"Both highway battles and mountainside drift competitions are here, represented equally (though the latter is definitely the focus here), and a level of respect and attention to detail in carrying over the street racing scene that's never been seen before. It's a racing game for the hardcore, and, unfortunately, is a little too hardcore for its own good at times.
FatF does a wonderful job of allowing you to jump into either a Japanese Domestic Market tuner car or an American muscle car and just rip it up however you please on the neon-bathed highways of Tokyo Bay, the Wangan. There are even limited highway battles initiated by riding up behind someone and flashing your high beams at 'em before taking off. The meat of the game, though, is in hotspots set up for destination battles (where the first to the finish wins) and high speed races (whoever goes fastest before the finish wins) around the Bay, or drift (style) and grip (speed) races in the mountains.
It's almost as if the development team got a little too immersed in the scene, tailoring the game to be something that the guys who actually race would enjoy rather than trying to hook newcomers or those of us too broke or out of touch to get into the real-life scene. It's a little weird to have to hit up Wikipedia just to figure out what the hell you're doing wrong, and I still don't know exactly how to properly upgrade a lot of these machines.
If you can actually figure out how to tweak your car, there's no shortage of fun to be had; track-based courses on the Wangan are fun for a while, but often the same courses are recycled a bit too often, and the drive-up battles are nothing like TXR's more stretched-out races. No, the bulk of your enjoyment here is going to be right where the game has always been focused: on the drift battles. With no less than seven different ways to induce a drift, and a more relaxed focus on chaining things together rather than forcing perfect drifts on every corner, there's plenty of room to learn the ins and outs of how different cars handle.
Most racing games I know I like or not, but here I feel like I'm reviewing a sports sim; there's a very real sense that I either don't get it, or I'm just not into racing enough to understand some of the more nuanced bits of the game. That doesn't mean that I didn't have fun, though, and I'm more than willing to submit that is a fantastic rental. But unless you are into the drift racing scene or you're a gearhead yourself, it may be best to see how much you're willing to research just to properly upgrade things or get into the game."
Here's the ratings:
Graphics: 8
Sound: 8.5
Control: 9.5
Gameplay: 7.5
Overall: 7
From what I've played so far I think it's better than a 7 more in the 7.5-8.5 range.
Comment