 - HUMAN 5 (At 0, Players will still get knocked down the ice, but very less often=More realistic…)
              SIZE EFFECT 100
              SPEED EFFECT 50
              CHECKING/BALANCE 100
              PREPAREDNESS EFFECT 50
              INCIDENTAL CONTACT 50
              POKE 30
              POKE POWER 100
              STICK LIFT 50

              PENALTIES
              CPU PENALTIES 30
              TEAMMATES 50
              TRIPPING - CPU 100 / HUMAN 75
              SLASHING - CPU 100 / HUMAN 75
              ELBOWING - CPU 100 / HUMAN 75
              HIGH STICKING 100
              CROSS CHECKING - CPU 100 / HUMAN 80
              BOARDING - CPU 100 / HUMAN 80 I hit everything in sight and open ice hits are called boarding so I turned it down.
              CHARGING - CPU 100 / HUMAN 80 - Broken IMO
              DELAY OF GAME 50
              HOLDING - CPU 85 / HUMAN 55
              HOOKING - CPU 100 / HUMAN 75
              INTERFERENCE 50

              AI

              The more things at 0 here, the less under the hood stuff from EA 😀
              AI LEARNING - 1
              CPU DIFFICULTY 1
              FACEOFF DIFFICULTY 50
              FIGHT DIFFICULTY 50
              CPU STRAT ADJUSTMENTS 3
              USER STRAT ADJUSTMENTS - 0 - I control all Strategies

              Here are My Suggestions

              PLAY YOUR POSITION - don't get running around or you'll get torched.
              ATTACK WHEN ITS THE RIGHT TIME
              CHANGE LINES AT THE RIGHT TIME
              TELL YOUR CPU PLAYERS TO SHOOT WHEN OPEN(L1)
              DONT CALL FOR MIRACLE PASSES
              STAY IN POSITION AND THE CPU WILL FIND YOU WITH PASSES.

              Hope this helps you out.
              BIGBADASS33

              [EL PRESIDENTE - PK76 SLIDER CLUB

              NHL - "THE BIG BAD" Boston Bruins
              CFB - 2024 NATIONAL CHAMPIONS - Michigan Wolverine Football
              CCHA - Michigan Wolverine Hockey
              NFL - Americas Team - Dallas Cowboys
              MLB - NY Metropolitans
              NBA - NY Knickerbockers

              Comment

              • RichFlairWooo
                Rookie
                • Dec 2023
                • 11

                #8
                Re: CPU pass accuracy

                Originally posted by BigBadAss33
                Here you go bud... I will say depending on your play style the #s will very a lot.

                Controller Settings
                Control - SKILL STICK
                Auto Back Skate - OFF
                Auto Hustle - OFF
                Shooting Controls - CAMERA RELATED
                Vibration - ON


                Rules

                Rules: Custom (NHL)
                Fighting: MAX
                Icing: On ( like the good old days, go touch that puck 😉 )
                Injuries: On
                Offsides: Delayed
                Penalties: 3
                Tie Break: 5 min (3 on3) then shootout
                Trapezoid Rule: Off
                Penalty Time Scaling: 2 (IMO On 0 you have 1 rush to score and no setup time)
                Post whistle rules: NHL
                Coincidental Penalty Time Scale: .3

                Game Settings
                Game Play Presets: Custom (Full Sim)
                Game Style: Custom (Full Sim)
                Period Length: 9 minutes
                Difficulty: PRO
                Camera: BROCAST for me but your choice. I can get into ACTION AUTO ZOOM
                Goalie Camera: High
                Shootout Camera: Dynamic Low
                Away Line Changes: Manual
                Away Shot Aim: Manual
                Home Line Changes: Manual
                Home Shot Aim: Manual

                GENERAL
                VERSION Latest
                AE 1 - PLAYER SEPARATION - 1st liners are better then 4th liners and it shows.
                BSF 50
                BROKEN GLASS - OFF
                GAME SPEED 1
                FATIGUE EFFECT 30/70
                FATIGUE RECOVERY 45/60
                INJURIES 50

                SKATING

                The Game Speed, Skating Agility and Acceleration at 0 is the real foundation of our slider sets. It makes the players like they’re on skates and they have weight instead of being on hover boards 😉 And do not worry, they are plenty agile and nimble. You will see for yourselves.
                BACK SKATING 90
                PUCK CARRIER AGILITY 10
                PUCK CARRIER SKATING 98
                PLAYER ACCELERATION 0
                SPEED 90
                SKATING AGILITY - CPU 10/ HUMAN 20

                SHOOTING
                ONE TIMER 50
                SHOT ACCURACY 50
                POWER 50
                SLAPSHOT ACCURACY 50
                SS POWER 50

                PASSING
                MANUAL PASSING ON
                PASS ASSIST 35
                MIN PS 35
                MAX PS 65
                SAUCER 50
                PASS ACCURACY - CPU 0 / HUMAN 5
                INTERCEPTION - CPU 70 / HUMAN 100
                RECEPTION EASE - CPU 20 / HUMAN 35
                REACTION TIME 50
                PUCK CONTROL RATING EFFECT 50
                SPEED RECEPTION EFFECT 50
                PICKUP TYPE EFFECT 50
                BOUNCING PUCK 20

                PUCK CONTROL
                STICK, LEGS AND BODY for both (check often cause sometimes these changes)
                STICK CONTACT IMMUNITY 0
                PUCK CONTROL 50
                DEKING IMPACT 50
                SPIN DEKING IMPACT 50
                SKATING IMPACT 50

                GOALIES
                COVER FREQUENCY 75
                PASSING 35
                GCCRT 50
                SAVE REACTION TIME 50
                GDRT 50
                SCREEN EFFECT 85
                SCREEN PERSISTENCE 50

                CHECKING
                BOARD EFFECT NON CARRIER 100
                BOARD EFFECT PUCK CARRIER 100
                HITTING ASSISTANCE 30
                STUMBLE THRESHOLD 70
                FALL AND STUMBLE EASE 30
                AGGRESSION 0
                HITTING POWER - CPU 0 - HUMAN 5 (At 0, Players will still get knocked down the ice, but very less often=More realistic…)
                SIZE EFFECT 100
                SPEED EFFECT 50
                CHECKING/BALANCE 100
                PREPAREDNESS EFFECT 50
                INCIDENTAL CONTACT 50
                POKE 30
                POKE POWER 100
                STICK LIFT 50

                PENALTIES
                CPU PENALTIES 30
                TEAMMATES 50
                TRIPPING - CPU 100 / HUMAN 75
                SLASHING - CPU 100 / HUMAN 75
                ELBOWING - CPU 100 / HUMAN 75
                HIGH STICKING 100
                CROSS CHECKING - CPU 100 / HUMAN 80
                BOARDING - CPU 100 / HUMAN 80 I hit everything in sight and open ice hits are called boarding so I turned it down.
                CHARGING - CPU 100 / HUMAN 80 - Broken IMO
                DELAY OF GAME 50
                HOLDING - CPU 85 / HUMAN 55
                HOOKING - CPU 100 / HUMAN 75
                INTERFERENCE 50

                AI

                The more things at 0 here, the less under the hood stuff from EA 😀
                AI LEARNING - 1
                CPU DIFFICULTY 1
                FACEOFF DIFFICULTY 50
                FIGHT DIFFICULTY 50
                CPU STRAT ADJUSTMENTS 3
                USER STRAT ADJUSTMENTS - 0 - I control all Strategies

                Here are My Suggestions

                PLAY YOUR POSITION - don't get running around or you'll get torched.
                ATTACK WHEN ITS THE RIGHT TIME
                CHANGE LINES AT THE RIGHT TIME
                TELL YOUR CPU PLAYERS TO SHOOT WHEN OPEN(L1)
                DONT CALL FOR MIRACLE PASSES
                STAY IN POSITION AND THE CPU WILL FIND YOU WITH PASSES.

                Hope this helps you out.
                Is that AE 1 or 10? Any updates to this set post patch?

                Comment

                • Steven547
                  MVP
                  • May 2004
                  • 3796

                  #9
                  Re: CPU pass accuracy

                  Originally posted by RichFlairWooo
                  Is that AE 1 or 10? Any updates to this set post patch?
                  It's probably 10. The lower you go, I think the more even the players are.

                  Comment

                  • Cycloniac
                    Man, myth, legend.
                    • May 2009
                    • 6495

                    #10
                    Re: CPU pass accuracy

                    Originally posted by Steven547
                    It's probably 10. The lower you go, I think the more even the players are.
                    It's actually 1 - PK and those folks enjoy it

                    Personally, I've enjoyed it at 10 after using it at 5 for several years. Makes ratings mean more in my opinion.
                    THE TrueSim PROJECTS



                    Comment

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