Rory McIlroy PGA Tour "Slow" Tempo Problems? Look Here

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  • TCrouch
    MVP
    • Jul 2002
    • 4819

    #1

    Rory McIlroy PGA Tour "Slow" Tempo Problems? Look Here

    I had a huge problem in early access with hitting everything slow tempo. I asked some friends how they were hitting perfect/fast, and the response was basically "don't know what to tell you". It took me about 5 or 6 rounds to finally figure out what was causing it, so if you're having the slow tempo problem, focus on this:

    It's not how fast you move the stick forward. It's how long you end up "holding it" at the TOP of the stick. If you hold it for even a fraction of a second, it drops tempo by multiple percentage points. It's got to be a flick forward and release as fast as you can to get perfect/fast tempo.

    It was completely unintuitive to me, because I hold my follow through in golf, so I was holding it in the game. But if you flick the stick forward on full power swings and focus on releasing it as quickly as you can, never holding it at the top, your tempo will increase and you'll stop under-hitting everything.

    Hoping it helps somebody not be as frustrated as I was, as it made zero sense to me--I'd swing what I felt was the same every time, and get wildly different outcomes.
  • TheNinjaGuyDon
    Rookie
    • Jul 2015
    • 80

    #2
    Re: Rory McIlroy "Slow" Tempo Problems? Look Here

    This is actually really helpful. I played 10 hours of Early Access but bought it on PS4 last night and was toying around trying to figure it out. You are correct, I noticed you don't want to hold it once you hit up, just a quick flick up does the trick. Definitely goes against how I've been playing The Golf Club for the past year. Good tip, thanks for posting, it reinforces what I was suspecting was the trick.

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    • OnlookerDelay
      MVP
      • Oct 2003
      • 3442

      #3
      Re: Rory McIlroy "Slow" Tempo Problems? Look Here

      Thanks Terry, that will save a lot of folks a lot of grief. I finally came to grips with that late in my 10 hour EA period. It forced me to execute a tempo that felt totally foreign to my golf senses, but this is what we've got... at least for now.
      Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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      • OnlookerDelay
        MVP
        • Oct 2003
        • 3442

        #4
        Re: Rory McIlroy "Slow" Tempo Problems? Look Here

        Originally posted by TheNinjaGuyDon
        This is actually really helpful. I played 10 hours of Early Access but bought it on PS4 last night and was toying around trying to figure it out. You are correct, I noticed you don't want to hold it once you hit up, just a quick flick up does the trick. Definitely goes against how I've been playing The Golf Club for the past year. Good tip, thanks for posting, it reinforces what I was suspecting was the trick.
        Have you tried playing The Golf Club after adopting your swing for RMPGAT? I have and the results were embarrassing.
        Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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        • DivotMaker
          MVP
          • Jul 2002
          • 2703

          #5
          Re: Rory McIlroy "Slow" Tempo Problems? Look Here

          Originally posted by OnlookerDelay
          Have you tried playing The Golf Club after adopting your swing for RMPGAT? I have and the results were embarrassing.
          Since there is virtually NO tempo element in TGC, I agree.....
          PC / Xbox One X

          Xbox One Elite Controller

          The Golf Club 2

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          • Steve_OS
            Editor-in-Chief
            • Jul 2002
            • 33636

            #6
            Re: Rory McIlroy "Slow" Tempo Problems? Look Here

            Good stuff TC! [emoji106]🏻
            Steve Noah
            Editor-in-Chief
            http://www.operationsports.com
            Follow me on Twitter

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            • OnlookerDelay
              MVP
              • Oct 2003
              • 3442

              #7
              Re: Rory McIlroy "Slow" Tempo Problems? Look Here

              Originally posted by DivotMaker
              Since there is virtually NO tempo element in TGC, I agree.....
              I should have clarified that more of my adjustment problem is the putting modulation when going from one to the other. I don't know that I'd call what happens with TGC's putting stroke tempo related, but I do feel a stronger sense of proportionality with it compared to what I feel in RMPGAT. I also feel like I can swing the club slower in TGC and get a 100% result, although the overall act isn't looking for tempo.

              I know you and I agree on the part about the insta-break of the ball off the putterface in TGC's putting, but that's really outside of the putt strength modulation to which I'm alluding here. At least RMPGAT's putts come off the putterface and start breaking when they should start breaking, so it's got a leg up there.
              Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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              • TCrouch
                MVP
                • Jul 2002
                • 4819

                #8
                Re: Rory McIlroy "Slow" Tempo Problems? Look Here

                Sort of related to that--when putting, I have to reverse the "flick" mentality. I am slow and methodical about putting, hitting it so slowly that it made no sense, but it got rid of the insta-break putts immediately.

                Their entire swing mechanic is goofy as hell, but on full power it's a flick and release, short game a slower flick and release, and putting it's a slow-and-hold and it eliminated all of my problems, personally.

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                • OnlookerDelay
                  MVP
                  • Oct 2003
                  • 3442

                  #9
                  Re: Rory McIlroy "Slow" Tempo Problems? Look Here

                  Originally posted by TCrouch
                  Sort of related to that--when putting, I have to reverse the "flick" mentality. I am slow and methodical about putting, hitting it so slowly that it made no sense, but it got rid of the insta-break putts immediately.

                  Their entire swing mechanic is goofy as hell, but on full power it's a flick and release, short game a slower flick and release, and putting it's a slow-and-hold and it eliminated all of my problems, personally.
                  It sounds like you're getting closer to making a science out of RMPGAT than anyone at this point. I might have about 20 minutes left in my trial, but I won't be back to my XB1 until Saturday night. I'll see if I can't get in a few holes before the clock expires using your approach... thanks!

                  BTW, I believe you said you'd be getting the PS4 version in a post at DSP. Do you see much of a difference in the graphics resolution/appearance between the XB1 and PS4 versions?
                  Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

                  Comment

                  • Klocker
                    MVP
                    • Jul 2003
                    • 3239

                    #10
                    Re: Rory McIlroy "Slow" Tempo Problems? Look Here

                    Originally posted by TCrouch
                    Sort of related to that--when putting, I have to reverse the "flick" mentality. I am slow and methodical about putting, hitting it so slowly that it made no sense, but it got rid of the insta-break putts immediately.

                    Their entire swing mechanic is goofy as hell, but on full power it's a flick and release, short game a slower flick and release, and putting it's a slow-and-hold and it eliminated all of my problems, personally.
                    Yes, in reality it is how I approach my swing on the course. Maybe not full flick on full swing but think, backswing-coil-uncoil... short game- measured backswing -easy full follow through... putting -smooth and pendulum like.

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                    • TCrouch
                      MVP
                      • Jul 2002
                      • 4819

                      #11
                      Re: Rory McIlroy "Slow" Tempo Problems? Look Here

                      Originally posted by OnlookerDelay
                      It sounds like you're getting closer to making a science out of RMPGAT than anyone at this point. I might have about 20 minutes left in my trial, but I won't be back to my XB1 until Saturday night. I'll see if I can't get in a few holes before the clock expires using your approach... thanks!

                      BTW, I believe you said you'd be getting the PS4 version in a post at DSP. Do you see much of a difference in the graphics resolution/appearance between the XB1 and PS4 versions?
                      Yeah, I picked it up for PS4. It didn't finish installing, so it would only play that opening 18 on default difficulty. No point in shooting when you have a blue arc telling you exactly where it will land, no tempo penalties/bonuses, etc.

                      Now, I'm generally pretty good at this, as I test them both on side by side TVs, but don't take my word as gospel--I'd venture a guess that it's 1080p PS4, 900p XB1.

                      There is still some aliasing and weird artifacting going on in the grass when it blows on PS4, but it's not as pronounced as XB1. It's slightly less pixelated, and when I plug it into my PC monitor's HDMI input, it looked normal on PS4, and lower res on XB1.

                      So take it for what it's worth. I doubt anybody playing on XB1 will ever notice (nor care), but there's a marginal difference there. I didn't see frame rate hiccups or things that prevented it from running well on XB1, and I didn't play enough to see if the pop in occurred on PS4. So I guess that's a long-winded way of saying "no idea yet", sorry.
                      Last edited by TCrouch; 07-14-2015, 04:50 PM.

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                      • OnlookerDelay
                        MVP
                        • Oct 2003
                        • 3442

                        #12
                        Re: Rory McIlroy "Slow" Tempo Problems? Look Here

                        Originally posted by TCrouch
                        Now, I'm generally pretty good at this, as I test them both on side by side TVs, but don't take my word as gospel--I'd venture a guess that it's 1080p PS4, 900p XB1.
                        That would have been my guess, but there are times when I thought the XB1 version looked 720p'ish, but I think it's the way they use certain grass textures. I don't see the jaggy, stair-stepped shaft on the XB1 version that looked like 720p though, unless there's some heavier than usual anti-aliasing going on here.

                        So take it for what it's worth. I doubt anybody playing on XB1 will ever notice (nor care), but there's a marginal difference there. I didn't see frame rate hiccups or things that prevented it from running well on XB1, and I didn't play enough to see if the pop in occurred on PS4. So I guess that's a long-winded way of saying "no idea yet", sorry.
                        I'm sure you'll discover other things that will give you a better handle on it as you play more. I was curious to see if the PS4 version hiccuped as frequently as the XB1 version. The real test will be whether you feel any difference in nailing your tempos, over time, due to possibly higher frame rates on the PS4.
                        Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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                        • catcherforbaseball
                          Rookie
                          • Aug 2009
                          • 85

                          #13
                          Re: Rory McIlroy PGA Tour "Slow" Tempo Problems? Look Here

                          Wow. Great call on this! I wonder if they will change this in an update.

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                          • brandon27
                            MVP
                            • Aug 2008
                            • 1978

                            #14
                            Re: Rory McIlroy PGA Tour "Slow" Tempo Problems? Look Here

                            Originally posted by catcherforbaseball
                            Wow. Great call on this! I wonder if they will change this in an update.
                            I don't understand what you want them to change, update, or fix? They probably designed it this way on purpose so it's a challenge to work with, and figure out, so you can't hit the perfect shot every time. I mean, there's got to be some give and take in the swing system so it varies the performance of the shot. Just like in real golf, we all miss shots.

                            Personally, I like it this way. You've either got to be perfect with the timing/tempo, or your shot is going to suffer to some degree. Why does that have to be patched? It's not "broken". It's different from other golf games, but what do we want as gamers? A challenge, or a simple pull back, push up without worrying about anything else and you'll hit a 100% shot each time? Eventually, now that we know the intricacies of the system, we will likely get to that point, but it shouldn't be so easy. Personally, I have no issue with it.

                            Nor do I have an issue with each swing type being a bit different. Lets face it, when we're out on the real course, our swings are different from the tee, on approach, and while putting on the green. They go from more speed/power driven on tees, to a bit slower, and more controlled from the fairways on approach for accuracy, to smooth and slow on greens for the putting stroke.

                            I'm confused as to what needs to be changed, fixed and/or updated here. Each swing type requires a different approach on the controller, which makes sense to me from a golf standpoint.

                            Now if you aren't saying you want it changed, and I'm misunderstanding you, and you think EA might just change it for the sake of making it "easier" to work with, then... I really hope they don't.
                            Miami Dolphins - Detroit Red Wings - Toronto Blue Jays - Michigan Wolverines - CANADA

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                            • TCrouch
                              MVP
                              • Jul 2002
                              • 4819

                              #15
                              Re: Rory McIlroy PGA Tour "Slow" Tempo Problems? Look Here

                              Personally, I think the tempo should be the ratio of backswing to follow through. If I get a 3 to 1 or 4 to 1 ratio, it should be on tempo. My stick speed itself shouldn't be the deciding factor (and certainly holding my follow through shouldn't affect a ball that should realistically already be in flight).

                              Ideally, it would be a swing mechanic that learns my stick speed and adjust club head speed automatically. My club distances would be dictated by that stick speed, but tempo shouldn't be how quickly you flick and release the stick. That's the only complaint I have with their current system.

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