Xbox 360-Legacy Texture modding

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  • raupe
    Rookie
    • Apr 2013
    • 199

    #46
    Re: Xbox 360-Legacy Texture modding

    Originally posted by AndaleO
    hello raupe, is there also the possibility on the ps3 to export and re-import the model jersey with a tool? I would like to change the uv map a bit. Thank you for your help</pre>
    I tried to extract rpsgl models, but didn't succeed because the format is too different compared to xbox 360 rx2. Rpsgl is based on PSGL.

    Modding models isn't very simple. I have script to read X360 models in Noesis and extract it to obj, fbx or other known format. Re-importing isn't so straightforward due to the vertex and index format.

    I have succeed to replace models in X360 stadium container file by converting .fbx to x360 format .pmem and .xatg Samples Content Exporter https://github.com/walbourn/contentexporter and copying data from pmem file to rx2 with hex-editor, modifying vertex and index count in header files and assign vertex descriptor file in rx2 corresponding to xatg file.

    Here is tutorial image for rx2 stadium models. Face index format is triangleStrip instead of triangles in other models so I'm not able to convert it:
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    By the way, here is updated rx2 Noesis script which support all rx2 models (stadium containers with textures and materials, faces, equipments, jerseys etc...). Use model script for models and texture script for textures and make sure there can only be one rx2 script in plugins/python folder.

    Sorry, but I cannot help you with the rpsgl models yet.
    Attached Files

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    • raupe
      Rookie
      • Apr 2013
      • 199

      #47
      Re: Xbox 360-Legacy Texture modding

      I have noticed that this image is lying. Instead of this lego man, gen3 models are much more accurate.

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      • AndaleO
        Rookie
        • Aug 2014
        • 41

        #48
        Re: Xbox 360-Legacy Texture modding

        OK too bad, maybe you can do it where can I actually find the jersey models etc.?</pre>

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        • AndaleO
          Rookie
          • Aug 2014
          • 41

          #49
          Re: Xbox 360-Legacy Texture modding

          Hello Raupe,



          how can i get the big file for the menu mod on the xbox 360? is this in xpr? do you have a tutorial for this? many thanks</pre>

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          • raupe
            Rookie
            • Apr 2013
            • 199

            #50
            Re: Xbox 360-Legacy Texture modding

            Originally posted by AndaleO
            Hello Raupe,



            how can i get the big file for the menu mod on the xbox 360? is this in xpr? do you have a tutorial for this? many thanks</pre>
            Do steps like this post, but put extension .xpr to texture file:


            Use unBundler.exe to export xpr to tga and use bundler.exe to generate .xpr from .rdf file (unBundler autogenerate rdf)

            UnBundler:
            drag xpr over the icon or at a command prompt ”unbundler.exe test.xpr”
            -> tga and rdf files appear in the folder.

            Bundler at a command prompt ”bundler.exe test.rdf -o test.xpr”
            -> xpr file appear in the folder

            Use BigTool or fifaFS to replace xpr inside .big

            Bundler tools found inside ghfears texture tool:


            Sorry, not enough time to make more detailed tutorial.

            Comment

            • AndaleO
              Rookie
              • Aug 2014
              • 41

              #51
              Re: Xbox 360-Legacy Texture modding

              hello raupe. I need your help, please. i changed the uv map in the 3d blender. unfortunately I can not import it back into the rx2 file. can you possibly do this to me? I once gave you the decompress rx2 file and the edited obj or fbx file. if you can help me then you. thank you very much
              Last edited by AndaleO; 07-24-2020, 11:52 PM.

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              • raupe
                Rookie
                • Apr 2013
                • 199

                #52
                Re: Xbox 360-Legacy Texture modding

                It's too hard because jersey rx2 uv's is in Unsigned short value. I tried to save the object to rw4 but rw4 or .pmem created with content exporter uses float value for uvs. Try to mod the texture to fit the rx2 jersey model.

                Comment

                • AndaleO
                  Rookie
                  • Aug 2014
                  • 41

                  #53
                  Re: Xbox 360-Legacy Texture modding

                  very bad. I have already tried to adjust the texture. It's such a lot of work that I then lose my lust. now i have adjusted the uv to the texture and hoped that you can help me there. thanks anyway that you looked at the file.</pre>

                  Comment

                  • raupe
                    Rookie
                    • Apr 2013
                    • 199

                    #54
                    Re: Xbox 360-Legacy Texture modding

                    Ok, I'll tell you if I find a solution for uv's

                    Comment

                    • AndaleO
                      Rookie
                      • Aug 2014
                      • 41

                      #55
                      Re: Xbox 360-Legacy Texture modding

                      that would be so great raupe. I hope you can do it for me</pre>


                      </pre>

                      Comment

                      • AndaleO
                        Rookie
                        • Aug 2014
                        • 41

                        #56
                        Re: Xbox 360-Legacy Texture modding

                        I edited the fbx file a little in blender. the fbx is the same as the rx2. only the UV map is changed. the whole thing looks really good in Noesis. I uploaded the fbx again. maybe this file will help you better.</pre>
                        Attached Files

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                        • raupe
                          Rookie
                          • Apr 2013
                          • 199

                          #57
                          Re: Xbox 360-Legacy Texture modding

                          I tried to convert your fbx to rw4 file. Then very special way extract uvs from rw4 using quickbms, then repack extracted uv's to rx2 and modify rx2 vertex descriptor and vertex block sizes in hex editor. It's very complicated way and there is issues in uv's when extracting blender to rw4. I think your modified uv's isn't fully valid but have no idea how fix it. I highly recommend to use original jersey models and try to mod textures instead of models/uvs. Here is rx2 with modified uv's but it looks very ugly.
                          Attached Files

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                          • Jlnhlfan
                            Rookie
                            • Jul 2014
                            • 364

                            #58
                            Re: Xbox 360-Legacy Texture modding

                            I want to get into this, but I don't have...

                            1) A jailbroken console
                            2) A dumped copy of the game I want to play (in my case, it's NHL 11)
                            3) A PC that can run RPCS3 without any big issues

                            Comment

                            • raupe
                              Rookie
                              • Apr 2013
                              • 199

                              #59
                              Re: Xbox 360-Legacy Texture modding

                              I updated Noesis script for models. Added support for arena lightmaps. Swiss league arenas by Ryan Ackert (https://happypumpkin3d.com/NHL13Gallery.html) has more detailed lightmaps which looks better on Noesis. Most arenas which are from version 08 has probably something mix vertex colors and lightmaps.
                              Attached Files
                              Last edited by raupe; 08-25-2020, 05:40 AM.

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                              • AndaleO
                                Rookie
                                • Aug 2014
                                • 41

                                #60
                                Re: Xbox 360-Legacy Texture modding

                                hello raupe, the script is only for viewing right? because importing back is not possible

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