First impressions, a few questions

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  • Leebuchanan
    Rookie
    • May 2006
    • 64

    #1

    First impressions, a few questions

    Just picked up TW 11 and spent a (long) lunch break playing around with it.

    After creating my golfer (no xp), I played 18 at Greenbrier at tour pro and true vision on. I shot -1 with three birdies and two bogeys. Missed a few fairways, missed a few greens. It's a very easy course.

    I'm an average tour pro golfer at best, and the new version definitely felt more difficult. True Vision makes aiming feel a lot "looser," which is a good thing. Putting (my strength) also seems much harder. I made only one putt outside of 15 feet.

    So I'm pleased, but I'm also confused about a couple of features. Are the camera and ball trail broken options? I want presentation cam and no ball trail, but after I choose these options I always have the follow cam with ball trail. Are those options locked with True Vision?

    Also, is the ability to move the ball right and left in the pre-shot mode also gone in True Vision? If playing draws and fades is now reliant on my swing (which is realistic, of course), then the difficulty level just went way up for me.
    Last edited by Leebuchanan; 06-08-2010, 01:12 PM. Reason: correcting round score
  • Skyboxer
    Donny Baseball!
    • Jul 2002
    • 20302

    #2
    Re: First impressions, a few questions

    Originally posted by Leebuchanan
    Just picked up TW 11 and spent a (long) lunch break playing around with it.

    After creating my golfer (no xp), I played 18 at Greenbrier at tour pro and true vision on. I shot -2 with three birdies and two bogeys. Missed a few fairways, missed a few greens. It's a very easy course.

    I'm an average tour pro golfer at best, and the new version definitely felt more difficult. True Vision makes aiming feel a lot "looser," which is a good thing. Putting (my strength) also seems much harder. I made only one putt outside of 15 feet.

    So I'm pleased, but I'm also confused about a couple of features. Are the camera and ball trail broken options? I want presentation cam and no ball trail, but after I choose these options I always have the follow cam with ball trail. Are those options locked with True Vision?

    Also, is the ability to move the ball right and left in the pre-shot mode also gone in True Vision? If playing cuts and fades is now reliant on my swing (which is realistic, of course), then the difficulty level just went way up for me.
    Thanks for posting. As far as the fades and draws relying on the swing... I hope so and I beleive that is the case from watching on of the Wii vids.
    Can't wait to get home to try it.
    Joshua:
    "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
    a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


    Skyboxer OS TWITCH
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    • ODogg
      Hall Of Fame
      • Feb 2003
      • 37953

      #3
      Re: First impressions, a few questions

      Can you play course in different seasons? Like instead of it always being summer you can choose fall or spring?
      Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
      or Tiktok https://www.tiktok.com/@shaunh741

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      • countryboy
        Growing pains
        • Sep 2003
        • 52762

        #4
        Re: First impressions, a few questions

        Originally posted by ODogg
        Can you play course in different seasons? Like instead of it always being summer you can choose fall or spring?
        no
        I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

        I miss the old days of Operation Sports :(


        Louisville Cardinals/St.Louis Cardinals

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        • DivotMaker
          MVP
          • Jul 2002
          • 2703

          #5
          Re: First impressions, a few questions

          Originally posted by Leebuchanan

          So I'm pleased, but I'm also confused about a couple of features. Are the camera and ball trail broken options? I want presentation cam and no ball trail, but after I choose these options I always have the follow cam with ball trail. Are those options locked with True Vision?

          Also, is the ability to move the ball right and left in the pre-shot mode also gone in True Vision? If playing draws and fades is now reliant on my swing (which is realistic, of course), then the difficulty level just went way up for me.
          TrueAim is locked as is and they are hoping to patch the game to allow users to turn the ball trail off.

          Fades and draws are done prior to the shot when you are zoomed out, hit the L1 or R1 bumpers.
          PC / Xbox One X

          Xbox One Elite Controller

          The Golf Club 2

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          • Vandiyan
            Rookie
            • Jun 2008
            • 33

            #6
            Re: First impressions, a few questions

            I was trying TrueAim this morning and had one question as well. Is there anyway to find out what the max distance the club you are using is or do you just have to know what that distance is? When I don't have TrueAim on the box in the lower left will tell me for instance my driver has a 100% distance of say 250y. Just wondering if I am missing something with TrueAim.

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            • Skyboxer
              Donny Baseball!
              • Jul 2002
              • 20302

              #7
              Re: First impressions, a few questions

              That's twice I've seen someone post they could see their club distance using true aim. I swear I could see mine last night.... Or maybe I'm going nuts...which is probably so.

              Will check when I get home...
              Joshua:
              "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
              a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


              Skyboxer OS TWITCH
              STEAM
              PSN: Skyboxeros
              SWITCH 8211-0709-4612
              XBOX Skyboxer OS

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              • Seymour Scagnetti
                Banned
                • Oct 2006
                • 2489

                #8
                Re: First impressions, a few questions

                Originally posted by Vandiyan
                I was trying TrueAim this morning and had one question as well. Is there anyway to find out what the max distance the club you are using is or do you just have to know what that distance is? When I don't have TrueAim on the box in the lower left will tell me for instance my driver has a 100% distance of say 250y. Just wondering if I am missing something with TrueAim.
                I think the point of true aim is that it's supposed to give you the feeling of really being out on the course and by just giving carrying distances you are simulating that feeling even more as that's what real golfers do on the tour, they go by carrying distance not rolling distance, and increases the strategy which is great.

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                • fishepa
                  I'm Ron F'n Swanson!
                  • Feb 2003
                  • 18989

                  #9
                  Re: First impressions, a few questions

                  Originally posted by Seymour Scagnetti
                  I think the point of true aim is that it's supposed to give you the feeling of really being out on the course and by just giving carrying distances you are simulating that feeling even more as that's what real golfers do on the tour, they go by carrying distance not rolling distance, and increases the strategy which is great.
                  So the carrying distance that is displayed on the bottom right hand corner of the green is the distance you hit the club at full strength?

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                  • Seymour Scagnetti
                    Banned
                    • Oct 2006
                    • 2489

                    #10
                    Re: First impressions, a few questions

                    Originally posted by fishepa
                    So the carrying distance that is displayed on the bottom right hand corner of the green is the distance you hit the club at full strength?
                    No the carrying distance is, in perfect conditons and with full strength, how far your ball travels in the air. How far it goes after it lands is for the user to figure out dependent on the elevation and how fast the fairway or green is, therefore the strategy level is ramped up because you have to account for the roll and for approach shots to the green that can be quite tricky.

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                    • fishepa
                      I'm Ron F'n Swanson!
                      • Feb 2003
                      • 18989

                      #11
                      Re: First impressions, a few questions

                      Originally posted by Seymour Scagnetti
                      No the carrying distance is, in perfect conditons and with full strength, how far your ball travels in the air. How far it goes after it lands is for the user to figure out dependent on the elevation and how fast the fairway or green is, therefore the strategy level is ramped up because you have to account for the roll and for approach shots to the green that can be quite tricky.
                      Interesting...I though that number was the distance to the hole.

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                      • DivotMaker
                        MVP
                        • Jul 2002
                        • 2703

                        #12
                        Re: First impressions, a few questions

                        Originally posted by Vandiyan
                        I was trying TrueAim this morning and had one question as well. Is there anyway to find out what the max distance the club you are using is or do you just have to know what that distance is? When I don't have TrueAim on the box in the lower left will tell me for instance my driver has a 100% distance of say 250y. Just wondering if I am missing something with TrueAim.
                        You can find out what your driver distance is in the Swing/Club Tuner. In-game with TrueAim, all you are given is the club "carry", not full distance including roll...
                        PC / Xbox One X

                        Xbox One Elite Controller

                        The Golf Club 2

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                        • BleacherCreature
                          MVP
                          • Apr 2007
                          • 3160

                          #13
                          Re: First impressions, a few questions

                          I don't believe the club distance includes your golfer's own ability either.
                          I have had my driver's distance at I think 209 yds since I started playing earlier today. I've managed to up my driving ability a little but the club distance hasn't changed, but I am over shooting the fairways on some holes now so you'll need to take that into consideration too.
                          The one thing I haven't figured out yet is how do you use focus with True Aim on? I am playing on tour pro level because I don't like the power boost swing and the after spin while the ball is already in the air. I see the focus meter filling but I am not able to use it. Is this because of the level I am on?

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                          • reddog01
                            Rookie
                            • Feb 2009
                            • 55

                            #14
                            Re: First impressions, a few questions

                            How do you draw and fade when using true aim?

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                            • Zalf
                              Pro
                              • Jul 2004
                              • 552

                              #15
                              Re: First impressions, a few questions

                              Originally posted by reddog01
                              How do you draw and fade when using true aim?
                              Put spin on the ball like you loft and de-loft. Pointer all of the way to the right of the ball is a full hook/draw; to the left is a full slice/fade.

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