NHL 09 360 Patch #2 Online -- Impressions

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  • CupCrazyManiac
    Banned
    • Mar 2008
    • 775

    #1

    NHL 09 360 Patch #2 Online -- Impressions

    EA has just released their NHL 09 patch for 360 users. Please post your impressions here.

    Exploit fixes:

    -Fixes the 99 attribute bug in OTP/EASHL by preventing players from entering games with attributes that are raised beyond the level they can reach with the card they are entitled to have. Players who have elevated their attributes this way should reset their character by changing the type and reassigning their points.
    -Limit the size of human goalies in OTP/EASHL games to 6'4" (NOTE: it will still allow them to be set larger, but the actual height in game will not go above the new limit).
    -Fixed some problems that could cause the game to hang or go out of sync when pausing.
    -Prevent use of LB to get up instantly after being knocked over.
    -Reduce accuracy of shooting while using vision control to skate backwards.
    -Prevent high, accurate slap shots from in close to the net.

    Other changes:

    -Reduced the ease of beating the goalie on the short side.
    -Decrease the tendency of the goalies to use a desperation save unnecessarily.
    -Strict calling of interference, though you can still clear players directly in front of the net without getting called for interference.
    -Added stick lift to Classic controls using LB+X(XBox)/L1+Square(PS3). It is also on R3 (press Right Stick).
    -Fixed shot targeting using the Always Up control when skating down ice.
    -Added new NHL rule to locate face-offs in the attacking zone to start a powerplay.
    -Prevent CPU players from getting delay of game penalties frequently while clearing the puck from their zone.
    -Prevent puck from being poke checked away from the goalie when he has it covered under his glove.
    -Reduced the amount of time it takes to get control of the last man back, holding RT(Xbox) /R2(PS3)
    -Reduced the amount of time it takes to get control of the goalie, holding LB+A(Xbox)/L1+X(PS3)
    - Reduce the range of heights on randomly generated CPU players, including goalies.
    -Eliminate the ability to accelerate and maintain high speed while stick lifting.
    -More penalties for high sticking when stick lifts are done from behind the opponent.
    -Made the colours of the OTP/EASHL indicators more distinct (yellow and orange).
    -Made face-off outcomes slightly more random and slightly less dependent on attributes.
    -Added assistance to prevent one-timer and shot attempts from leading to accidental hits and interference penalties.
    -Goalie tuning to increase goal-scoring a bit to compensate for taking away the easy short-side high goals.
    -Improve hit stat tracking to not count all of the small bumps in front of the net.
    -Increased injuries caused by CPU teams.
    -Prevent puck from being launched with very high speed following a hit.
    -AI tuning for superstar. The Aggression slider now affects how intense the CPU team is on that difficulty level.
  • LanteriX
    MVP
    • Feb 2004
    • 1624

    #2
    Re: NHL 09 Patch Online, Impressions Here (360)

    *Waits for EA servers to become available again*

    Comment

    • RealmK
      Banned
      • Sep 2003
      • 4198

      #3
      Re: NHL 09 Patch Online, Impressions Here (360)

      Well this patch sure helps offline play a ton. AI teammates are more aware of the puck, better positionally, do a much better job of clearing the front of the net. Less desperation save animations on routiene shots. Hell it may be just me but I think I may have seen a goalie animation or two that I didn't see prior.

      Also CPU goalies do seem to let in more shots. I've only played one game with the patch so far but Turco let in 4 goals to my Bruins in just the first period, all of them different, a wrap around, a sucessful down low cycle, a point slapper rebound, and a breakaway. The AI did manage to pop a couple in the first and one in the second to get back in the game, but a late 3rd period offensive zone turnover that ended up in a goal sealed the deal, winning 5-3.

      The other thing I noticed was a better variety in penalties, I even got called for a 2 min minor boarding call, 1-4 on the pp to the AI's 1-3. Didn't see any interference calls but then again the AI doesn't seem to try and lay your players out away from the puck anymore.

      What impressed me the most though was neutral zone play was alot more existant due to the AI on both sides being far more puck aware and far more aggressive in general.

      Thanks to the team for going the extra mile to get us a second patch when most dev teams would just wait til the next product cycle to get these much needed fixes in.

      Comment

      • catcatch22
        Or should I
        • Sep 2003
        • 3378

        #4
        Re: NHL 09 Patch Online, Impressions Here (360)

        I can still do glitch goals from the slot and circles. I can still do the one foot reach shot and it is extremely accurate. I am not happy to see it is still in there but I guess for online play it forces people to use human goalies. By the way I tried this in a game and the goalie with no screen was having trouble saving this shot. Then I went my BAP guy and started testing him out on the ice and tried the glitch shots. Only the one foot reach shot was accurate about 80% to 90% of the time. Kind of sucks.

        Only played one game but the sliders actually seem to affect the amount of hits now. Also the goalie does a little animation to try and defend the cross crease. However I killed the goalie with them and he just can't put his stick out enough to defend them. Need to play this online when the servers come back up. Unfortunately I have to leave soon.

        Comment

        • RealmK
          Banned
          • Sep 2003
          • 4198

          #5
          Re: NHL 09 Patch Online, Impressions Here (360)

          Originally posted by catcatch22
          I can still do glitch goals from the slot and circles. I can still do the one foot reach shot and it is extremely accurate. I am not happy to see it is still in there but I guess for online play it forces people to use human goalies. By the way I tried this in a game and the goalie with no screen was having trouble saving this shot. Then I went my BAP guy and started testing him out on the ice and tried the glitch shots. Only the one foot reach shot was accurate about 80% to 90% of the time. Kind of sucks.

          Only played one game but the sliders actually seem to affect the amount of hits now. Also the goalie does a little animation to try and defend the cross crease. However I killed the goalie with them and he just can't put his stick out enough to defend them. Need to play this online when the servers come back up. Unfortunately I have to leave soon.
          Glitch goals are always going to be there, its human nature to try to exploit that sort of thing. I still think the game needs more goalie animations and animations on the whole, but at least for offline play for me this is an improvement. There's obviously things that can be better though.

          Comment

          • Redsoxrule77
            Rookie
            • Mar 2009
            • 11

            #6
            Re: NHL 09 Patch Online, Impressions Here (360)

            anyone have any idea when the ea servers will be back online more or less.
            ~ The heat i bring it, The ball i crush it, The game i play it~ P.S Montreal loves the red sox!!!well at least me and all of my friends......

            Comment

            • LanteriX
              MVP
              • Feb 2004
              • 1624

              #7
              Re: NHL 09 Patch Online, Impressions Here (360)

              Yeah, they're back up now.

              Comment

              • Redsoxrule77
                Rookie
                • Mar 2009
                • 11

                #8
                Re: NHL 09 Patch Online, Impressions Here (360)

                Originally posted by LanteriX
                Yeah, they're back up now.

                Thanks.
                ~ The heat i bring it, The ball i crush it, The game i play it~ P.S Montreal loves the red sox!!!well at least me and all of my friends......

                Comment

                • Qb
                  All Star
                  • Mar 2003
                  • 8797

                  #9
                  Re: NHL 09 Patch Online, Impressions Here (360)

                  Originally posted by RealmK
                  Well this patch sure helps offline play a ton. AI teammates are more aware of the puck, better positionally, do a much better job of clearing the front of the net.
                  I've only played one game with the patch so far, but I noticed this as well. My AI teammates were of much more use defensively, in fact I held Dallas to only 20 shots (10 min periods).


                  Also CPU goalies do seem to let in more shots. I've only played one game with the patch so far but Turco let in 4 goals to my Bruins...
                  Ha, despite getting 33 shots of my own, Turco held me to only one goal. I didn't have a lot of great chances -- although I did have two breakaways, stoned on both, but not my forte -- I did have some good ones. Guess he just had a good game, nothing wrong with that. My only goal was a weak wrister by Matt Cooke on a 1-on-2 while I was changing my forwards. It deflected off of the defenseman's skate or stick and Clement also referred to Turco being screened.


                  What impressed me the most though was neutral zone play was alot more existant due to the AI on both sides being far more puck aware and far more aggressive in general.
                  I tend to agree here as well. With puck control at one, I saw a lot of sloppy play and the need to dump the puck. The NZ was definitely a bit tougher to navigate at times. A lot of this probably depends on the AI's forecheck strategy though, as I think Dallas uses one of the more conservative ones by default...


                  Thanks to the team for going the extra mile to get us a second patch when most dev teams would just wait til the next product cycle to get these much needed fixes in.
                  Absolutely. Big thanks to Jason & Co for their dedication to making a great hockey game!


                  PS - Tweaked the thread title a bit and stickied...

                  Comment

                  • Ridgeberg
                    Pro
                    • Apr 2003
                    • 715

                    #10
                    Re: NHL 09 360 Patch #2 Online -- Impressions

                    I downloaded the patch this morning and got in about 5 minutes before I had to go. I noticed more aggression in the neutral zone. Forwards tried to corner my defenseman when he was trying to bring the puck up ice. I also noticed the CPU was more aggressive in the offensive zone, cycling, d-men pinching and trying to set up a nice shot.

                    So far so good.

                    Comment

                    • Qb
                      All Star
                      • Mar 2003
                      • 8797

                      #11
                      Re: NHL 09 360 Patch #2 Online -- Impressions

                      Haha, never thought I'd be happy to take a penalty for checking from behind, but it was well deserved. Nice touch...
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                      Last edited by Qb; 03-03-2009, 10:19 AM.

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                      • LanteriX
                        MVP
                        • Feb 2004
                        • 1624

                        #12
                        Re: NHL 09 360 Patch #2 Online -- Impressions

                        First game I played online there was a combined 30 PIMs. I didn't have any of them, woo.

                        Comment

                        • Fiddy
                          Twitch/YouTube: Fiddy14
                          • Jul 2002
                          • 12639

                          #13
                          Re: NHL 09 360 Patch #2 Online -- Impressions

                          i just played 2 games vs my cousin Fido1084 (gamertag)..

                          he beat me 1-0. he scored a goal with 2 secs left, basic wrist shot, i went to block it, it went over my guy and under the glove and in. we both were 0/4 on the PP. MOST interference gets called. a few times it didnt. but all in all good stuff.

                          game 2 he beat me 3-2 in OT. another solid game and penalties were called tight, he was 1/6 on PP and i was 1/4.

                          all in all great stuff, we tried and passed through the slot and back to get goalies to flop, we seen it just once. also a ton of crease one timer chances, stoned cold by the goalie. AWESOME.

                          im glad i dont play a hit everything that moves defense or i would be in trouble. some guys may spend a lot of time in the box now lol.

                          even hits like 2 secs after puck leaves gets called now..

                          just be careful and play a more positional defense and you will be fine..

                          thank you EA!!
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                          • mkharsh33
                            Hall Of Fame
                            • Nov 2006
                            • 12760

                            #14
                            Re: NHL 09 360 Patch #2 Online -- Impressions

                            i got in one game this morning (offline)...i was pittsburgh playing against the islanders and lost 5-0 (all-star level).

                            goalie seemed to play smarter...shots were WAY down (good thing) and you have to be smarter with the hits. need to cycle the puck more and make good use of scoring chances.

                            i'm not a very good hockey video game guy, but i thoroughly enjoy them. most of all i was to play challenging / simulation hockey, and i think the patch really helped this game. i don't play much online as i can't stand playing against people who cheat the game and don't play "realistic" hockey. but i'll get the dynasty going soon once i'm certain i like the feel of my slider set.
                            STEELERS INDIANS CELTICS

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                            • Qb
                              All Star
                              • Mar 2003
                              • 8797

                              #15
                              Re: NHL 09 360 Patch #2 Online -- Impressions

                              Just finished another game, losing to Tampa Bay 4-3 in the shootout. I trailed 3-1 in this one as well after to fluke goals allowed by Fleury early in the 2nd period. One was a harmless shot from the wing that settled between his legs that he kicked in himself when he went into the cover puck animation; the other on a soft wrister from the point that hit his glove before floating over his back and in the net. Looked a lot like the one Ovechkin scored the other night when Craig Anderson misplayed his high shot...

                              But I rallied to score two goals before the period ended to knot it up at 3-3. A nice bank pass up the boards gave Kunitz a step on the d-man, allowing him to power to net and slide one through Smith's five-hole. Talbot jammed home a rebound to tie it up. I took a few penalties in the 3rd & OT, but Fleury stepped it up to keep me in it. Man was the 4-on-3 kill in OT nerve-wracking!

                              I suck in the shootout, but took it to the 5th shooter (using manual goalie) before Malone (kick in the groin) slid one in went I went for a desperation save. 3 of their first 4 shooters took wristers with little to no deking, so when Malone pulled it back to the backhand I was a bit out of position. Not sure why I can't score, as I'm usually quite successful against the AI goalie in when I fool around in the edit player free mode.

                              Overall, I have to say that the patch really improved offline play. I'll probably get some EASHL games in tonight, so that will be interesting. I think our team will be OK with the interference calls since we didn't hit much to begin with, but we'll have to see how everything else plays out...


                              PS - Almost forgot, hits finished 35-29 in my favor in that last game. The highest individual total for an AI player was 5, while I racked up 8 with Hal Gill, 4 or 5 of which were on the same PK when I was fighting for the puck along the boards like a mad man. A small detail, but so nice to see hits counted more appropriately for all the dynasty/stats guys out there...
                              Last edited by Qb; 03-03-2009, 11:32 AM.

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