Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

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  • gustavus
    Banned
    • Feb 2015
    • 94

    #46
    Re: Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

    I get that, but I don't know what you want to do in the game to replicate that.



    Right now, in TW14, you alter your stance to create a fade or draw, and to affect loft. Separately, you hit under the ball to add spin, which will also decrease distance. While I get that pros may use other methods to apply spin, the real issue is providing the user an assortment of options to shape a shot, each of them affecting the other. I really can't complain about how TW has done it in the past. It's a pretty smart set-up.

    Comment

    • Hutton
      Banned
      • Aug 2008
      • 832

      #47
      Re: Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

      Whoa, I didn't think we were allowed to mention "the other golf game" in threads dedicated solely to EA's RMPGA game (edit: without purpose)


      To expand on my statement of "the other game"'s putting mechanic and why it's amazing; simply put, it captures the feel that I (me and only me, I make this statement solely on my behalf) that replicates actually stroking a putt in real life. I've never felt that in any other golf game, be it from TW, WGT, Links, the Wii game I play with my kids or the old Jack Nicklaus games. It's difficult to describe, but I'll call it the correct "weight" associated with the RS movements compared to the path of the ball in the game (i.e. the controller input intelligently affects the onscreen output)
      Last edited by Hutton; 04-27-2015, 10:30 PM.

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      • kehlis
        Moderator
        • Jul 2008
        • 27738

        #48
        Re: Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

        Originally posted by Hutton
        Whoa, I didn't think we were allowed to mention "the other golf game" in threads dedicated solely to EA's RMPGA game (edit: without purpose)


        To expand on my statement of "the other game"'s putting mechanic and why it's amazing; simply put, it captures the feel that I (me and only me, I make this statement solely on my behalf) that replicates actually stroking a putt in real life. I've never felt that in any other golf game, be it from TW, WGT, Links, the Wii game I play with my kids or the old Jack Nicklaus games. It's difficult to describe, but I'll call it the correct "weight" associated with the RS movements compared to the path of the ball in the game (i.e. the controller input intelligently affects the onscreen output)
        I could do without you patronizing me but not a big deal.

        Actually, as I said, you're welcome to bring it up in a way that makes sense for comparative reasons.

        The way it was brought up by an earlier user, as well as the way you just discussed it now in this post is perfectly fine.

        Let's drop the condescending tone going forward though please.

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        • Pompeo89
          Rookie
          • Apr 2015
          • 78

          #49
          I'm going to have to pop in TW14 on the PS3 tonight and play with the tour settings. I guess what I am asking for is a bit of a reach for a video game. As far as the putting goes I do like what "the other game" does to make it feel like real putting. I would agree with you on that, maybe they could add a "green reading" attribute to the career mode that would effect your ability to see the slope and speed of the greens as you progress? That might be kind of cool. The better your skill the more accurate the beads are on the greens? I cant complain about the putting in TW though they have always done a good job with that. The other games putting is definitely more of a challenge.

          On a side note the courses look amazing, I just played Wolf Creek about a month ago and that par 3 they feature on the trailer is pretty spot on. I'm definitely excited they put that course in this game its pretty spectacular to play in person.

          Definitely looking forward to see what else they have planned for this game, especially when it comes to career mode features.

          Comment

          • gustavus
            Banned
            • Feb 2015
            • 94

            #50
            Re: Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

            Originally posted by Pompeo89
            I cant complain about the putting in TW though they have always done a good job with that.
            I agree. It's always felt natural enough, once I practiced with it for awhile. It seems they do tweak it every release, so it takes some time to get the flow. But it feels natural and easy to me.

            Putting in TW is one of those things can can save my round or destroy it. Mostly, it requires focus and patience.

            But right now, with RM being built from scratch in a different engine, who knows how the game will feel until we get our hands on it. I feel comfortable that I know how the devs will want it to feel, and I'm down with that.

            Comment

            • A_Quiet_Pro
              Banned
              • Feb 2013
              • 2572

              #51
              Re: Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

              Originally posted by gustavus

              But right now, with RM being built from scratch in a different engine, who knows how the game will feel until we get our hands on it. I feel comfortable that I know how the devs will want it to feel, and I'm down with that.
              ^^^^^^^^^^

              Comment

              • DivotMaker
                MVP
                • Jul 2002
                • 2703

                #52
                Re: Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

                Originally posted by Pompeo89
                You would have to predetermine if you would want to put spin on it and how much. Fade and draw swing paths could influence a side spin. I'm just not a fan of hitting under the ball to loft it higher and create spin like they do in TGC. If you were to spin a ball in real life you have to compress the ball into the ground not scoop under it. Tour pros have a lot of control of how much they want to spin the ball. Obviously less spin out of the rough but they can create spin out of bunkers sometimes so its probably a tricky concept to put into a game I guess. I never played the older TW games without the spin option too much but I think I remember it was similar to TGC where you had to loft the ball more to create backspin? For instance if a pro is chipping from around the green off of the fairway or fringe they can check the ball up after a few hops to get it to stop near the hole.
                You are exactly right. The way TW14 and previous versions had you apply spin on the ball was to move the cursor UNDER the mid point of the ball. That is okay for drives and teed up shots that you swing into with an upward follow through, but iron shots get their spin, height, and control from compressing the ball into the turf. I am not sure how you could get this kind of swing or interface into the game with analog sticks, but I did like the way ProStroke Golf had you transfer weight with the other stick. I also think this could be done by allowing us to change swing planes to reflect driver and fairway wood swings to LW and PW swings which are typically much more upright than Driver swings. Great points you make and it has really hit home for me this year as I am working on my IRL Golf game on a daily basis this year.....
                PC / Xbox One X

                Xbox One Elite Controller

                The Golf Club 2

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                • sroz39
                  The Man!
                  • Apr 2006
                  • 2802

                  #53
                  Re: Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

                  Originally posted by DivotMaker
                  You are exactly right. The way TW14 and previous versions had you apply spin on the ball was to move the cursor UNDER the mid point of the ball. That is okay for drives and teed up shots that you swing into with an upward follow through, but iron shots get their spin, height, and control from compressing the ball into the turf. I am not sure how you could get this kind of swing or interface into the game with analog sticks, but I did like the way ProStroke Golf had you transfer weight with the other stick. I also think this could be done by allowing us to change swing planes to reflect driver and fairway wood swings to LW and PW swings which are typically much more upright than Driver swings. Great points you make and it has really hit home for me this year as I am working on my IRL Golf game on a daily basis this year.....
                  Off topic but I remember going from a 90's golfer to an 80's (on occasion, even better) golfer immediately after understanding the concept of proper ball striking with my irons and wedges and compressing the ball. My divots were consistently in front of the ball and as a trick to help keep all this in mind, I would put my hands ever so slightly ahead of the ball at address.

                  Every golf game I've ever played has portrayed back spin as hitting lower on the ball and "scooping" it. I'm not sure how you could actually ever change this to represent it properly without confusing everyone. But no doubt, it gives the casual golfer the wrong idea on how a professional golfer achieves the type of back spin they do on tour.

                  Sent from my Nexus 5 using Tapatalk

                  Comment

                  • Pompeo89
                    Rookie
                    • Apr 2015
                    • 78

                    #54
                    Originally posted by sroz39
                    Off topic but I remember going from a 90's golfer to an 80's (on occasion, even better) golfer immediately after understanding the concept of proper ball striking with my irons and wedges and compressing the ball. My divots were consistently in front of the ball and as a trick to help keep all this in mind, I would put my hands ever so slightly ahead of the ball at address.

                    Every golf game I've ever played has portrayed back spin as hitting lower on the ball and "scooping" it. I'm not sure how you could actually ever change this to represent it properly without confusing everyone. But no doubt, it gives the casual golfer the wrong idea on how a professional golfer achieves the type of back spin they do on tour.

                    Sent from my Nexus 5 using Tapatalk
                    Agreed, the greatest strides I made in my own golf game was when I realized how to correctly strike my irons. Theres got to be a way to somehow get that feel into the game. I guess well see. Looking forward to this game more than any other right now since I've started golfing a ton lately. No scooping unless you're in the bunker or hitting that 911 flop shot! haha

                    Comment

                    • Pappy Knuckles
                      LORDTHUNDERBIRD
                      • Sep 2004
                      • 15966

                      #55
                      Re: Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

                      Am I correct in assuming that the wacky diagonal swing that they had in TW14 is gone? I wasn't a fan of that at all.

                      Comment

                      • OnlookerDelay
                        MVP
                        • Oct 2003
                        • 3442

                        #56
                        Re: Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

                        Originally posted by Pappy Knuckles
                        Am I correct in assuming that the wacky diagonal swing that they had in TW14 is gone? I wasn't a fan of that at all.
                        Yes, it is gone. I wasn't a fan of it either. It was counter-intuitive to me to be imparting such a severe angle - on scale - with the club to hit a 'straight' shot. This year you'll have to use the diagonal swingpath - at least in Tour mode - to hook or slice the ball, hopefully proportionally.
                        Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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                        • gustavus
                          Banned
                          • Feb 2015
                          • 94

                          #57
                          Re: Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

                          The diagonal swing is terrible. You can turn it off in settings, though. But you still get stuck with it in the official weekly and daily tourneys. It's one of the reasons I am hoping there is a robust country club feature. That way we can set up tourneys with our own settings.

                          Comment

                          • cneuy3
                            Rookie
                            • Mar 2005
                            • 47

                            #58
                            Re: Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

                            I thought TW14 was an amazing golf game. The first time I got the game I fired it up with default simulation settings and thought it was an amazing experience. I shot close to 90 or something and was absolutely terrible but as I practiced I continued to improve but it still felt like a reasonable challenge.

                            I see people on here complaining about the diagonal swing path but I really thought it was interesting how EA incorporated that into the game. It wasn't like the Golf club where you can pretty much hit every ball straight as an arrow. It allowed for more missed fairways with the simulation settings.

                            My only real complaint about that game was when you hit your ball OB you were unable to properly drop your ball and sometimes ended up playing from ridiculously awkward places while still incurring the penalty strokes.

                            Other than that I thought it was the first real simulation golf game I had ever played and a lot of fun at that with the real life courses and tournaments.


                            If people thought that game was too easy it was probably because you didn't challenge yourself. Fire up the game on the default hardest settings with green grid off, etc and play four rounds at Agusta National and see if you can shoot something even remotely close to Spieth's four round score this year.

                            The game was one of the best simulation efforts EA has ever put out in my opinion and the only reason probably a lot of you didn't like it was that you dumbed down the settings to make it easier or didn't give the diagonal swing path a chance, etc.

                            If you played the game with wind meter off and everything set exactly to how it is in the default simulation setting and continued to work on your game you probably would have had a very similar experience to the one that I had with the game. Truly amazing and I hope EA continues the challenge us with the new installment of Rory Mcilroy PGA Tour.

                            Comment

                            • cneuy3
                              Rookie
                              • Mar 2005
                              • 47

                              #59
                              Re: Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

                              Originally posted by Taku
                              TW14 with Simulation settings was great because U always missed your shot atleast by small margin so the result of a shot was unpredictable. I hope the RM PGA is still as challenging and difficult as TW14 and we will not see those crazy scores as in other golf games.
                              This and maybe this is why some of you didn't appreciate TW14 but this is what I thought made it so great.

                              Comment

                              • A_Quiet_Pro
                                Banned
                                • Feb 2013
                                • 2572

                                #60
                                Re: Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

                                Originally posted by Pappy Knuckles
                                Am I correct in assuming that the wacky diagonal swing that they had in TW14 is gone? I wasn't a fan of that at all.
                                Originally posted by OnlookerDelay
                                Yes, it is gone. I wasn't a fan of it either. It was counter-intuitive to me to be imparting such a severe angle - on scale - with the club to hit a 'straight' shot. This year you'll have to use the diagonal swingpath - at least in Tour mode - to hook or slice the ball, hopefully proportionally.
                                I see why the TW devs did it like this. Most pros, hardly ever hit a "straight" shot. It's always usually got at least SOME degree of draw or fade to it. And the TW devs tried to replicate that on Tour settings, (which is cool). But I'm glad the RM devs took it out... for the same reasons as Onlooker stated here.

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