The Golf Club Closed Beta Impressions (Q&A Inside)

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  • southernSNIDELY
    Rookie
    • Jan 2014
    • 15

    #196
    Re: The Golf Club Closed Beta Impressions (Q&A Inside)

    oh, yes that could be a problem since this course has so many elevation changes.

    Still look forward to what progress you make - please post more screenies!

    Comment

    • bluengold34_OS
      Content Creator
      • Nov 2004
      • 7346

      #197
      Re: The Golf Club Closed Beta Impressions (Q&A Inside)

      OK - so here is hole 1(Tea Olive) and 2(Pink Dogwood) still working on both. Hole 2 I grabbed an overhead shot of the initial shot that floats downwards out into the dogleg left, downhill. I still have to create the double guarded green with sandtraps in front.

      Twitch - bluengold34_os

      Comment

      • HustlinOwl
        All Star
        • Mar 2004
        • 9713

        #198
        Re: The Golf Club Closed Beta Impressions (Q&A Inside)

        Originally posted by bluengold34_OS
        OK - so here is hole 1(Tea Olive) and 2(Pink Dogwood) still working on both. Hole 2 I grabbed an overhead shot of the initial shot that floats downwards out into the dogleg left, downhill. I still have to create the double guarded green with sandtraps in front.

        nice work impressive

        Comment

        • bluengold34_OS
          Content Creator
          • Nov 2004
          • 7346

          #199
          Re: The Golf Club Closed Beta Impressions (Q&A Inside)

          Originally posted by HustlinOwl
          nice work impressive
          Much appreciated! - it's taking some time to do it, as I am still learning the true in and outs of the creator. I am hoping to have it done by middle to end of next week, and will upload a full video of me playing it.
          Twitch - bluengold34_os

          Comment

          • jgarrett
            Pro
            • Feb 2003
            • 866

            #200
            Re: The Golf Club Closed Beta Impressions (Q&A Inside)

            Originally posted by TheBleedingRed21
            Actually got to thinking.. My course has 3 sets of 9 (27 hole course) known as the Lakes, Pines, and Woods.

            I guess you could do it this way and make it work... Create a new course per set.

            Tri Cities - Lakes & Pines
            Tri Cities - Pines & Lakes
            Tri Cities - Lakes & Woods
            Tri Cities - Woods & Lakes
            Tri Cities - Pines & Woods
            Tri Cities - Woods & Pines

            I usually do not play just one side first so i would like to have option to play any side first and last. With unlimited slots for courses, this would not be an issue and with the naming, it could be organized easily.

            I am assuming there will be or is a clone option or duplicate. After creating say lakes and pines, duplicate course, and re-number the holes backwards so it creates pines and lakes, if possible, if not they could add the option to allow this. After that, duplicate and leave the lakes holes but erase the pines holes and replace with woods holes.

            Seems like a ton of work, but it would be sweet to have the 27 hole courses and this is a (long) work around I believe. If you cannot clone/duplicate, it would be even more work to make it completely similar.

            Just a thought for those that may want to try this (I know I will)
            So, you live near Blountville? I have played Tri-Cities numerous times.

            Comment

            • hikwelity
              Rookie
              • Dec 2005
              • 149

              #201
              Re: The Golf Club Closed Beta Impressions (Q&A Inside)

              Originally posted by bluengold34_OS

              I do have a good start, but running into an issue where it is hard to recreate the proper elevations and declines because, if people are not aware, there is a permanent base of water underneath the creation grid. So I am running into the issue of uncovering water as I try to lower certain aspects of certain holes.
              Can you make any of the brushes big enough to cover the entire course, and then raise it all at one time? If so, then maybe you could use Google Earth to find the highest point of the property (presumably near the clubhouse) and then raise the entire course to either the highest point or to some point between highest and lowest, making it easier to mold the course that way.

              Although even as I type this and think about it, it would suck to do 10 holes and then realize you are too high and have to lower the land way too far at Amen Corner to get any water. So maybe you start with the water holes first and work your way around from there?

              I'm just thinking out loud here. In any case, it might be a good idea to use Google Earth and note the elevation of each tee and green on the course. If you can't get replicate those exact elevations, then you might be able to scale the elevations down to a point where Amen Corner starts at zero and all of the elevations are relative to that point.

              Does any of this make any sense?

              Comment

              • bluengold34_OS
                Content Creator
                • Nov 2004
                • 7346

                #202
                Re: The Golf Club Closed Beta Impressions (Q&A Inside)

                Originally posted by hikwelity
                Can you make any of the brushes big enough to cover the entire course, and then raise it all at one time? If so, then maybe you could use Google Earth to find the highest point of the property (presumably near the clubhouse) and then raise the entire course to either the highest point or to some point between highest and lowest, making it easier to mold the course that way.

                Although even as I type this and think about it, it would suck to do 10 holes and then realize you are too high and have to lower the land way too far at Amen Corner to get any water. So maybe you start with the water holes first and work your way around from there?

                I'm just thinking out loud here. In any case, it might be a good idea to use Google Earth and note the elevation of each tee and green on the course. If you can't get replicate those exact elevations, then you might be able to scale the elevations down to a point where Amen Corner starts at zero and all of the elevations are relative to that point.

                Does any of this make any sense?
                It actually makes a lot of sense. I was already thinking about ****-canning the whole thing and starting over again with the approach you mentioned.
                Twitch - bluengold34_os

                Comment

                • hikwelity
                  Rookie
                  • Dec 2005
                  • 149

                  #203
                  Re: The Golf Club Closed Beta Impressions (Q&A Inside)

                  I just took a quick look on Google Earth, and it looks like no matter what you will have to get creative. Raes Creek at 11 and 12 is the lowest point on the course, but the ponds on 15 and 16, which I assume are man made, are roughly 40 feet higher. Also, on 13, Raes Creek up around the green is probably 10-15 feet higher then it is where it starts back at the beginning of the fairway. I don't know how you could have a creek with water near the green when you have a flat water table to work with... unless you made a canyon in front of the green instead of a creek.

                  I still think it's worth a shot, just have to get a little creative with it.

                  Comment

                  • ASB37
                    MVP
                    • Feb 2003
                    • 2624

                    #204
                    Re: The Golf Club Closed Beta Impressions (Q&A Inside)

                    Man the course look great, but something about the golfer model looks off. Almost like the course grass and sky is next gen graphics while the golfer model looks like something from the PS3.
                    Go Yankees
                    Go Rangers
                    Go Giants


                    "You play to win the game."

                    Comment

                    • TheBleedingRed21
                      Game Dev
                      • Oct 2010
                      • 5071

                      #205
                      Re: The Golf Club Closed Beta Impressions (Q&A Inside)

                      Originally posted by jgarrett
                      So, you live near Blountville? I have played Tri-Cities numerous times.
                      Correct. I love the new gps they got if you haven't played in the last 2 weeks.
                      PSN: TheBleedingRed21
                      Twitch: http://www.twitch.tv/TheBleedingRED21_OS

                      Comment

                      • bluengold34_OS
                        Content Creator
                        • Nov 2004
                        • 7346

                        #206
                        Re: The Golf Club Closed Beta Impressions (Q&A Inside)

                        Originally posted by hikwelity
                        I just took a quick look on Google Earth, and it looks like no matter what you will have to get creative. Raes Creek at 11 and 12 is the lowest point on the course, but the ponds on 15 and 16, which I assume are man made, are roughly 40 feet higher. Also, on 13, Raes Creek up around the green is probably 10-15 feet higher then it is where it starts back at the beginning of the fairway. I don't know how you could have a creek with water near the green when you have a flat water table to work with... unless you made a canyon in front of the green instead of a creek.

                        I still think it's worth a shot, just have to get a little creative with it.
                        OK I discarded the original course and rebuilt it going 10 feet higher. While I still have some tweaking to do, the base is a lot better. In the pic below you have

                        1. Real life Augusta(hole 1)
                        2. Version 1 I created
                        3. Version 2(with higher elevation)

                        Twitch - bluengold34_os

                        Comment

                        • SinisterAlex
                          Canadian eh?
                          • Oct 2009
                          • 4551

                          #207
                          Re: The Golf Club Closed Beta Impressions (Q&A Inside)

                          I need this game in my life now.
                          Xbox LIVE GT: oALEXtheGREATo
                          PSN ID: oALEXtheGREATo

                          Comment

                          • LingeringRegime
                            Hall Of Fame
                            • Jun 2007
                            • 17089

                            #208
                            Re: The Golf Club Closed Beta Impressions (Q&A Inside)

                            I can see myself spending more time designing courses than playing the game. Seems like 2 games for the price of 1.

                            I would love to have this by Masters Weekend. Probably won't happen, but I can hope.

                            Comment

                            • TheBleedingRed21
                              Game Dev
                              • Oct 2010
                              • 5071

                              #209
                              Re: The Golf Club Closed Beta Impressions (Q&A Inside)

                              Originally posted by SinisterAlex
                              I need this game in my life now.
                              You... Have... No... Idea. I will pay for access right now. Pay a good price!!!
                              PSN: TheBleedingRed21
                              Twitch: http://www.twitch.tv/TheBleedingRED21_OS

                              Comment

                              • Lieutenant Dan
                                All Star
                                • Sep 2007
                                • 5679

                                #210
                                Re: The Golf Club Closed Beta Impressions (Q&A Inside)

                                Originally posted by LingeringRegime
                                I can see myself spending more time designing courses than playing the game. Seems like 2 games for the price of 1
                                You read my mind. Completely agree.
                                GO 'HAWKS!

                                OS Dibs: Anna Kendrick

                                Elite Dangerous on One X has become my life.

                                Proud PS5 and Xbox Series X Owner
                                "Best of Both Worlds"

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