Rory McIlroy PGA Tour Gameplay Video - Arnold Palmer Invitational & More Details

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  • DBMcGee3
    MVP
    • Oct 2011
    • 1166

    #76
    Tough to judge without taking swings for myself, but it seems predictably easy. Hopefully an increase in difficulty settings will also mean a more sensitive swing stick. Anybody can play well if you're in the fairway every time. In The Golf Club, hitting fairways feels like an accomplishment on harder courses.

    Comment

    • A_Quiet_Pro
      Banned
      • Feb 2013
      • 2572

      #77
      Re: Rory McIlroy PGA Tour Gameplay Video - Arnold Palmer Invitational & More Details

      Honestly, (EA ARE YOU LISTENING?? lol) If they want to show us what they really have in store, show us a regular 18 hole round playing the first 5,6 or 7 holes to show the no load times, play different fairways so we can see how that's worked out, and USE RORY! He's the cover dude, like seriously.... show off Rory's likeness, celebrations, and style. (They SHOULDN'T have HIM with crazy celebrations). That's what we need to see.

      Comment

      • DivotMaker
        MVP
        • Jul 2002
        • 2703

        #78
        Re: Rory McIlroy PGA Tour Gameplay Video - Arnold Palmer Invitational & More Details

        Originally posted by Chairman7w
        YES!!! Great point, and I thought about that, too. In looking up old TW Videos, I did the same for The Show and it's the exact same thing! Same animations, motion caps, whatever. In old PS2 graphics, but the same moves.

        I'm not a programmer, so I don't know all the terms and labels. Whether it's assets, resources, mo-caps, scripts, etc (shrug), I don't know.

        But it you play The Golf Club, you'll see it's... different from other golf games - in it's presentation, camera angles, views, transitions, etc. If you play Golden Tee Golf, you'll see it's different. Same with Hot Shots.

        If you look at TW Golf from 2009 on, you'll see an incredible sameness from year to year. Right up until this year. Some might call that consistency. :-)

        It's not an insult, by any means, Lord knows I spend my $60 bucks every year on it (except last year, of course). But I don't buy that they rewrote this year's version from scratch. It's way too similar.

        Oh - and go look at the vid!
        Yes, there is somewhat of a "sameness" because the course laser scanning data is still the same. The course textures are still the same. The tools they use to build their 3D models of Golfers, flags, gallery, objects and trees, grass, bushes, water, skies are still the same. But they still have to build them from scratch. Why?

        EA wanted to get as far away from the 10 year old Tiger engine as they could as it had become a complex mess of programming to the point that it had become a house of cards as their only patch for TW14 attested to. Fixed one thing, then broke 3 other things and they walked away from it. I think they realized that it had just become an unstable mess of an engine that had so many features added, subtracted, then added more over the years that they had to rebuild from a much more stable and scalable engine which is Frostbite 3. During TW14 Community Day I had actually suggested they use FB3 or some other engine when they came out with TW15 and they nodded in approval, but did not verbally affirm this. Glad they made the move they have so far, just anxious to play it here like most of you to see what, if any differences there may be.

        So you can claim that they did not rewrite RM from scratch. But your opinion is just that, an opinion. Sorry you feel they are lying about this. I think once you get our hands on the game and put it though it's paces, you may or may not feel differently. Looking forward to July 9th here....
        PC / Xbox One X

        Xbox One Elite Controller

        The Golf Club 2

        Comment

        • A_Quiet_Pro
          Banned
          • Feb 2013
          • 2572

          #79
          Re: Rory McIlroy PGA Tour Gameplay Video - Arnold Palmer Invitational & More Details

          I think a MAJOR problem of this was the ridiculous architecture of the PS3 Hardware. The engine was written for the PS3/360 consoles, but the PS3 was a very stupidly designed piece of architecture. (And THAT'S why TW had a crap engine, and Madden has had legacy issues for years, and whatever else). I'm actually glad Rory's using FB and built from scratch. I just wish they would've wrote Ignite from scratch instead of bringing over legacy codes as a base. (And you can't tell me they didn't).

          Comment

          • DivotMaker
            MVP
            • Jul 2002
            • 2703

            #80
            Re: Rory McIlroy PGA Tour Gameplay Video - Arnold Palmer Invitational & More Details

            Originally posted by A_Quiet_Pro
            I think a MAJOR problem of this was the ridiculous architecture of the PS3 Hardware. The engine was written for the PS3/360 consoles, but the PS3 was a very stupidly designed piece of architecture. (And THAT'S why TW had a crap engine, and Madden has had legacy issues for years, and whatever else). I'm actually glad Rory's using FB and built from scratch. I just wish they would've wrote Ignite from scratch instead of bringing over legacy codes as a base. (And you can't tell me they didn't).
            Nah, that engine was from TW06.....and the same issues existed on BOTH consoles even though the 360 was easier to program for....the old TW engine had heaps of new code thrown at it and it simply broke down under that weight. That is one reason they chose Frostbite3 as it is infinitely more stable and reliable than the old TW engine was, especially for programming.
            PC / Xbox One X

            Xbox One Elite Controller

            The Golf Club 2

            Comment

            • Chairman7w
              MVP
              • Mar 2006
              • 1490

              #81
              Re: Rory McIlroy PGA Tour Gameplay Video - Arnold Palmer Invitational & More Details

              Learning a lot here. What is "ignite" ?

              Originally posted by A_Quiet_Pro
              I just wish they would've wrote Ignite from scratch instead of bringing over legacy codes as a base. (And you can't tell me they didn't).

              Comment

              • sroz39
                The Man!
                • Apr 2006
                • 2802

                #82
                Re: Rory McIlroy PGA Tour Gameplay Video - Arnold Palmer Invitational & More Details

                Originally posted by Chairman7w
                Learning a lot here. What is "ignite" ?
                EA Sports next gen engine powering most of their games. It's separate from Frostbite.

                Sent from my Nexus 5 using Tapatalk

                Comment

                • pietasterp
                  All Star
                  • Feb 2004
                  • 6237

                  #83
                  Re: Rory McIlroy PGA Tour Gameplay Video - Arnold Palmer Invitational & More Details

                  A few things I saw that caught my eye in the video:

                  - I like the brighter color palette; I always hated how dark and overcast everything looked in the PS2/3 era Tiger games

                  - Graphics are nice no doubt

                  - Swing animations are still sort of choppy and look identical to prior gen versions, but I guess until someone figures out how to make the animation fluid despite discrete up/down motion of the thumbstick, we're stuck with that

                  - Serious "after-spin" obviously still in the game...fine, since I know you can turn it off, but I just think that's one of the dumbest things ever put into a sports game other than the different length putters of the first few TW games (I mean, would they put in a feature where you could move the basketball toward the basket after you let a 3-pointer go? Even if you could turn that particular feature 'off', the fact that it was even in the game would be preposterous)

                  - Presentation looks nice; really looks like an NBC golf presentation

                  - It always annoyed me how you could "zoom" to the target landing area and pick out a specific landing spot/aiming spot for your shots. It just strikes me as so...artificial, I guess. It's almost like, why not just point to where you want the ball to land and press "X", then the ball automatically ends up there? I like the old aiming mechanisms from older golf games, where it's just a flag or a stick or something that you place out there from your golfer's perspective and it's a general aiming guide - no zoom to target, no arrow showing the exact flight, etc. - just a general aiming mechanism and rough idea of where you want to hit the shot. Like what you do in real golf.

                  - Ball cam....(grumble). I know other cameras are in the game, thankfully.

                  - Have to see more examples, but the way water was rendered in the old TW games always sucked IMO. Hopefully this gen it will be more realistic.

                  - Any news on how ties will be handled after the completion of a tournament? The lack of playoffs in the TW games was always completely lame IMO (maybe they fixed that in the later versions and I wasn't aware).

                  Comment

                  • DivotMaker
                    MVP
                    • Jul 2002
                    • 2703

                    #84
                    Re: Rory McIlroy PGA Tour Gameplay Video - Arnold Palmer Invitational & More Details

                    After shot spin and power boost were introduced into TW03 for consoles by David DeMartini. Never put into the PC versions thankfully. I have always despised these features every year, yet many on the EA Golf forums love that crap. It is NOT Golf. It is a hole-out-fest that has nothing to do with PGA TOUR Golf. It is a vocal group that has EA's ear unfortunately. That is why I have always wished EA would completely separate the Arcade features from the PGA TOUR Golf features. The after shot spin and boost is the same thing as giving your quarterback in Madden the ability to force the ball into his receivers hands every single play or the kicker never missing a field goal because you control the ball the entire way. Might as well call it the "shooting fish in a barrel" mode. And the arcade fans at EA think the PGA TOUR GOLF fans are crazy for asking for simulation-like features.....completely separate the two and I'm fine.
                    PC / Xbox One X

                    Xbox One Elite Controller

                    The Golf Club 2

                    Comment

                    • pietasterp
                      All Star
                      • Feb 2004
                      • 6237

                      #85
                      Re: Rory McIlroy PGA Tour Gameplay Video - Arnold Palmer Invitational & More Details

                      Originally posted by DivotMaker
                      After shot spin and power boost were introduced into TW03 for consoles by David DeMartini. Never put into the PC versions thankfully. I have always despised these features every year, yet many on the EA Golf forums love that crap. It is NOT Golf. It is a hole-out-fest that has nothing to do with PGA TOUR Golf. It is a vocal group that has EA's ear unfortunately. That is why I have always wished EA would completely separate the Arcade features from the PGA TOUR Golf features. The after shot spin and boost is the same thing as giving your quarterback in Madden the ability to force the ball into his receivers hands every single play or the kicker never missing a field goal because you control the ball the entire way. Might as well call it the "shooting fish in a barrel" mode. And the arcade fans at EA think the PGA TOUR GOLF fans are crazy for asking for simulation-like features.....completely separate the two and I'm fine.
                      Suffice to say, I could not possibly agree more with everything you said.

                      I know the answer to why this doesn't happen, but the ideal solution would really be a "PGA Tour Game", and a "Golf Blitz/Jam" game for the arcade set. Mixing the two just leads to compromises everywhere, and then no one is totally happy. It's like how you end up at the Cheesecake Factory for dinner when you're with a big group of friends...no one really likes that place, but since you can't please everyone and no one really hates it enough to vocally object, you end up there way more often then you otherwise would. Groupthink at its best.
                      Last edited by pietasterp; 07-02-2015, 03:23 PM.

                      Comment

                      • sroz39
                        The Man!
                        • Apr 2006
                        • 2802

                        #86
                        Re: Rory McIlroy PGA Tour Gameplay Video - Arnold Palmer Invitational & More Details

                        Originally posted by DivotMaker
                        After shot spin and power boost were introduced into TW03 for consoles by David DeMartini. Never put into the PC versions thankfully. I have always despised these features every year, yet many on the EA Golf forums love that crap. It is NOT Golf. It is a hole-out-fest that has nothing to do with PGA TOUR Golf. It is a vocal group that has EA's ear unfortunately. That is why I have always wished EA would completely separate the Arcade features from the PGA TOUR Golf features. The after shot spin and boost is the same thing as giving your quarterback in Madden the ability to force the ball into his receivers hands every single play or the kicker never missing a field goal because you control the ball the entire way. Might as well call it the "shooting fish in a barrel" mode. And the arcade fans at EA think the PGA TOUR GOLF fans are crazy for asking for simulation-like features.....completely separate the two and I'm fine.
                        I think in a way that's exactly what they're doing by making Pro swing and Casual swing modes, no? If people want to play it that way, they're more than welcome to with this setup.

                        I remember way back when, I think Madden 2000 on PS1, a buddy and I used to play a Franchise Mode together and the whole time he wanted to put it on the easiest level and brag about the stats he puts up. I didn't see the appeal at all but he loved it.

                        That's who the spin and power boost appeals to and I have no problem with the game having it if it means sales are stronger and future versions keep coming out. But make the sim style very sim and tough, and split the online leaderboards by game style like they are, and everyone should be happy.

                        Sent from my Nexus 5 using Tapatalk

                        Comment

                        • jbd345
                          MVP
                          • Apr 2011
                          • 2435

                          #87
                          Re: Rory McIlroy PGA Tour Gameplay Video - Arnold Palmer Invitational & More Details

                          Instant gratification. Plain and simple. That's all I see when I hear people talking about hole outs. Myself personally I find it more gratifying practicing and mastering the hardest difficulty then shooting 10 under. But everybody these days wants instant results.
                          Last edited by jbd345; 07-02-2015, 03:45 PM.

                          Comment

                          • ImTellinTim
                            YNWA
                            • Sep 2006
                            • 33028

                            #88
                            Re: Rory McIlroy PGA Tour Gameplay Video - Arnold Palmer Invitational & More Details

                            Originally posted by pietasterp

                            - It always annoyed me how you could "zoom" to the target landing area and pick out a specific landing spot/aiming spot for your shots. It just strikes me as so...artificial, I guess. It's almost like, why not just point to where you want the ball to land and press "X", then the ball automatically ends up there? I like the old aiming mechanisms from older golf games, where it's just a flag or a stick or something that you place out there from your golfer's perspective and it's a general aiming guide - no zoom to target, no arrow showing the exact flight, etc. - just a general aiming mechanism and rough idea of where you want to hit the shot. Like what you do in real golf.
                            This - like most of the other options you mentioned - was also able to be tuned to your liking. I know on the last game it was at least. You would really have to pay attention to the fly-by or just be really familiar with the course to know where you needed to aim your shots. So I really hope they offer that as an option in this game.

                            The nice part was you could play in your clubs or tournaments online that had the same settings for everyone. So you weren't playing against someone who had the ability to zoom in when you didn't.

                            We aren't going to get a sim game and then an arcade game. We should just be glad that there are options for those of us who like to have the sim experience! I'm not sure if you played TW14 or not, but that is a fantastic game with the correct settings.


                            That brings me to something I'm wondering. Will we have the option to just have the green grid without any moving beads or other aids on the green? I've always thought that this was the most sim option. You can't realistically read a green in a video game without at least a grid. But the moving beads and any other dashed line-type aids like you see in this video make it way too easy.
                            Last edited by ImTellinTim; 07-02-2015, 05:09 PM.

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                            • Chairman7w
                              MVP
                              • Mar 2006
                              • 1490

                              #89
                              Re: Rory McIlroy PGA Tour Gameplay Video - Arnold Palmer Invitational & More Details

                              Originally posted by pietasterp
                              Any news on how ties will be handled after the completion of a tournament? The lack of playoffs in the TW games was always completely lame IMO (maybe they fixed that in the later versions and I wasn't aware).
                              Holy buckets I had forgotten all about this. PLEASE tell me they fixed it!

                              Comment

                              • kodiak
                                Itsy Bitsy Spider
                                • Jul 2003
                                • 4288

                                #90
                                Re: Rory McIlroy PGA Tour Gameplay Video - Arnold Palmer Invitational & More Details

                                Presentation is great and detail is nice to look at but at its current state(if rumors are true of not being able to play online with friends) still not a $60 game. I mean having the AP Invitational is nice but what are the other 3 tournaments at Bay Hill going to be called? I'll buy it when it's 20-30$


                                Sent from my iPhone using Tapatalk
                                S.O.S Crew
                                "Strategy over Skillz"

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