Rory is a phenomenal game for H2H play, even w/ its limits. Yes, it's absolutely crippled compared to what it could have been w/ a whole slew more courses and a few players as DLC, and they clearly left it in some ways very unfinished. It was as if they ran out of funds and decided to just plain stop there and not look back. And some things required very minimal tweaking to really get right. Career mode I enjoyed mainly to built my character attributes, but our H2H play is where the game shines if you're a skilled real world golfer. Me and my playing partner have been near scratch players at times in our golfing lives, and one was a successful college player. Subtle control is there for a video simulation, and with swing diff at Hard it can be tenuous and as tenuous as RLG is when set up properly for your skill level. We have settled on Swing Diff at Hard, Advanced mechanics, and we use the putt line but have rules of how it's used. We do not allow the player to move the cursor any closer to the player than its actual putt length. Spin is left off so one does not have to do the impossible diagonal swing to work the ball it was just to hard to do consistently enough. Our scores are ultra-close to what the best of the PGA tour does with this setup which is what we are after. When we changed how the putt line is used this was the game changer that made for realistic scores. I used a method to line up putts that was virtually automatic--not so now. You can have real hot putting rounds, and real cold putting rounds depending in part of course upon the course you're at.
When that article made this comment, "Arcade-Style Mini Games Are a Must" that was the end of it for me. I want a player's game only--the goofy arcade stuff is for I can't imagine who, presumably someone who goes to play miniature golf.
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