Racing game designers. Now's the time to go for the gusto

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  • totalownership
    Banned
    • Jul 2004
    • 3838

    #1

    Racing game designers. Now's the time to go for the gusto

    I think now is the perfect time to play hardball with the auto makers and tell them you want realistic damage in the games. We all know that many games that have hit the market are gimped out the box because some automakers didn't want their cars to suffer realistic damage in videogames but with the economy the way it is and the state that some of these automakers are in I don't think they have as much pull as before. Time for the developers to force that hand.
  • Artman22
    MVP
    • Jul 2006
    • 4985

    #2
    Re: Racing game designers. Now's the time to go for the gusto

    You're actually right and this does make sense. This is one of the reasons I'll take forza over grandturismo anyday.
    NBA2K is the standard of sports games period.

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    • kneebon5
      MVP
      • Dec 2005
      • 1772

      #3
      Re: Racing game designers. Now's the time to go for the gusto

      im pretty sure that is not how it works.
      Watch my races here

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      • Aggies7
        All Star
        • Jan 2005
        • 9495

        #4
        Re: Racing game designers. Now's the time to go for the gusto

        I just want to see realistic damage in a Nascar game.
        Texas A&M Aggies
        Denver Broncos

        Colorado Avalanche
        Colorado Rockies

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        • totalownership
          Banned
          • Jul 2004
          • 3838

          #5
          Re: Racing game designers. Now's the time to go for the gusto

          Originally posted by kneebon5
          im pretty sure that is not how it works.
          What part?

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          • kneebon5
            MVP
            • Dec 2005
            • 1772

            #6
            Re: Racing game designers. Now's the time to go for the gusto

            Originally posted by totalownership
            What part?
            companies holding back the developers on damage. I worked on the inside for a racing game, and damage was only held back by the amount they could do with the game engine, and the time they wanted to put on it.
            Watch my races here

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            • totalownership
              Banned
              • Jul 2004
              • 3838

              #7
              Re: Racing game designers. Now's the time to go for the gusto

              Originally posted by kneebon5
              companies holding back the developers on damage. I worked on the inside for a racing game, and damage was only held back by the amount they could do with the game engine, and the time they wanted to put on it.
              Not in the case of Forza 2. Word has it they had a tech demo where the damage was insane. Far more intense and realistic than what they had to water it down to. But some auto companies balked at the idea of their cars being portrayed taking such damage so they had to dumb down the damage. When I hear things like that I really get ticked off. I hate technology and ideas being stiffiled by BS politics.

              Infact that is pretty much common place with racing games. For quite some time this has been going on.
              Last edited by totalownership; 04-15-2009, 03:49 PM.

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              • Flawless
                Bang-bang! Down-down!
                • Mar 2004
                • 16780

                #8
                Re: Racing game designers. Now's the time to go for the gusto

                Forza 2: Dan Greenawalt XCN interview

                XCN: Is it possible for a car to overturn during a race?

                Dan Greenawalt: There is a myth in the industry that you can't do damage with licensed production cars. MGS as been damaging licensed production cars for about a decade - Midtown Madness, PGR and the original Forza Motorsport all featured damage to production vehicles. It's not easy to do, but its definitely possible - even with Ferrari, Porsche and Lamborghini. It's about working with the manufacturers to build a strong partnership. I spend a lot of time talking with our manufacturers to help them understand my vision of the game and my passion for their brand. It's actually easier for us because we're a simulator. Of course there are limitations. If we just featured race cars or a really small number of manufacturers, we would be able to completely simulate damage down to the last detail. However, most of the manufacturers are made very uncomfortable by damage that would injure the driver. Therefore, we can't roll the car over, start the car on fire or ball the car up completely.
                Go Noles!!! >>----->

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                • totalownership
                  Banned
                  • Jul 2004
                  • 3838

                  #9
                  Re: Racing game designers. Now's the time to go for the gusto

                  Good find flawless

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