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Submit Your Forza Motorsport 2 Interview Questions Now!
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Submit Your Forza Motorsport 2 Interview Questions Now!
We have arranged an interview with the Producer of Forza Motorsport 2. If you have a question for the Producer, feel free to post it here. Once we get enough questions, I'll let you know.
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Re: Submit Your Forza Motorsport 2 Interview Questions Now!
1. Will there be a true cockpit view? If not, why not? What about a hood view, at least?
2. Will there be equipment failures? Engine failures? Clutch failures? Brake failures?
3. Will there be an ability to limit or eliminate setups for online racing so the game will be more about racing than tuning online?
4. How many players can race online at once?
5. Will changing track conditions be modeled better than in Forza? I remember one of the original PR points of Forza was changing track conditions, such as the "rubbering in" of the groove. That never happened, or if it did, it was modeled poorly. Will it improve for this game?
6. Will there be more real racetracks and less of the fantasy tracks, most of which sucked in Forza due to their lack of flow? Most of the fictitious tracks were very stop-start, very "Tilke-like" similar to the new tracks in F1 designed by Hermann Tilke.
Take care,
PKXbox Live: pk4425 -
Re: Submit Your Forza Motorsport 2 Interview Questions Now!
Originally posted by pk5001. Will there be a true cockpit view? If not, why not? What about a hood view, at least?
2. Will there be equipment failures? Engine failures? Clutch failures? Brake failures?
3. Will there be an ability to limit or eliminate setups for online racing so the game will be more about racing than tuning online?
4. How many players can race online at once?
5. Will changing track conditions be modeled better than in Forza? I remember one of the original PR points of Forza was changing track conditions, such as the "rubbering in" of the groove. That never happened, or if it did, it was modeled poorly. Will it improve for this game?
6. Will there be more real racetracks and less of the fantasy tracks, most of which sucked in Forza due to their lack of flow? Most of the fictitious tracks were very stop-start, very "Tilke-like" similar to the new tracks in F1 designed by Hermann Tilke.
Take care,
PK"Basketball may have been born in Massachusetts, but it grew up in Indiana." - James NaismithComment
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Re: Submit Your Forza Motorsport 2 Interview Questions Now!
Originally posted by pk500Forensic:
We need to race in TOCA 3 on XBL more often. The one night you joined us was really fun.
Take care,
PK"Basketball may have been born in Massachusetts, but it grew up in Indiana." - James NaismithComment
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Re: Submit Your Forza Motorsport 2 Interview Questions Now!
Just a few questions.
Are there going to be any new features that we have never seen in a racing game that we should be looking forward to?
What in Forza 2 are you most looking forward to and why? And is the game on schedule to come out this holiday season?Comment
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Re: Submit Your Forza Motorsport 2 Interview Questions Now!
Will there be 1 on 1 drag racing, or will it be the same as in the original Forza? If the drag racing is the same as the original, will the cars at least all be on the same starting line? Will we be able to import our own images onto the paint jobs, and how many layers will we be able to apply to each side? Will there be any additional tracks added to this game, and are any tracks not returning?
Thanks.Comment
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