Team Engineer Plugin for rFactor something people may be interested in?

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  • ramenite
    Rookie
    • Jul 2004
    • 320

    #1

    Team Engineer Plugin for rFactor something people may be interested in?

    After reading "The High Groove" it got me thinking about a new plugin for rFactor. So I had a good look at their plugin API.

    A "team engineer" plugin should be doable. rFactor already logs things like how far you are off the line, yaw rate, roll rate, tyre information, etc. I'm assuming this is more or less how the "AI learning" works. keeps adjusting speeds until it can run along this ideal center. Would be interesting if it could also make setup adjustments after it found the line to make it go even faster, but I don't think it does that.

    Off the top of my head, it would work like this. The TEP(Team Engineer Plugin) could log a few laps. If it detected some excess roll, it could suggest different spring settings, If the driver was just way off the line, it could just say you were too far off the line to make any suggestions on setup, and offer a couple opinions(excessive yaw in turn 2, you may want to take this turn slower).

    Note that possible in theory could equal really crappy in reality. Anyone have any thoughts on this? Is this something that you would think would be useful?
    Last edited by ramenite; 07-09-2008, 11:59 AM.
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  • TCrouch
    MVP
    • Jul 2002
    • 4819

    #2
    Re: Team Engineer Plugin for rFactor something people may be interested in?

    It would be a major step forward in simracing if it worked. I saw some other attempts at it, one that was an XLS file and some others that were question-and-answer forms on the internet, but an in-game plug in would be the optimal solution.

    With the amount of data that rFactor logs, I'm sure it would be possible. You'd just have to have a "severity" modifier to know whether to modify springs, shocks, tire psi, etc. You'd want the mod to make big changes for higher severity and fine adjust with tire pressures on lower severity, etc. That would be the toughest part to program. The plugin would have to have the ability to deal with variables like severity and driver line.

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