Tiger Woods PGA TOUR 14 Adds a Fifth Difficulty Setting - Simulation

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  • ILiveForThis
    MVP
    • Mar 2011
    • 1247

    #16
    Re: Tiger Woods PGA TOUR 14 Adds a Fifth Difficulty Setting - Simulation

    This sounds amazing. Can't wait for March!!
    Brewers | Golden Eagles | Packers | Bucks | Badgers | Fulham FC
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    Ambition. Motivation. Dedication.
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    • DivotMaker
      MVP
      • Jul 2002
      • 2703

      #17
      Re: Tiger Woods PGA TOUR 14 Adds a Fifth Difficulty Setting - Simulation

      Originally posted by itsmb8
      WOHHOOOOO!!!! Now, any word on AI scoring? TW14 could be the true simulation golf game we have all been waiting for!
      My understanding from the Sr. Producer for TW14 is the AI has been tweaked to be more realistic and the Random conditions have been tweaked to be more realistic to the conditions that the course should experience for the time of year being played.....
      PC / Xbox One X

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      • OnlookerDelay
        MVP
        • Oct 2003
        • 3443

        #18
        Re: Tiger Woods PGA TOUR 14 Adds a Fifth Difficulty Setting - Simulation

        I'm really excited about this new Simulation difficulty setting. I'd love to have a console golf game that made me feel like I'd accomplished something to break par, miss at least 40% of the fairways and greens, and have to do some extra work to shape a shot. This might be it! I'm still not a gridless green convert, but I'm on a journey to become one.

        I need a few more tools and angles to make it work to the extent that I don't feel like I'm missing putts because there are voids in the slope information that I would have in real life. Then again, I don't want to have to plod along like a civil surveyor to assess the slope. No-bead grids might turn out to be a workable compromise, but then I won't be playing pure Simulation difficulty.
        Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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        • Seymour Scagnetti
          Banned
          • Oct 2006
          • 2489

          #19
          Re: Tiger Woods PGA TOUR 14 Adds a Fifth Difficulty Setting - Simulation

          Originally posted by DivotMaker
          My understanding from the Sr. Producer for TW14 is the AI has been tweaked to be more realistic and the Random conditions have been tweaked to be more realistic to the conditions that the course should experience for the time of year being played.....
          And to add to that, one of the devs mentioned that if there is poor weather in the random mode then the AI scores will reflect that rather than having them shoot -6 in driving wind and rain.

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          • kickingguru
            Rookie
            • Dec 2004
            • 422

            #20
            Re: Tiger Woods PGA TOUR 14 Adds a Fifth Difficulty Setting - Simulation

            Originally posted by OnlookerDelay
            I'm really excited about this new Simulation difficulty setting. I'd love to have a console golf game that made me feel like I'd accomplished something to break par, miss at least 40% of the fairways and greens, and have to do some extra work to shape a shot. This might be it! I'm still not a gridless green convert, but I'm on a journey to become one.

            I need a few more tools and angles to make it work to the extent that I don't feel like I'm missing putts because there are voids in the slope information that I would have in real life. Then again, I don't want to have to plod along like a civil surveyor to assess the slope. No-bead grids might turn out to be a workable compromise, but then I won't be playing pure Simulation difficulty.
            Handsward actually commented on the No green Grid issue.... He said there will be some tool to help read the break around the holes... If it works, we may have a winner.... I liked no green grid on long putts, but then you would miss the 2 footer after the spectacular lag putt...
            Tiger 14 (Xbox 360)... Total Online Play Country Club... We have a forum/message board at www.TotalOnlinePlay.com ...one central place for questions, comments, feedback, and general trash talk :) To join, go there and request a spot....

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            • DocHolliday
              Farewell and 'ado
              • Oct 2002
              • 4697

              #21
              Re: Tiger Woods PGA TOUR 14 Adds a Fifth Difficulty Setting - Simulation

              Originally posted by DivotMaker
              You are not going to see too many of the individual golfer's actual swings until we get new consoles with more video ram. EA is coming up against a number of video ram-related issues with the current consoles. If they had more than 512 MB of VRAM, the game, golfers, environment would be far more realistic.

              Sounds like a Cop-Out. NBA2k13 has mass amounts of custom animations in the game for hundreds of payers, and your telling me that EA cant get, what, 30 individual golf swings in the game?

              Thats ridiculous.
              GT: Event Horizon 0

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              • cj24
                Rookie
                • Nov 2007
                • 16

                #22
                Re: Tiger Woods PGA TOUR 14 Adds a Fifth Difficulty Setting - Simulation

                Originally posted by kickingguru
                Handsward actually commented on the No green Grid issue.... He said there will be some tool to help read the break around the holes... If it works, we may have a winner.... I liked no green grid on long putts, but then you would miss the 2 footer after the spectacular lag putt...
                I've been playing without a green grid since tiger 11 and didn't feel there were any issues reading the greens last year. '11 was bad because of the limited camera angles but they've gotten better. Last year, '13, could have used the ability to zoom in down the line to look at putts more closely, but generally speaking I didn't much issue reading the contours of the green.

                I took more issue with some of the pin placements than anything, really.

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                • kickingguru
                  Rookie
                  • Dec 2004
                  • 422

                  #23
                  Re: Tiger Woods PGA TOUR 14 Adds a Fifth Difficulty Setting - Simulation

                  Originally posted by cj24
                  I've been playing without a green grid since tiger 11 and didn't feel there were any issues reading the greens last year. '11 was bad because of the limited camera angles but they've gotten better. Last year, '13, could have used the ability to zoom in down the line to look at putts more closely, but generally speaking I didn't much issue reading the contours of the green.

                  I took more issue with some of the pin placements than anything, really.
                  For me.... it was a patience thing... I did not want to spend 30 secs getting on the green and 3 min... trying to read putts... I could do it, but man did it take the fun out of it.
                  Tiger 14 (Xbox 360)... Total Online Play Country Club... We have a forum/message board at www.TotalOnlinePlay.com ...one central place for questions, comments, feedback, and general trash talk :) To join, go there and request a spot....

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                  • Seymour Scagnetti
                    Banned
                    • Oct 2006
                    • 2489

                    #24
                    Re: Tiger Woods PGA TOUR 14 Adds a Fifth Difficulty Setting - Simulation

                    Originally posted by kickingguru
                    For me.... it was a patience thing... I did not want to spend 30 secs getting on the green and 3 min... trying to read putts... I could do it, but man did it take the fun out of it.
                    Agree on this. I played a few online tourneys with no grids and it just took way too long to properly assess the slope and slowed the game to a crawl. Unless they made gridless greens very intuitive to read with a new camera angle then gridless greens are low on my list of sim priorities. No beads is fine with me.

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                    • DivotMaker
                      MVP
                      • Jul 2002
                      • 2703

                      #25
                      Re: Tiger Woods PGA TOUR 14 Adds a Fifth Difficulty Setting - Simulation

                      Originally posted by DocHolliday
                      Sounds like a Cop-Out. NBA2k13 has mass amounts of custom animations in the game for hundreds of payers, and your telling me that EA cant get, what, 30 individual golf swings in the game?

                      Thats ridiculous.
                      What is ridiculous is comparing a Golf game with a dynamic 3D OUTDOOR environment to an NBA arena.....a world of difference in the world of 3D rendering, especially when it comes to rendering animated grass, trees, etc. That is where much of the video memory for Tiger is consumed unlike NBA 2k13.....
                      PC / Xbox One X

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                      • DocHolliday
                        Farewell and 'ado
                        • Oct 2002
                        • 4697

                        #26
                        Re: Tiger Woods PGA TOUR 14 Adds a Fifth Difficulty Setting - Simulation

                        Oh man they even got you on the "Animated Grass". Point is, there is enough room to add some signature swings if they wanted, because they did, they are just not all great.

                        Making claims that they are out of VRAM and that is why they aren't in, is just plain wrong.
                        GT: Event Horizon 0

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                        • DivotMaker
                          MVP
                          • Jul 2002
                          • 2703

                          #27
                          Re: Tiger Woods PGA TOUR 14 Adds a Fifth Difficulty Setting - Simulation

                          Originally posted by DocHolliday
                          Oh man they even got you on the "Animated Grass". Point is, there is enough room to add some signature swings if they wanted, because they did, they are just not all great.

                          Making claims that they are out of VRAM and that is why they aren't in, is just plain wrong.
                          Argue all you like, but if you can't handle the truth, then stop arguing. You obviously have no idea how different rendering a golf course is from rendering a basketball arena. Night and day difference. Go educate yourself on the rendering power and ram needed to render 3D animated trees and other environmental objects before you come here and make claims you can't possibly back up. I am not making "claims" as I have my sources and they are accurate.
                          Last edited by DivotMaker; 02-04-2013, 09:28 PM.
                          PC / Xbox One X

                          Xbox One Elite Controller

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                          • DocHolliday
                            Farewell and 'ado
                            • Oct 2002
                            • 4697

                            #28
                            Re: Tiger Woods PGA TOUR 14 Adds a Fifth Difficulty Setting - Simulation

                            Cool. Please post these sources.
                            GT: Event Horizon 0

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                            • Matt10
                              Hall Of Fame
                              • Apr 2006
                              • 16629

                              #29
                              Re: Tiger Woods PGA TOUR 14 Adds a Fifth Difficulty Setting - Simulation

                              Divot, is it because the element (swing path, etc) need to interact with another element? On top of that the command to control the movement of said swing?

                              One would assume the pull of a joystick handle to the outer most left on the backswing would result in the club being sucked inside; and then a filck to the far right on the downswing results in an OVER THE TOP move.

                              These are the values of swing style I thought could be incorporated - but I can understand the movements necessary (a 360 movement if you will), but because the arms interact with the club - and the club interacts with the ball; etc - the resources necessary (RAM) would be too much to program.

                              Take a tree just swinging in the wind - and that is not an interact-able object - it's just in the background - not affecting anything.

                              Am I correct in these assumptions?

                              Fun discussion eitherway - but we don't have to get personal, guys.
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                              • DivotMaker
                                MVP
                                • Jul 2002
                                • 2703

                                #30
                                Re: Tiger Woods PGA TOUR 14 Adds a Fifth Difficulty Setting - Simulation

                                Originally posted by DocHolliday
                                Cool. Please post these sources.
                                Sorry, not going to post my fact based sources against your personal opinion. Suffice to say, the TW engine is running into memory limitations when adding unique swings to the game. If you don't agree, then I am sorry you feel that way.
                                PC / Xbox One X

                                Xbox One Elite Controller

                                The Golf Club 2

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