My thoughts on the TW series and where it should go.

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  • 1Rose
    Banned
    • Jun 2011
    • 2562

    #1

    My thoughts on the TW series and where it should go.

    I have been a huge golf fan/enthusiast since I can ever remember. I have religiously played the TW series on pretty much every platform since the games were put into production.

    Until recently, I have become increasingly discouraged on where this series is headed. Given, the addition of the Masters is a big step forward for the series, it seems like everything else has taken a step back, or hasn't progressed enough to garner my attention.

    First off, the animation in this game is completely atrocious. There is no feel of authenticity or realism in this game. Weird laggy swings and no legitimate authentic swings for 90% of the pros in the game. Heck, even Tiger Woods' swing is way off. What's the point of putting in pros when you give them all the same awful looking generic swing?

    Also, most post shot reactions are completely awkward and unnatural looking. Not to mention the weird walking animation after most shots taken where they look like a stick is up their butt.

    Player models. Isn't this supposed to be next gen? Then why does it look like a caveman designed them? Most players are completely, wait, every player is completely deformed and the proportions of them are so off it's not even funny. Huge heads and hands. Too skinny of figures make for real awkward looking golfers. Heck, 2005 on PS2 had better looking player models. This department is definitely headed in the wrong direction.

    Thanks to ty5oke for reminding me of another big problem. Club design. Just, fix it. Putters are huge and most of the clubs look plastic. Would also like to see an added level of customization along with it. Such as lofting and de-lofting clubs or adding weight to a club to fix a user's tendency to slice or hook the ball on the stick swing.

    Legends?? Self-explanatory.

    Physics. God where do I begin? First, with swing physics. Well, it seems like there is none. The tempo of the golf swing is completely off. I understand the user controls that, but the downswing can be quicker and smoother than it is in this game. Seems like there is no force in the swing. Looks like a limp noodle swinging a golf club. To me still, the best swinging animations were in 05, and that's really sad.

    Ball physics, wow. Do these people watch real golf? Shots from uneven lies don't fly anywhere near what they would in real life and balls seems to travel at snail speed. Start from scratch on this one.

    Presentation. This is always the biggie to me. In any sports game, presentation and authenticity is what immerses you in the game, and bridges that gap between video game and real life. Tiger Woods games have really never done that for me, and TW12 definitely does not.

    This may be just personal preference, but when playing, I want to feel like I'm watching on TV. Obviously, there have to be some aspects that need to be shown from a video game perspective, but I feel they can be disguised to give the user a more authentic feel.

    This also ties in with animations, but I'm going to give a run down of what I feel needs to be done.

    First, let's just start with the tour atmosphere. Well, frankly there is none. Sure there are some random people scattered behind the players and what not or figures surrounding the green, but do they really give you a sense that they are a crowd? Obviously we can't have a million extremely detailed crowd members, so why not take a page from Madden? Say, when on the Tee box, when looking at the player before he addresses the ball, have the TV blur effect on the crowd behind him, that way, you can cram more people into the screen but sacrifice some detail and still give that effect of a large crowd behind the player. For instance...



    Something like above.

    The same effect can be used when the camera is panned above the ball on shots approaching the green.

    To continue, the tee boxes should be LINED with people. Have you ever watched a major? Or watched Tiger Woods play in a tournament? Every time he tees off, the tee box in one way or another is lined all the way down it. With the heads following the ball as it gets launched past them.
    How hard can this possibly be to recreate in a video game?



    My point.

    In TW it looks like a bunch of emotionless stick figures. Take a page from the book of Live or Madden, one of the things they get right.

    To continue with that. Sound. The smack of the driver sounds like a tin can in TW. Iron shots from the fairway sounds like someone is clipping there hedges. There should be crowds screaming after a tee shot and a roar if a big birdie putt falls. I want to feel like every putt means something and the crowd should react accordingly. Especially the siren type effect and big sigh from the crowd if a putt lips out or burns the edge. Like when it's getting close the crowd starts to get louder and louder and when it just misses, the collective groan from the crowd is one of the most recognizable sounds in golf. Also, the camera shutters after a tee shot need to be included.

    Next. Pre-shot routines? Where are they? If you ask any pro golfer what the most important part of his game is, chances are the pre-shot routine will be mentioned. Not saying we need ALL authentic pre-shot routines, but something to give the effect of one. This includes, standing next to the caddy analyzing the shot. Let me try and paint a picture of what would be ideal.

    First, on the tee box. There should be nothing on the screen but the score overlay for the player you are using in the upper part of the screen. After the intro player animation. Show the camera panned behind player and caddy as they look at the caddy book and look down the fairway analyzing the shot. Once circle is pressed the camera will pan down the fairway where the ball will land. That's where all the game overlays will pop up, such as percentage, wind, club selection, etc. This is where you set up your shot. Once circle is pressed the first time, once the camera goes back to the Tee-Box, this is when the player will go through the pre-shot routine and address the ball. Now you are ready to execute your shot. It will just be you, the ball and your controller. Something like this...

    <iframe src="http://www.youtube.com/embed/AyFjEjELors" allowfullscreen="" frameborder="0" height="349" width="425"></iframe>

    Also would like to see more post shot animations, like if the player is the first to hit, show him handing the club back to his caddy and talking about what happened.

    Another small thing, but instead of flashing birdie or par or whatever on the screen. Just have it like on TV where the show the scorecard for the side he is on while walking off the green. I know it shows it during the loading screen but I would like to see the loading screen be a run through of the leader board instead.

    Commentating. Jim Nantz was a huge addition and gives the feel of golf of Sunday, but take it to the next level. Have him comment on the shot, and set it up. Say yardage, what the wind is doing, what the player did in the previous round. What is going on with other players on the course and what he needs to do. Just paint the picture like he does in real life. If you watch real golf, 90% of the broadcast someone is talking and describing what is happening on the screen and as it's happening, not after the shot as landed. Like I said, I want to feel like it's replicating a TV broadcast, not like I'm at the course watching. It seems like TW has tried to bridge both together, which doesn't work well.

    Also, hole flyovers are pretty generic and broad.

    Most of the cameras work pretty well. But somehow the focus of them just doesn't seem right. When I play the game, then watch something like this, it doesn't feel right...

    <iframe src="http://www.youtube.com/embed/gBt3-PrPapU" allowfullscreen="" frameborder="0" height="349" width="560"></iframe>

    Also notice the perspective on the camera, its a little farther back and zoomed in, which I would like to see in game, instead of on top of you in TW.

    Graphically, from the course standpoint, this is the best part of TW. Really no complaints here.

    Would REALLY like to see a more in depth Create-A-Golfer feature. The current system is fairly solid, as far as getting the look of your character down. Like I stated earlier, I want to be able to customize the equipment I'm using, such as lofting and de-lofting, weights to fix fades and draws, but MOST importantly a CREATE A SWING FEATURE!!! This really wouldn't be that difficult to implement. Mo-Cap a bunch of different swings from random tour pros (50+) that may or not be included in the game, plus include swings in game, break them up into different sections of the swing and allow us to choose how we address the ball, our backswing, the downswing and our follow through. This would also give us guys who like to create other pros that aren't in the game a way to get their swings down.

    <iframe src="http://www.youtube.com/embed/m7dOThIKPWk" allowfullscreen="" frameborder="0" height="349" width="425"></iframe>

    If I want my player to have this oddity as a swing, I SHOULD be able to create it!! THIS IS NEXT GEN! (Wait, wasn't Rickie IN THE GAME, so his swing SHOULD be in already!!!!)

    Also, stop with the gimmicks. Bring back legends. Presidents and Ryder cup should be included regardless. Not including this is like not including the NBA Finals or Super Bowl in the NBA and NFL respectively. Just doesn't make sense.

    The beauty is that, all of this can be fixed fairly easily. Especially the animation aspect.

    The great thing about golf translating to a video game, is that everything is pretty canned and predictable. The player is going to stand behind the shot, pre-shot routine, address the ball, then hit it. Happens 60-80 times a round. All of this should be MO-CAPPED!!!! Everything from the walk, to celebrations, to the swing, to the putting stroke, to the player picking up grass to see the wind and grabbing the ball out of the hole. Everything to make it feel as authentic as possible.

    This would eliminate every awkward animation that resides in this game and would give the game a more realistic feel.

    BRING BACK THE 3 CLICK SWING OPTION!!! I understand that it's next-gen, but some people still like to play with that option.

    In fact give us a whole retro mode. Three click swing. Spin can only be control by the way the ball is hit which can be adjusted by the user and success rate depends on accuracy on downswing. Fade and Draw is controlled by that as well.

    The fact that there is even spin control in this game is completely arcade-ish and ridiculous. That's not real golf. I understand we can choose not to use it, but personally if it's available I find myself using it, which I don't want. I want to actually have to think about a shot and use strategy like they do in real life. Instead of being able to drive the ball 360 yards and have wedge into every par 5 and spin it all over the green to make up for my mi****s. The only way to make this work is fixing the ball physics though because it seems like if you don't use boost, the ball doesn't fly realistically.

    The thing that worries me, is that it's EA, and they have a tendency to ruin great things, which has happened with pretty much every sports title under the EA brand since 05. Hopefully they can buck the trend or maybe 2k can pick up the Golf license
    Last edited by 1Rose; 07-28-2011, 02:50 PM.
  • fishepa
    I'm Ron F'n Swanson!
    • Feb 2003
    • 18989

    #2
    Re: My thoughts on the TW series and where it should go.

    Fantastic post, although I don't see EA changing anything.

    Comment

    • Section_25
      Pro
      • Sep 2009
      • 717

      #3
      Re: My thoughts on the TW series and where it should go.

      Originally posted by fishepa
      Fantastic post, although I don't see EA changing anything.

      I see them changing something. They already got twitter on there all they need now is Facebook also.....LOL

      Comment

      • 1Rose
        Banned
        • Jun 2011
        • 2562

        #4
        Re: My thoughts on the TW series and where it should go.

        Originally posted by fishepa
        Fantastic post, although I don't see EA changing anything.
        I agree.

        Also, i'm not sure where the best place to post things we want it. OS seems more like a basketball geared forum and I'm not even sure EA checks this, but would like to get a nice collection of thoughts and things us real fans of the series would want and maybe could turn this thread into a wishlist thread and somehow get someone on the team to see it.

        Comment

        • ty5oke
          87%
          • Feb 2003
          • 2912

          #5
          Re: My thoughts on the TW series and where it should go.

          Great post. The player models and even the clubs themselves have always been incorrect. You have some great points in here that would make this series a whole lot better. Until then, I will stick to Links on the PC to get my golf gaming fix.

          As far as presentation and tv style broadcast, I still prefer PGA Tour II in that aspect and that game is almost 20 years old.
          Seattle Pilots GM (2011 - ) Record: 152 - 195

          Operation Sports OOTP League

          Comment

          • 1Rose
            Banned
            • Jun 2011
            • 2562

            #6
            Re: My thoughts on the TW series and where it should go.

            Wow, totally forgot about the Clubs in my post. Another one of my gripes, bout to add that now.

            Yep, I play Links as well.

            I mean, when you really think about that, that is sad that a game from 20 years ago is even being brought up.

            What's funny is one of my old co-workers actually used to work under the Tiger Woods team. He was only a tester but maybe he knows some people.

            I wonder if they are hiring? lol

            EDIT- Amended my post above thanks to ty5oke which also sparked some other thoughts. Thanks!
            Last edited by 1Rose; 07-28-2011, 12:05 PM.

            Comment

            • rspencer86
              MIB Crew
              • Sep 2004
              • 8806

              #7
              Re: TW Series Thoughts/Wishlist

              Originally posted by 1Rose
              The great thing about golf translating to a video game, is that everything is pretty canned and predictable.
              This is what makes me have very little patience with EA on this game. Golf should be the easiest sport to represent in a video game, hands down. There is no interaction between players like there are in other sports. There's very little "CPU AI" needed. It's just you, your clubs, the ball and the course. Should be relatively straightfoward.

              So there's no excuse to not have ball physics 99% accurate. There's no excuse not to have out-of-this-world realistic looking pre- and post-shot animations. No excuse to have presentation as bland as it is right now.

              It's a fun game as-is, but I feel it should and can be much, much better.
              Ryan Spencer

              University of Missouri '09
              Twitter: @RyanASpencer

              Royals / Chiefs / Kings / Mizzou / Sporting KC


              PSN: MizzouTigerrr
              XBox: MizzouRhino

              Comment

              • 1Rose
                Banned
                • Jun 2011
                • 2562

                #8
                Re: TW Series Thoughts/Wishlist

                I agree, and with EA's history it definitely worries me.

                This game and sport SHOULD be the most accurately represented on the market. There are so little variables when it comes to player interaction. Like I said, everything regarding movement and order of things happening is pretty predictable.

                Also, adding a customization gripe as well lol Might as well put it all in one post.

                Comment

                • Hal Fowler
                  Banned
                  • Apr 2011
                  • 150

                  #9
                  Re: My thoughts on the TW series and where it should go.

                  Honestly, if EA made every change you list in the OP, it wouldn't make a whole lot of difference. It would be nice if it had better presentation, and the animations were better, but it would affect my desire to play.

                  TW 11 could have used all of that stuff to be a better game. I'm not sure I care what happens to TW 12. And becasue TW 12 sold better, there is no real hope that TW 13 will bring back the more compelling version of True Aim and lose the stupid caddy.

                  What's wrong with TW now is much more fundamental than wonky animations, poor sounds, and boring presentation.

                  Comment

                  • 1Rose
                    Banned
                    • Jun 2011
                    • 2562

                    #10
                    Re: My thoughts on the TW series and where it should go.

                    Not quite sure how you can say that when I basically touched on everything that is fundamentally wrong with this game.

                    Comment

                    • Hal Fowler
                      Banned
                      • Apr 2011
                      • 150

                      #11
                      Re: My thoughts on the TW series and where it should go.

                      Originally posted by 1Rose
                      Not quite sure how you can say that when I basically touched on everything that is fundamentally wrong with this game.
                      You hit on just about every superficial fix you could find. Do you think you could mention hand towels, for the win?

                      The only actual gameplay fix is to bring back three-click-swings.

                      But you ignore stuff like the Caddy, the tanking of True Aim from TW 11. You don't mention stuff like a compelling career or season mode in which you use real players.

                      All of the stuff you complain about is far better than any other golf game that came before. So yeah, make it look more better. Woohoo!

                      TW 11 made such great strides forward, it is a shame to see TW 12 fall back so far. But apparently, the masses want pretty graphic and animations and easy peazy gameplay.

                      That just means golf is a sport i cross off my video game list.

                      Comment

                      • GrandMaster B
                        Rookie
                        • Nov 2004
                        • 469

                        #12
                        Re: My thoughts on the TW series and where it should go.

                        On the online/multiplayer side of things, I would like to see some sort of online Season/Career mode that you can play with friends with complete stat tracking and the like.
                        Facebook - http://www.facebook.com/GMBBrian
                        Twitter - https://twitter.com/#!/BMann1976

                        Gamertag: BMann1976
                        PSN ID: Introvert1976

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                        • 1Rose
                          Banned
                          • Jun 2011
                          • 2562

                          #13
                          Re: My thoughts on the TW series and where it should go.

                          Originally posted by Hal Fowler
                          You hit on just about every superficial fix you could find. Do you think you could mention hand towels, for the win?

                          The only actual gameplay fix is to bring back three-click-swings.

                          But you ignore stuff like the Caddy, the tanking of True Aim from TW 11. You don't mention stuff like a compelling career or season mode in which you use real players.

                          All of the stuff you complain about is far better than any other golf game that came before. So yeah, make it look more better. Woohoo!

                          TW 11 made such great strides forward, it is a shame to see TW 12 fall back so far. But apparently, the masses want pretty graphic and animations and easy peazy gameplay.

                          That just means golf is a sport i cross off my video game list.
                          Well seeing there hasn't been any other sim golf game on the market since like 2004, it's not hard to be better than it.

                          3/4ths of the things that are wrong with the game I listed.

                          Physics, Animation, Presentation.

                          When the physics are fixed, then I will add my two cents on game play, but they have to get to the fundamentals right first.

                          I'll add my thoughts on a career mode right now.

                          Personally, I want to see a 20-25 week season. All four majors represented. Obviously the full course rotation would be impossible to include but at least two for each of the last three of the year. Obviously include the Fed-Ex Cup and full statistics for each player. (Putting, GIR, FIR, Driving Distance, etc.) In round commentating on what's going on around the course and possible video highlights as well in between holes.

                          Ability to choose sponsors, customization of all equipment including your golf bag, what your caddy looks like etc. Would also like to see online leagues where a user can represent every pro in the game and play a full season together like on the real tour. Set times where each user has to complete the round before a certain time, that way all users don't have to be present at the same time.

                          Like I said though, I want to see the basics fixed first.

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