Race Pro - You got it yet?

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  • lnin0
    MVP
    • Aug 2003
    • 1507

    #31
    Re: Race Pro - You got it yet?

    Jumped online and spent most of my night there with some friends so here are some of the basics.

    Lobby is practice laps so you can just run and mess with yours setup. You can also use the Race Monitor feature while paused and change to watch the other drivers warm up. Setups do not carry over from practice to qual to race so you need to redo changes or load a saved setup when you go to race.

    Host can select Pro mode when going in and nobody can run assists (although I am not sure if it blocks race line and corner markers). The only driving option you can pick from on Pro is manual or automatic. Race length is increments of 1....up to 75 or something like that I think. Not sure as I was not host.

    Host can then launch qualifying. Everyone runs a single lap from a hot start taking over from CPU. Everyone is running at same time but alone on track.

    Host launches race and cars line up based on qualifying. If you have AI they all start behind everyone else. AI only fills in for unfilled seats when turned on.

    When you pit you get a cross on your screen and can select one option - repair, change tires, refuel, tires and refuel. We ran short laps so didn't get into this a lot. No pit crew. Someone did have a lot of damage and they said it seemed to take forever in the pits.

    Does not seem to have any damage/tire/fuel indicators other than a generic looking wrench icon that appears after some set amount of damage. Could not find a way to check telemetry or even tire heat/wear during race. This is a bit of a downer - especially not being able to check tire wear/temp.

    Damage can be set to realistic but is not as well done as Forza 2. It does effect your car though. The cars handle much heavier and better feeling than Forza. Forza feels like feathers compared to this game and overall I think that the weight makes it easier to run side by side in Race Pro.

    Flags are in full effect. You will see notifications about yellows in whatever sector and then an icon if you are in that sector looking to pass. If you cut corners you will be given a warning. The second time you cut you will be given a drive through. Pit lane is autopilot but not until you cross the rev limiter. I believe someone also got a penalty for speeding into pits as well. Penalty messages are displayed on all drivers screen and it tells you who committed infraction.

    Another big down side is cars must be unlocked in single player career or you cannot run the race. They don't even give you ONE car. Host had Formula BMWs open but when we tried to run them everyone else could not because they were locked. That is a head scratching move.

    After race the room will stay together and host can setup a new track and change some options. However, the host cannot change car class without backing out and restarting room. Player also cannot swap cars - even within the same car class. Once you pick your car going into a room there is no way to change to a different model without leaving the room and coming back.

    Everyone has option to save replay at end of the race just like offline. Online replays can be viewed later from the main menu of the game. You can flip between any car and there is a TV camera along with another half dozen standard race view cameras so those with the skills to edit league races will be able to.
    Last edited by lnin0; 02-19-2009, 02:13 AM.

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    • jct32
      MVP
      • Jan 2006
      • 3437

      #32
      Re: Race Pro - You got it yet?

      Well, I'm going to have to buy this game, hands down. There is no way I can avoid it. I will probably pick it up this weekend and be joining you guys on it.
      To Dare Is To Do - Tottenham Hotspur

      Comment

      • Flamehead
        Banned
        • Dec 2002
        • 1501

        #33
        Re: Race Pro - You got it yet?

        WOW! THIS is the console sim I've been waiting for. I'm going to have to find out how to contact Simbin and thank them.

        I got about 2 hours in last night, just doing practice laps to get a feel for the model and physics, then did a single offline race with the coopers. I set it to professional (all aids off), 16 cars on the grid, AI set to "very hard", and auto-placed myself 10th on the start. Race was 6 laps at Laguna Seca.

        Took about 5 laps to get to 6th (and stay there consistently), then managed to snag 4th on the last turn of the last lap by braking way later than the two cars in front of me. Never touched them, just went deeper. Not sure if that's cheese or not. But oh boy, this was way funner than any race I ever did on Forza or GT.

        It did take me awhile to get used to the braking though. I was used to Forza where the brakes lock up if you sneeze, but here I actually have to apply the right amount of pressure. Love it.

        I have GTR2 but won't have a good PC rig for at least a year to play it on. This will definitely tide me over until then. I'll have to get familiar with the other tracks so I can race you guys online.

        Sim is where the fun is guys! (IMHO of course).

        Comment

        • Bahnzo
          Can't spell antetokounmpo
          • Jun 2003
          • 2809

          #34
          Re: Race Pro - You got it yet?

          Good link to a download that sheds some light on setting up cars in Simbin games. Not specifically for Race Pro, but after reading, it should work fine.



          And my own little one-sheet summary, suitable for printing and keeping next to you while you play...
          Attached Files
          Last edited by Bahnzo; 02-20-2009, 12:04 AM.
          Steam: Bahnzo

          Comment

          • Al Boyd
            Rookie
            • Feb 2006
            • 50

            #35
            Re: Race Pro - You got it yet?

            Thanks the setup guide sheet Bahnzo. Was going to ask for some tips after struggling with the GT Club cars tonight. Found almost all of the cars in the class had significant understeer. Now just need to figure a way to race on the Porto street circuit without wrecking my car. Kind of ironic, since I did relative well when I raced on street circuit in real like in my formula car.

            Cheers,

            Al.

            Comment

            • Hoos
              MVP
              • Mar 2003
              • 3998

              #36
              Re: Race Pro - You got it yet?

              Hmmm, at $40 I might have to get this one

              A little put off by the graphics comments though. How does the graphics compare to Forza 2?? Is there a really big difference on the negative side??
              XBL Gamertag: hoos4974

              PSN: hoos4974

              Comment

              • bluengold34_OS
                Content Creator
                • Nov 2004
                • 7346

                #37
                Re: Race Pro - You got it yet?

                Originally posted by hoosier4974
                Hmmm, at $40 I might have to get this one

                A little put off by the graphics comments though. How does the graphics compare to Forza 2?? Is there a really big difference on the negative side??
                Well, IMO, the car models are pretty nice, but the living world seems like a small step up from original xbox graphics( and that may be too much credit). The fun on the track, and the challenging AI, far outweigh the graphic deficiencies though.

                .02
                Twitch - bluengold34_os

                Comment

                • Hoos
                  MVP
                  • Mar 2003
                  • 3998

                  #38
                  Re: Race Pro - You got it yet?

                  Originally posted by bluengold34
                  Well, IMO, the car models are pretty nice, but the living world seems like a small step up from original xbox graphics( and that may be too much credit). The fun on the track, and the challenging AI, far outweigh the graphic deficiencies though.

                  .02
                  I can live with that as long as it does a good job on the track
                  XBL Gamertag: hoos4974

                  PSN: hoos4974

                  Comment

                  • lnin0
                    MVP
                    • Aug 2003
                    • 1507

                    #39
                    Re: Race Pro - You got it yet?

                    Graphically I would place the game between Forza and Forza 2. It is not much of a looker but servicable. Same for the frame rate. Generally stable but can get a bit choppy - not to the point of a slide show but choppier than these graphics should warrent.

                    Had a lot of issues with freezing while trying to host an online session last night. Atari has acknowledge issues:
                    As a result of the high number of players trying to connect online to play Race Pro following the US release and with the European launch also this week, players might unfortunately experience issues such as:

                    - Disconnections
                    - Unrealistic timings
                    - Stability issues

                    Atari and Simbin are working hard to find solutions and will release a TitleUpdate as quickly as possible.
                    We apologize for this.

                    Thanks for playing RacePro

                    Atari & Simbin
                    I am going to be on tonight to try some more but with a private room instead of open. Hopefully that will run smoother.

                    Comment

                    • bluengold34_OS
                      Content Creator
                      • Nov 2004
                      • 7346

                      #40
                      Re: Race Pro - You got it yet?

                      Wow, I have not experienced any choppiness, lag or framerate issues at all.........Im serious, not one. This thing has run as smooth as "butta" since the minute I put it in.
                      Twitch - bluengold34_os

                      Comment

                      • Bahnzo
                        Can't spell antetokounmpo
                        • Jun 2003
                        • 2809

                        #41
                        Re: Race Pro - You got it yet?

                        Originally posted by lnin0
                        Had a lot of issues with freezing while trying to host an online session last night. Atari has acknowledge issues:

                        I am going to be on tonight to try some more but with a private room instead of open. Hopefully that will run smoother.
                        Last nite was still fun, but the drops were annoying. The game runs pretty smooth online, with the one exception being there are frame rate drops when people join the game. I'll be on tonight and up for some racing, what car class should I expect? Would like to have at least a base setup to race with.
                        Steam: Bahnzo

                        Comment

                        • Hellisan
                          Fan of real schools
                          • Jul 2002
                          • 1893

                          #42
                          Re: Race Pro - You got it yet?

                          Originally posted by Flamehead
                          Scouring the web for "professional" reviews on Race Pro shows that they're across the board. Some love it, some hate it. This is one title whose appeal seems to be based on the eye of the beholder, depending on what you're looking for.

                          I think this is why some reviewers "get it" and other don't. Meaning, Race Pro doesn't appear to be anything than what it says it is--a no frills, bottom-line simulation racer. A title whose fun comes from the realism (as much as a console title can deliver realism) of an authentic racing experience. It appears to be a title squarely aimed at the niche of gamers who have craved a simulation style racer on the 360, but haven't gotten one yet.

                          I get the impression that a lot of reviewers see just another "racer" out there, but because it lacks certain "features" that others have, it must not be a good title.

                          For example, GT and Forza are really nothing more that driving simulators when you think about it (GT even makes the distinction of calling itself that, rather than a racing sim--at least Poly's being honest). Yes, they may attempt to deliver decent physics on a racing track--but with only 7 other cars on the grid? How is that racing?

                          When I picture a road race, I picture 16 cars on the grid at least--along with the physics. Want to paint your car with all kinds of designs? Want to marvel at how a ba-jillion pixels accurately model reflections on its paint? Well, there are games for that already, and I'm glad that Race Pro isn't another one of them.

                          When a reviewer starts comparing a game to Project Gotham or Grid, they've lost me already. Those games are fine for what they set out to do, but Race Pro doesn't appear to set out to mimic those games--thankfully.

                          Just had to vent. The casual arcade gamer probably will get bored with this title and not like it, BUT THAT'S OK.

                          This one's waiting for me at home on my front door, so I can't wait to give it a spin tonight.

                          Looking forward to reading your review of the game after you've played it rather than before...

                          Comment

                          • lnin0
                            MVP
                            • Aug 2003
                            • 1507

                            #43
                            Re: Race Pro - You got it yet?

                            Since you have to unlock cars in single player it is probably best to stick with the default classes for now. The Mini, WTCC and the WTCC 87 cars are the only ones you can be sure everyone has. Out of those the WTCC probably offers the most verity.

                            I wouldn't call the frame rate smooth as butter. 30fps is fine with me but I do not think the game is locked at that as I have seem minor dips. I think a lot depends on the class, the number of racers and the view you use. When hot lapping from the in-car view I rarely notice a hiccup.

                            Online is solid and probably the best part of the game...except for when it freezes. Hopefully closing the room to the public will solve the issue until they get a patch.

                            One thing I do like is the way the cars feel heavy. The game might not have Forza 2's damage model but the weight of the cars keep major incidents low allowing you to run much closer. In Forza the slightest bump would send both cars out of control as if they weighed as much as a grocery cart. Race Pro has much heavier cars that can bump and rub without upsetting too much.
                            Last edited by lnin0; 02-20-2009, 06:42 PM.

                            Comment

                            • Hellisan
                              Fan of real schools
                              • Jul 2002
                              • 1893

                              #44
                              Re: Race Pro - You got it yet?

                              Originally posted by Flamehead
                              WOW! THIS is the console sim I've been waiting for. I'm going to have to find out how to contact Simbin and thank them.

                              I got about 2 hours in last night, just doing practice laps to get a feel for the model and physics, then did a single offline race with the coopers. I set it to professional (all aids off), 16 cars on the grid, AI set to "very hard", and auto-placed myself 10th on the start. Race was 6 laps at Laguna Seca.

                              Took about 5 laps to get to 6th (and stay there consistently), then managed to snag 4th on the last turn of the last lap by braking way later than the two cars in front of me. Never touched them, just went deeper. Not sure if that's cheese or not. But oh boy, this was way funner than any race I ever did on Forza or GT.

                              It did take me awhile to get used to the braking though. I was used to Forza where the brakes lock up if you sneeze, but here I actually have to apply the right amount of pressure. Love it.

                              I have GTR2 but won't have a good PC rig for at least a year to play it on. This will definitely tide me over until then. I'll have to get familiar with the other tracks so I can race you guys online.

                              Sim is where the fun is guys! (IMHO of course).
                              Nice review. i will have to pick this up!

                              Comment

                              • Al Boyd
                                Rookie
                                • Feb 2006
                                • 50

                                #45
                                Re: Race Pro - You got it yet?

                                Hey gang,

                                Was wondering why my fastest laps don't show for each track in the various classes. Any ideas?

                                Cheers,

                                Al.

                                Comment

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