The Golf Club Dev Diary - Post Launch

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  • HustlinOwl
    All Star
    • Mar 2004
    • 9713

    #1

    The Golf Club Dev Diary - Post Launch

    http://thegolfclubgame.com/2014/09/0...y-post-launch/
    Hello Members, Old and New,
    The Golf Club has now been officially released on all platforms and throughout the world, and I have to say as a team we’re extremely proud of the game. As a developer, when you get to the point of releasing your game it is common to be a little sick of it but we can’t get enough of it here. To boot up the game at the weekend and see the rest of the team out on the course was a great moment!
    As seems to be the new trend throughout the industry at the moment, we did suffer some server issues on the first day of release back on August 19th. Prior to full release we carried out a succession of stress tests on our servers but nothing prepared us for the amount of hits the server received from the early eager members on the Xbox One. We were able to react pretty quickly, though, and a lot of the connection issues were ironed out within 24hrs. The plus side was that, thanks to the PC and Xbox One versions ploughing the furrow, when we released on PS4 here was already a fix in place.
    Now that The Golf Club is on the virtual shelf, we want to give you an update of what we’re doing in the short-term and mid-term. The hard work hasn’t ended, it’s really only just begun and we are very excited about being able to continue to evolve and enhance the game over the coming months.

    Xbox One

    This is the version with which we have seen the most issues and, thus, we’ve been focusing most of our efforts on it over the last couple of weeks. The big issues were mainly down to some memory leaks that were not apparent in the development environment. Leaving the game running over a period of time caused most of the problems. A hard reset of the console would get rid of these but that certainly isn’t ideal.
    The other two key issues that the PS4 and PC versions don’t suffer from are with frame rate and graphical fidelity. The latter really comes to the fore when a user has their Xbox One display resolution set at 1080 whilst the game runs at 720.
    We’re close to finalising a patch for submission to Microsoft now, we’re just giving a good testing before we do, this will have the following key issues resolved or improved plus some other, more minor fixes:
    • Memory Leaks Fixed (Course Saving Issues, Improved Frame Rate, Audio Issues)
    • Terrain Sculpting issues (Less blocky)
    • Front End Improvements (V-Sync Option)
    • Golfer covering the putting info
    • Too Many Friends issue (Having lots of Xbox Live friends would cause frame rate issues and connection issues)
    • UI hesitation when network access is poor

    With this going to Microsoft early next week, we’re hoping it’ll go live within 2 weeks.
    Graphically we’re still working on improvements, but with the size of the area in view we really are putting a lot of pressure on the GPU. We can’t dictate what the player is seeing because, with the course editor, people could create anything. So to keep the frame rate high, we’ve needed to drop to 720p. We will continue to work on this though and slowly push to 900p and above. It’ll just take a bit of time.

    PS4

    We’ve already had a first patch out for the PS4, this seemed to stop the issues that the Xbox players were seeing. We have found a few crash issues though and we’re looking into them at the moment. Once they’re done we’ll put another build into Sony with those fixes and some of the minor issues that we’ve cleaned up day to day since release.

    PC

    An update went live last night boasting numerous improvements. The whole process of getting quick patches up is a lot easier on the PC and I’m hoping this patch has enhanced the experience for a lot of you. The biggest issue we’re seeing seems to be with Graphic Card temperatures at excessive resolutions. We’re still working on ironing this out completely. The big one being not actually giving people the option to crank the settings up to levels for PC’s that haven’t been invented yet. Bear with us, the work we do on this improves both the PC and console versions so it’s top of our list to sort out.

    Mid-Term Plans

    After these patches are out we’re going to be working on feature and enhancement updates. We will be aiming for roughly a 6 to 8 week cycle for these over the autumn and winter (or Spring and Summer for those in the Southern Hemisphere). The reason for 6 weeks at a minimum is primarily due to first party submission times. We need to plan for a 3 week minimum submission time (submit / fail / fix / submit) for feature updates (pure bug fixes are a little quicker at 5 to 10 days) with 3 to 5 weeks of development time beforehand.
    We’ve sat down and discussed where we want the game to go and what the community has a desire to see. Gameplay-wise we seem to be in good shape. Everyone has their own little gripe but the overall feedback is very positive on this side of things although he punch shot will certainly be improved. The big challenge is providing players with a a sense of progress and improvement which, in turn, creates a long term sense of achievement. Luckily for us, we already store everything we’ll ever need to improve this so we just need to surface it and create that world that will really give the game an extra dimension. We are going to be looking at a handicap system and a country club-style clan set up plus some extended player customisation. We’ll also be putting out a few new themes, such as a tropical one, improving the depth of commentary, adding a few more play modes, improved course editing tools and some special JCauthen cameras (as we call them here).
    Over the weeks ahead I’ll be filling you in more with what the plans are but for now thanks for the feedback, together we’ve made a great, fun game that is only going to get better. Keep the suggestions and requests coming.
    Anthony
  • Knight165
    *ll St*r
    • Feb 2003
    • 24964

    #2
    Re: The Golf Club Dev Diary - Post Launch

    Good find!
    Thanks for posting HO.....

    Did you get my message apologizing about the "rage quit"? .....I didn't realize I was playing with you "Live". :o

    Sorry about that!

    M.K.
    Knight165
    All gave some. Some gave all. 343

    Comment

    • HustlinOwl
      All Star
      • Mar 2004
      • 9713

      #3
      Re: The Golf Club Dev Diary - Post Launch

      Originally posted by Knight165
      Good find!
      Thanks for posting HO.....

      Did you get my message apologizing about the "rage quit"? .....I didn't realize I was playing with you "Live". :o

      Sorry about that!

      M.K.
      Knight165
      yea lol all good I had a few last night something was going on as I was missing several putts inside a foot of the cup

      Comment

      • greenegt
        G-Men
        • Feb 2003
        • 4494

        #4
        Re: The Golf Club Dev Diary - Post Launch

        Awesome! Even with the bugs, the game is fun as hell. Glad to see that the XB1 version will get a resolution bump down the road.
        XBL: Mean Greene

        PSN: OGMeanGreene

        Twitter: @greenegt

        Comment

        • SinisterAlex
          Canadian eh?
          • Oct 2009
          • 4551

          #5
          Re: The Golf Club Dev Diary - Post Launch

          Looking forward to that tropical theme for course creator.
          Xbox LIVE GT: oALEXtheGREATo
          PSN ID: oALEXtheGREATo

          Comment

          • kehlis
            Moderator
            • Jul 2008
            • 27738

            #6
            Re: The Golf Club Dev Diary - Post Launch

            Let's get those devs to OS! They seem amazingly responsive.

            Comment

            • Klocker
              MVP
              • Jul 2003
              • 3239

              #7
              Re: The Golf Club Dev Diary - Post Launch

              that's awesome!

              Comment

              • SinisterAlex
                Canadian eh?
                • Oct 2009
                • 4551

                #8
                Re: The Golf Club Dev Diary - Post Launch

                Originally posted by kehlis
                Let's get those devs to OS! They seem amazingly responsive.
                Most definitely. Would love to have them here!
                Xbox LIVE GT: oALEXtheGREATo
                PSN ID: oALEXtheGREATo

                Comment

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