You are most welcome, pm, but I don't know about it being effort, so much as blind/dumb luck, and desperation trying to find a way to salvage the game! Let me know how you find it! And even though I am not seeing much player separation, I am somehow finding that different teams will be more aggressive than others, which gives a little variety as well, let me know what you see there too!
Sknapple's NHL 16 SS Sliders, with CPU's 'Super Passing' hopefully removed...
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Re: Sknapple's NHL 16 SS Sliders, with CPU's 'Super Passing' hopefully removed...
You are most welcome, pm, but I don't know about it being effort, so much as blind/dumb luck, and desperation trying to find a way to salvage the game! Let me know how you find it! And even though I am not seeing much player separation, I am somehow finding that different teams will be more aggressive than others, which gives a little variety as well, let me know what you see there too! -
Re: Sknapple's NHL 16 SS Sliders, with CPU's 'Super Passing' hopefully removed...
Sknapple first I'll have to say that you saved NHL16. Thank you.
Attribute slider was definitely "The key" for getting cpu play fair and bring back the pressure. The pressure! Great. Didn't see any boosts at all (AI settings help that one too) and we are talking about Superstar difficulty. And like Fiddy said this slider makes fatigue effect work too. You really could see the difference even with slider at 3 clicks.
I played two games using True Broadcast cam. First was with your great set and second I mixed your set with couple of my favorite adjustments (pass interceptions at 0, all shots accuracy equal to 1, manual aim and lines). Games were played with Capitals (me) vs Flyers (cpu).
Here's some stats (9 mins) from second game:
Passing was 75% for me and cpu 68% I mean 68 for cpu! Just wow. They missed passes and there were good amount of offsides too. Shots were 28 for both. And there were actually couple of icings by cpu too which is rare usually. There were also lots of Power Plays for both and physical game was definitely there as hits went 24 for me and 30 for Flyers. I must say that hitting was pure joy. Weight of the players was again there and hitting wasn't over the top but when you lined that hit...BOOM! TOA was realistic too.
Thanks again for getting cpu play fair and bringing back pressure. It was like playing before 1.04 patch. Except this actually feels even better because there's more of a challenge now (pressure is there and better). Now I will throw my internet connection cable out of the window so PS4 won't get any updates in the year or so.
Edit: I used new patch with new tuner.Last edited by pm83; 11-11-2015, 12:49 PM.Comment
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Re: Sknapple's NHL 16 SS Sliders, with CPU's 'Super Passing' hopefully removed...
Sknapple first I'll have to say that you saved NHL16. Thank you.
Attribute slider was definitely "The key" for getting cpu play fair and bring back the pressure. The pressure! Great. Didn't see any boosts at all (AI settings help that one too) and we are talking about Superstar difficulty. And like Fiddy said this slider makes fatigue effect work too. You really could see the difference even with slider at 3 clicks.
I played two games using True Broadcast cam. First was with your great set and second I mixed your set with couple of my favorite adjustments (pass interceptions at 0, all shots accuracy equal to 1, manual aim and lines). Games were played with Capitals (me) vs Flyers (cpu).
Here's some stats (9 mins) from second game:
Passing was 75% for me and cpu 68% I mean 68 for cpu! Just wow. They missed passes and there were good amount of offsides too. Shots were 28 for both. And there were actually couple of icings by cpu too which is rare usually. There were also lots of Power Plays for both and physical game was definitely there as hits went 24 for me and 30 for Flyers. I must say that hitting was pure joy. Weight of the players was again there and hitting wasn't over the top but when you lined that hit...BOOM! TOA was realistic too.
Thanks again for getting cpu play fair and bringing back pressure. It was like playing before 1.04 patch. Except this actually feels even better because there's more of a challenge now (pressure is there and better). Now I will throw my internet connection cable out of the window so PS4 won't get any updates in the year or so.
Edit: I used new patch with new tuner.Games streamed on Twitch: https://m.twitch.tv/northmen_24Comment
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Re: Sknapple's NHL 16 SS Sliders, with CPU's 'Super Passing' hopefully removed...
28 for both. Don't know if it's because True Broadcast or some of those adjustments I made but with this set I can imagine myself playing with 9-12 minute periods to have realistic stats. Everything seemed good: shot power, missed shots, pass interceptions, skating (heavy/weight), goaltending, hits. Great set!Last edited by pm83; 11-11-2015, 03:05 PM.Comment
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Re: Sknapple's NHL 16 SS Sliders, with CPU's 'Super Passing' hopefully removed...
Tweaks I made to these sliders this morning. I have all shot accuracies now at 1. Game speed at 1.Pass accuracy at 0. Passing speeds all at 0. I have Ai learning at 3. I am also using all star hardcore as a base.
I have the goalie reactions and screen effects at 3... I also dropped fatigue recovery down to 2. I'm seeing about 20-35 shots per game... Passing percentages for both in the upper 60's.
Great base slider set Sknapple!Comment
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Re: Sknapple's NHL 16 SS Sliders, with CPU's 'Super Passing' hopefully removed...
Hey, northmen, here is the stats from a couple games I played today for your comparison, as requested!
Game #1: CGY(me) vs NJ
Goals: CGY 4 NJ 3 (OTW)
Shots: 25 - 24
Hits: 10 - 6
TOA: 6:51 - 7:10
Pass %: 65 - 73
Penalty Min: 2 - 4
PP: 1/1 - 0/1
PP Minutes: 0:37 - 2:00
Faceoffs: 11 - 16
Breakaways: 0/0 - 0/1
Shorthanded goals: 0 - 0
Game was 3-2 NJ until the last minute, when NJ took a penalty, and I was able to tie it up with 23 seconds to go! Scored in OT to seal the comeback
Game #2: CGY(me) vs CBJ
Goals: CGY 4 CBJ 1
Shots: 34 - 22
Hits: 13 - 11
TOA: 8:46 - 6:32
Pass %: 66 - 79
Penalty Min: 7 - 15
PP: 2/5 - 0/1
PP Minutes: 6:12 - 2:00
Faceoffs: 21 - 17
Breakaways: 0/0 - 0/1
Shorthanded goals: 0 - 0
Columbus game was a little more chippy; they got a little trip-happy, an elbow, and 1 fight.
I am seeing good goal variety, deflections, one-timers, slappers, and wrist shots, with the odd 'EA-patented' weird floater too, but not much can be done about that!Comment
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Re: Sknapple's NHL 16 SS Sliders, with CPU's 'Super Passing' hopefully removed...
Sknapple first I'll have to say that you saved NHL16. Thank you.
Attribute slider was definitely "The key" for getting cpu play fair and bring back the pressure. The pressure! Great. Didn't see any boosts at all (AI settings help that one too) and we are talking about Superstar difficulty. And like Fiddy said this slider makes fatigue effect work too. You really could see the difference even with slider at 3 clicks.
I played two games using True Broadcast cam. First was with your great set and second I mixed your set with couple of my favorite adjustments (pass interceptions at 0, all shots accuracy equal to 1, manual aim and lines). Games were played with Capitals (me) vs Flyers (cpu).
Here's some stats (9 mins) from second game:
Passing was 75% for me and cpu 68% I mean 68 for cpu! Just wow. They missed passes and there were good amount of offsides too. Shots were 28 for both. And there were actually couple of icings by cpu too which is rare usually. There were also lots of Power Plays for both and physical game was definitely there as hits went 24 for me and 30 for Flyers. I must say that hitting was pure joy. Weight of the players was again there and hitting wasn't over the top but when you lined that hit...BOOM! TOA was realistic too.
Thanks again for getting cpu play fair and bringing back pressure. It was like playing before 1.04 patch. Except this actually feels even better because there's more of a challenge now (pressure is there and better). Now I will throw my internet connection cable out of the window so PS4 won't get any updates in the year or so.
Edit: I used new patch with new tuner.Comment
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Re: Sknapple's NHL 16 SS Sliders, with CPU's 'Super Passing' hopefully removed...
Tweaks I made to these sliders this morning. I have all shot accuracies now at 1. Game speed at 1.Pass accuracy at 0. Passing speeds all at 0. I have Ai learning at 3. I am also using all star hardcore as a base.
I have the goalie reactions and screen effects at 3... I also dropped fatigue recovery down to 2. I'm seeing about 20-35 shots per game... Passing percentages for both in the upper 60's.
Great base slider set Sknapple!Comment
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Re: Sknapple's NHL 16 SS Sliders, with CPU's 'Super Passing' hopefully removed...
Great sliders,just a quick question are the better players the better players.For instance with the attributes set at 0 do the better players stand out or is everyone equal.Will try these on the weekend,again thanks to al you guys for trying to make this good game great.Comment
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Re: Sknapple's NHL 16 SS Sliders, with CPU's 'Super Passing' hopefully removed...
Great sliders,just a quick question are the better players the better players.For instance with the attributes set at 0 do the better players stand out or is everyone equal.Will try these on the weekend,again thanks to al you guys for trying to make this good game great.Comment
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Re: Sknapple's NHL 16 SS Sliders, with CPU's 'Super Passing' hopefully removed...
I tried your sliders, thanks to pm, but this doesn't change anything. My biggest issue since the update is the cpu doesn't poke check anymore. I used to get pressure in all areas of the ice and the cpu would at least attempt a poke. Nothing. I can stick handle around every single player back and forth and up and down the ice and as long as I don't get hit, I'm good. It's atrocious. This game is ruined. No corner play or pressure anymore either. Man, this game was so so good. 😕Comment
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Re: Sknapple's NHL 16 SS Sliders, with CPU's 'Super Passing' hopefully removed...
I also wondered this same thing before trying these sliders. And I agree what Sknapple answered to me about this same question. There's really no big difference to be seen when using 0, 1, 2, 3, 4, 5 or 6. But what else you see when using 0 is more important. It makes cpu play more "human". More missed passes, offsides and icings, more fumbles with the puck, missed shots. It makes game fair because super-abilities are gone. I think it could be said that the players who get more TOA have better chance to get points and sure there are still some differences because of attributes. Attribute slider at 0 also somehow brings back cpu's pressure which was lost with patch 1.04.Comment
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Re: Sknapple's NHL 16 SS Sliders, with CPU's 'Super Passing' hopefully removed...
I tried your sliders, thanks to pm, but this doesn't change anything. My biggest issue since the update is the cpu doesn't poke check anymore. I used to get pressure in all areas of the ice and the cpu would at least attempt a poke. Nothing. I can stick handle around every single player back and forth and up and down the ice and as long as I don't get hit, I'm good. It's atrocious. This game is ruined. No corner play or pressure anymore either. Man, this game was so so good. 😕
But I did see over on northmens thread that you found removing the tuner updates to help? If so, then great! Glad it worked for you! Like I said in the OP, I think sliders are personal to each individuals gameplay style, so what works for me may not work for you. I did see a difference with the tuners removed too, but not enough to make me want to keep deleting the tuner every time I went back online to get a roster update, or to fool around in HUT! Kind of a pain, so I just chose to stick with the tuner updates as they were, and live with the slight difference that I saw, but I am glad it worked for you, and you can have some fun again hopefully, cheers!Comment
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Re: Sknapple's NHL 16 SS Sliders, with CPU's 'Super Passing' hopefully removed...
Hey Solid, I agree with you, although honestly, I never found the CPU AI to be that good at poke checking even before the update. I have my poke checking sliders turned way up, and they are better, but not great. And when you turn the aggression slider up, it usually results in more body checking than anything!
But I did see over on northmens thread that you found removing the tuner updates to help? If so, then great! Glad it worked for you! Like I said in the OP, I think sliders are personal to each individuals gameplay style, so what works for me may not work for you. I did see a difference with the tuners removed too, but not enough to make me want to keep deleting the tuner every time I went back online to get a roster update, or to fool around in HUT! Kind of a pain, so I just chose to stick with the tuner updates as they were, and live with the slight difference that I saw, but I am glad it worked for you, and you can have some fun again hopefully, cheers!Comment
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Re: Sknapple's NHL 16 SS Sliders, with CPU's 'Super Passing' hopefully removed...
I must say I've got this dialed in now using your tuners on all star setting with a couple of minor tweaks.
Last night I decided to delete just my user profile, I loaded up my gm mode and loaded up the sliders. It played lethargic. I then went online and it gave me the option to choose which slider I would like to use for offline. It gave me two choices. Original out of the box tuner or to use the last tuner without always updating... Don't remember the exact choices but I must have picked the correct one.Anyhow. Needless to say wow! I saw stick on stick collisions again, and the puck had life. I even saw the cup slash and break my stick in two! Never saw that before.
I'm also seeing shots in the low to mid 20's for 8 minute periods. Excellent hockey!
I did experiment with moving the attribute slider around, but at 0 it gives the best result.Comment
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