EA Not recognizing equipment realism
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Re: EA Not recognizing equipment realism
These things people complain about are only visible when you zoom in 100 percent in replay.
To each his own but wow... the game will NEVER get every smallest detail 100 percent. Is it not best they get it to an acceptable state and then move on to things that actually affect the game?Comment
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Re: EA Not recognizing equipment realism
These things people complain about are only visible when you zoom in 100 percent in replay.
To each his own but wow... the game will NEVER get every smallest detail 100 percent. Is it not best they get it to an acceptable state and then move on to things that actually affect the game?
Things like... HUT or Anniversary Mode? Where is this delusion that they're making any significant improvements to gameplay coming from? I don't mean to be abrasive, but I think the utter dismissal of people who want equipment realism is just as abrasive as the response I'm typing. We've acknowledged in our own posts that EA can't be expected to get everything perfect, but there are certain things, like having the gloves (part of the uniform, in my opinion) be accurate to the patterns worn in the NHL (it's not difficult - ALL players on the Oilers and Islanders have blue hands and orange fingers, ALL players on the Rangers have blue hands and red fingers, ALL players on the Avalanche have solid black gloves) that aren't really ABSURD for us to be asking for. Wanting certain gear to be in the game isn't that crazy either. No one is asking for every piece of gear to be represented or for there to even be more options than there currently are, but is it that absurd to ask them to include the helmet Stamkos, Toews and dozens (literally) of other players wear when Stamkos and Toews were on the last two covers, wearing it? There is a tremendous grey area between "over nitpicking" when it comes to gear and dismissing it outright. Just because you might feel some posters are over nit picking the gear in the game, it doesn't mean it's right to completely dismiss it either. Beyond anything else, the team that works on graphics and art doesn't have anything to do with gameplay improvements and innovations, so there's no need to act as if the two kinds of improvements are mutually exclusive.Comment
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Re: EA Not recognizing equipment realism
Things like... HUT or Anniversary Mode? Where is this delusion that they're making any significant improvements to gameplay coming from? I don't mean to be abrasive, but I think the utter dismissal of people who want equipment realism is just as abrasive as the response I'm typing. We've acknowledged in our own posts that EA can't be expected to get everything perfect, but there are certain things, like having the gloves (part of the uniform, in my opinion) be accurate to the patterns worn in the NHL (it's not difficult - ALL players on the Oilers and Islanders have blue hands and orange fingers, ALL players on the Rangers have blue hands and red fingers, ALL players on the Avalanche have solid black gloves) that aren't really ABSURD for us to be asking for. Wanting certain gear to be in the game isn't that crazy either. No one is asking for every piece of gear to be represented or for there to even be more options than there currently are, but is it that absurd to ask them to include the helmet Stamkos, Toews and dozens (literally) of other players wear when Stamkos and Toews were on the last two covers, wearing it? There is a tremendous grey area between "over nitpicking" when it comes to gear and dismissing it outright. Just because you might feel some posters are over nit picking the gear in the game, it doesn't mean it's right to completely dismiss it either. Beyond anything else, the team that works on graphics and art doesn't have anything to do with gameplay improvements and innovations, so there's no need to act as if the two kinds of improvements are mutually exclusive.
Even if they put in all that work, to make sure that all the parts to every glove were true to life in color, what happens when a player is traded, be it in real life, or in one of your game modes? Their gloves will be messed up again. EA could go and change the real life roster, but you would be stuck editing the rosters in your season/gm/bap, whatever.Comment
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Re: EA Not recognizing equipment realism
You're kidding me, right?
EA creates the different sections. How about they change the way the sections are currently divided, so that the fingers are a separate section, regardless of the gloves selected, and then code the sections in a manner that more accurately reflects all of the teams. It's not difficult; there's not a lot of different kinds of combinations going on. No one is claiming every individual glove should be 100% accurate, but when a team has universally mandated every player has orange fingers and blue hands, it's easy to code that into the game, even using the current system. Create-a-team is a whole different bag; it's up to the user and the only way in which they're related is that you have to create your gloves according to the sections EA defines. If they defined the fingers as a separate section for all gloves, they could code each team to have a primary color on the hand section and a secondary color on the fingers. Meaning if you trade a player from the Rangers to the Oilers, it doesn't matter what gloves he's wearing, they automatically get orange fingers and blue hands. If you trade a player from the Oilers to Avalanche, their entire glove is automatically solid black. It's an incredibly easy concept to grasp and even easier to execute in code. The Colorado Avalanche have no stripes on their gloves. That means, when you select a player on the Avalanche and cycle through all of the gloves available, they should all be solid black with just the brand name in white. Same when you choose a a player on Edmonton; when you choose a player in editor and cycle through the glove options, they should all have blue hands and orange fingers. If you trade them to a different team, the section layout for that team kicks in. EA has just been lazy in how they setup the color combinations for each team. It has nothing to do with not working within the system or taking extra effort to edit each player's gloves. In code terms, it's much simpler and is simply the result of EA not caring.
I seriously don't get what you're asking with the trade issue. If they defined the sections of the gloves differently than they are currently assigned (rather arbitrarily), so that they made more sense according to current NHL layouts (ex: fingers are one section, hands are one section, thumb is a section, trim is a section, cuff is a section, cuff-extension is a section, interior is a section) they could make the default color layout for all teams make it so that, regardless of what brand of glove the player is wearing, when they are moved to a new team, the colors that go into each section would automatically default to the layout assigned to that team. When a player is traded, the laws in place for their new team overwrite whatever was going on with their gloves previously; the defined sections get colored in according to that team's layout. This only requires making a more sensible division of sections and giving each team their own layout. It doesn't have to be done for each kind of glove. Just one template for how gloves are divided (including in C-A-T) and one template for the individual teams' colors.Last edited by Moose24x; 07-22-2013, 07:00 PM.Comment
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Re: EA Not recognizing equipment realism
I think when they create the gloves, they create them in sections, with each separate section being able to be a different color. Some gloves have more "layers" or sections that others, and so I'm assuming they make the "primary" color the same as the team color, as well as the secondary color. If you create a team, you are given the option of assigning the colors to the gloves, but because there are many different types of gloves, you would literally have to go through your roster and edit their gloves yourself. It's not a team issue, rather a player/glove issue.
Even if they put in all that work, to make sure that all the parts to every glove were true to life in color, what happens when a player is traded, be it in real life, or in one of your game modes? Their gloves will be messed up again. EA could go and change the real life roster, but you would be stuck editing the rosters in your season/gm/bap, whatever.Comment
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Re: EA Not recognizing equipment realism
and regardless... this has nothing to do with getting in the way of gameplay improvements.
if they want the game to look better... give us more customization options. crosby wearing 11k looks terrible... 4500 missing from the game. (numerous stars wear this helmet)... no lace colors... no pant brands. (and no im not just talking about the logo on the legs... pant brands are huge with the tailbone protectors that you can see when the jersey is tucked. HUGE pet peeve is how everyone in the game with a tucked in jersey looks exactly the same.
2k allowed us to custom tape blades and butt ends of the stick. custom sock tape patterns... allowed us to change holder brands on skates... numerous amounts of visors... complete glove color editor... different pant brands... sock tuck styles...
EA has certain options... but like most things ea...it is too simple and half-A$$ed. Not enough variety and options.Comment
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Re: EA Not recognizing equipment realism
For me personally, gameplay is more important. But why can't we have both? I mean, it's 2013 people. EA is a multi-million dollar company. How we don't have a beautiful looking game that plays realistically yet is beyond me.NHL REVAMPED ROSTERS - CO-CREATORComment
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Re: EA Not recognizing equipment realism
exactly. Im sick of people defending ea's laziness. Stockholm syndrome. We dump millions of dollars every year in to this product and we get in return very little advancements. It's unbelievable.Comment
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Re: EA Not recognizing equipment realism
Thank you for helping this thread. It just blows my mind that EA either just doesn't look at gloves and sticks or just doesn't care. Rangers had correct glove color in NHL 11. Not sure if they were correct everywhere else but I played NHL 11 at a friends house and noticed the blue fingers and red hands. NHL 09 had Ranger gloves with the red hands blue fingers and white inside of index and hand area so it can be done but it looks like laziness. Sticks are also backwards for rightysComment
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Re: EA Not recognizing equipment realism
Thank you for helping this thread. It just blows my mind that EA either just doesn't look at gloves and sticks or just doesn't care. Rangers had correct glove color in NHL 11. Not sure if they were correct everywhere else but I played NHL 11 at a friends house and noticed the blue fingers and red hands. NHL 09 had Ranger gloves with the red hands blue fingers and white inside of index and hand area so it can be done but it looks like laziness. Sticks are also backwards for rightys
and i believe the picture that u originally used in the beginning of this thread for the RS II stick is actually the bauer nexus. (ea gave players who used the RS last year the nexus to make it look right. alla karlsson, letang, malkin...etc.) I don't think the RS line will be in the game as the new V series sticks are taking over the RS and Mako lines.Comment
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Re: EA Not recognizing equipment realism
i think the major problem is that they put RETAIL equipment into the game. Obviously you need to be a hockey gear fan and player to understand this... but on the shafts of the sticks in the game... they feature all the details of retail sticks. even the names of the curves. Any player using the bauer total one nxg stick has 'stamkos' written on the shaft. I've been playing with ovechkin and have seen 'stamkos' on his stick when he is sitting on the bench. This tells me that EA receives run of the mill retail equipment and just scans it in the game. rather than using pro stock equipment.
and i believe the picture that u originally used in the beginning of this thread for the RS II stick is actually the bauer nexus. (ea gave players who used the RS last year the nexus to make it look right. alla karlsson, letang, malkin...etc.) I don't think the RS line will be in the game as the new V series sticks are taking over the RS and Mako lines.Comment
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Re: EA Not recognizing equipment realism
This picture is embarrassing and an insult to EastonAttached FilesComment
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