New PGR3 Update!

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #1

    New PGR3 Update!

    Bizarre Creations Studio Update 04


    Last week we released a single screenshot from PGR3 which seemed to cause quite a stir all over the Internet...

    Initially, people claimed it was just a photograph! I think people have pretty much come to the correct conclusion now though - this is what people can genuinely expect from the next generation of video games. Bizarre Creations are proud to be one of the developers leading the charge toward High Definition, and we're very pleased with the results so far.

    As a small gift to all of you who still refuse to believe that last week's image was a real screenshot, here we have the wire-frame version of the same scene, captured from the same dev kit that the original screenshot was taken. After reading the comments from all over the web (ranging from "That's awesome" to "That's a fake!"), we felt we had to release something which proved we're not messing with you.
    read on...




    This is how PGR3's artwork looks right now. On actual 360 hardware. Please bear in mind, however, that you're still looking at a work in progress video game, and that the final in-game effects and lighting aren't even in place yet.
    Last edited by Flawless; 06-28-2005, 03:00 PM.
    Go Noles!!! >>----->
  • dagger55
    No end in sight...
    • Jul 2004
    • 7907

    #2
    Re: New PGR3 Update!

    holy sh*t!

    Comment

    • ThatCanadianGuy
      d*v*'s * k*ll*r!
      • Jul 2002
      • 2111

      #3
      Re: New PGR3 Update!

      Already have this game pre-ordered.

      Here's some info on it from the new OXM

      - 80 cars, all able to go at least to 170 mph
      - 6 weeks to create one car, 40.000 polys for the interior alone
      - Car data acquired from real live vehicles as much as possible
      - Ability to grab your own screenshots from whatever angle you want
      - Race creator to edit your own track in the city you chose. Seems quite easy to use.
      - 5 cities (New York, Tokyo, and 3 to be unveiled later)
      - 3d spectators, all unique looking and reacting to the race
      - sound was recorded from every "noisy" point in the car, exhaust, engine, induction system...
      - Licensed soundtrack
      - No tuning
      - 12 players on Xbox Live
      - Damage modeling, with some impact on performance
      - Force Feedback wheel is planned for near launch time

      Comment

      • Flawless
        Bang-bang! Down-down!
        • Mar 2004
        • 16780

        #4
        Re: New PGR3 Update!

        Wow, that's some awesome features this game will be sporting. Thanks for the info.
        Go Noles!!! >>----->

        Comment

        • marshallfever
          MVP
          • Aug 2003
          • 2738

          #5
          Re: New PGR3 Update!

          Originally posted by ThatCanadianGuy
          Already have this game pre-ordered.

          Here's some info on it from the new OXM
          Are they any scans? I'm dying to see this article

          Comment

          • ThatCanadianGuy
            d*v*'s * k*ll*r!
            • Jul 2002
            • 2111

            #6
            Re: New PGR3 Update!

            Originally posted by marshallfever
            Are they any scans? I'm dying to see this article
            Haven't seen any yet. Just saw that info on Gaming Age.

            I'd be shocked if PGR3 doesn't have a few downloadable cars/cities. I'm hoping that somehow they include Toronto or Vancouver as one of them. The best news there is that a FF wheel will be ready for the launch window. Hopefully it's a good one.

            Comment

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