Bad goalie animations = cheap feel in scoring (Videos)

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  • phillyfan23
    MVP
    • Feb 2005
    • 2319

    #31
    Re: Bad goalie animations = cheap feel in scoring (Videos)

    Originally posted by BaselineBakes
    Somehow I’ve played three seasons of offline be a pro goalie in this game (sucker for punishment), here’s some takeaways from watching the AI on the other side and then controlling goalie.

    - goalkeeper sliders are meaningless, they do absolutely nothing, if anything they make whatever the problem is worse
    - the faster the game speed the less leaky goals you’ll see go in, playing at 1 or 2 is easier to track and see the play develop but not great for how the game looks and plays when it comes to stopping shots
    - the results themselves aren’t predetermined but the pace of play is and will fluctuate wildly from game-to-game, period-to-period. Whatever that leads to in the goal scoring department is up to chance (I don’t necessarily hate the randomness, just an observation)


    Sent from my iPhone using Tapatalk
    Higher speeds result in less leaky goals because shot speed is automatically higher when the game is faster. Shot speed at 50/100 is faster on default speed than the same shot speed slider on 1 game speed.

    This is why my shot speed currently is at 77/100 when playing on 1 speed.

    It doesn't totally eliminate the cheap leaky goals , but there is a signifiicant reduction.

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    • BaselineBakes
      MVP
      • Dec 2006
      • 1510

      #32
      Re: Bad goalie animations = cheap feel in scoring (Videos)

      Originally posted by Rhudey
      I have actually found shot power to have the biggest effect on goal scoring for both human and cpu.

      I would agree with this, has a huge impact.


      Sent from my iPhone using Tapatalk

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      • BaselineBakes
        MVP
        • Dec 2006
        • 1510

        #33
        Re: Bad goalie animations = cheap feel in scoring (Videos)

        Originally posted by phillyfan23
        Higher speeds result in less leaky goals because shot speed is automatically higher when the game is faster. Shot speed at 50/100 is faster on default speed than the same shot speed slider on 1 game speed.

        This is why my shot speed currently is at 77/100 when playing on 1 speed.

        It doesn't totally eliminate the cheap leaky goals , but there is a signifiicant reduction.

        Smart move, this games’ sliders are like lever pulling. If you change one thing there’s like two more that need to be counteracted to get the desired result. It’s tiring lol.


        Sent from my iPhone using Tapatalk

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        • blaziruku
          Rookie
          • Jul 2011
          • 76

          #34
          Re: Bad goalie animations = cheap feel in scoring (Videos)

          Originally posted by phillyfan23
          Higher speeds result in less leaky goals because shot speed is automatically higher when the game is faster. Shot speed at 50/100 is faster on default speed than the same shot speed slider on 1 game speed.

          This is why my shot speed currently is at 77/100 when playing on 1 speed.

          It doesn't totally eliminate the cheap leaky goals , but there is a signifiicant reduction.
          Interesting, always had a weird feeling with higher reactions etc but slower shot speed, that these "reactions" end up breaking and you get the weird "I will windmill save and miss the puck because I react too fast". Though not sure how their calculations work, as it just seems if the game goes and says "it's in", then it doesn't matter. For me, about 35 shot speed has been pretty solid so far.

          Goalie sliders is a bit of a ****show, but at the very least, I found cross crease reactions useful. Higher (like 77+), makes them way better at getting across, and quicker so they can make a regular save.

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          • bibibanax
            Rookie
            • Sep 2008
            • 221

            #35
            Re: Bad goalie animations = cheap feel in scoring (Videos)

            It's not always the goalie's fault. Thanks to the referee on this one.
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