It is still "fixed" but it seems to flow a little better when you aren't on the extremes. For example, a typical tournament for me in my first season trying to get accomplishments and trophy balls and learn the courses/game.
Round 1 - Leaders shoot anywhere from 4-8 under. I play the first round on Tour Pro and can be anywhere from 1-10 under.
Round 2 - Leaders shoot something that while combine with their first round score to give them an overall score within 2-3 strokes of me if I were to shoot the same scores in R1 and R2. I play the second round on Tour Pro and can be anywhere from 1-6 under(so far second round wind conditions seem to be tougher).
Round 3 - Leaders get a little harder to pin down but the scoring system seems to try to get them somewhere within 2-3 strokes of what my score would be if had the same average scores in R1, R2, and R3. Depending on where I stand after round 2 I either play round 3 on Tour Pro or Hard. Since I am going for the trophy balls and achievements this time through I have to be in the lead after round 3 thanks to the "Round 4 doesn't seem to count" bug. This is where the rubber band AI is most evident. If I had a great R1 and R2 then I could be in trouble for R3. Conditions and pin placements seem to be the toughest in R3. So my score can easily go up due to conditions but the AI is going to score based entirely on my first two rounds, paying no attention to R3 conditions.
Round 4 - I haven't paid as much attention to R4 AI scores due to the bug mentioned above. Casual observation leads me to believe the AI is going to shoot within 1-2 strokes of their R3 score regardless of what I did in R3.
So without running any numbers I think the AI scoring; while still predictable; is better than last year if you stay somewhere in the +1 to -8 range for R1 and R2. The AI score will still come to you, but won't look as strange doing so. Similar to last year but seems to be a little more variance involved.
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