Sega Rally Revo Demo question

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  • Sausage
    MVP
    • Feb 2003
    • 3905

    #1

    Sega Rally Revo Demo question

    Hey guys I have playing the demo extensively and cannot for the life of me finish any higher than last place. Did you all find the A.I. in the demo being much faster than you and rarely braking or slowing down on turns?

    Does the retail edition have a more balanced A.I.?

    Its just that I actually like the way it plays, but not sure if I will ever unlock other cars or tracks if cannot even make it in the top 3 in demo, lol.
  • JMD
    MVP
    • Feb 2008
    • 4456

    #2
    Re: Sega Rally Revo Demo question

    I just picked this game up used for $9.00 at blockbuster. It's a hard game even on the easy levels. I've had to do races several times to be able to win. You definitely have to know the tracks and which line to take. Like any racing game the more I play the better I get. It's a fun game for what it is, online is a real blast if you can find people still playing.

    Comment

    • Sausage
      MVP
      • Feb 2003
      • 3905

      #3
      Re: Sega Rally Revo Demo question

      Nice price on that, I just picked up the PS3 version for 16.00 yesterday. Will get into it later tonight. I will post my impressions later.

      Comment

      • Sausage
        MVP
        • Feb 2003
        • 3905

        #4
        Re: Sega Rally Revo Demo question

        As expected this game is tough. I began the championship mode today and on the first set of races I finished 20 out of 30 points. Moved onto the second set of races only 7 of 28 points.

        I am new to racing games so having trouble turning hairpins and sharp turns, I am always running into the walls or fences. The A.I. barely slows down to turn and it just angers me. I try following there lines, but it hasn't worked to well yet.

        I will play it a bunch over the next few days and hopefully get better. Though it may be like Motorstorm Pacific Rift, once I got to rank 4 I can no longer beat the A.I., but still trying.

        Comment

        • Kruza
          Mainstream Outlaw
          • Jul 2002
          • 6285

          #5
          Re: Sega Rally Revo Demo question

          Originally posted by Sausage
          As expected this game is tough. I began the championship mode today and on the first set of races I finished 20 out of 30 points. Moved onto the second set of races only 7 of 28 points.

          I am new to racing games so having trouble turning hairpins and sharp turns, I am always running into the walls or fences. The A.I. barely slows down to turn and it just angers me. I try following there lines, but it hasn't worked to well yet.

          I will play it a bunch over the next few days and hopefully get better. Though it may be like Motorstorm Pacific Rift, once I got to rank 4 I can no longer beat the A.I., but still trying.

          I haven't played this particular game but have experience playing series (old school Sega Rally 1 & 2 fan here). From your post it seems to me as if you're going too fast into the bend/corner if you car is slamming into the outside wall or fence. Along with taking the appropriate line through the bend/corner, you have to find a proper braking/deceleration point going into the bend and also find the ideal speed to carry through it. Finding out these things will take some practice, repetitions, and in-depth track knowledge.

          To start things off, what surface are you racing on in the stages? Dirt, gravel, snow & ice, tarmac/asphalt, or a certain mix of these elements? Are you using manual or automatic transmission?

          Kruza

          Comment

          • Sausage
            MVP
            • Feb 2003
            • 3905

            #6
            Re: Sega Rally Revo Demo question

            Originally posted by Kruza
            I haven't played this particular game but have experience playing series (old school Sega Rally 1 & 2 fan here). From your post it seems to me as if you're going too fast into the bend/corner if you car is slamming into the outside wall or fence. Along with taking the appropriate line through the bend/corner, you have to find a proper braking/deceleration point going into the bend and also find the ideal speed to carry through it. Finding out these things will take some practice, repetitions, and in-depth track knowledge.

            To start things off, what surface are you racing on in the stages? Dirt, gravel, snow & ice, tarmac/asphalt, or a certain mix of these elements? Are you using manual or automatic transmission?

            Kruza
            The surfaces vary in each stage with a mixture of road, tarmac, gravel, and later ice/snow. I am using an automatic transmission at the moment. I have been practicing slowing down on corners, but it stinks because the A.I. just speeds right through them and I can never catch up. I have also been practicing when to use regular brakes and the handbrake, and when to combine.

            At the moment I stinking up the joint.

            Comment

            • Kruza
              Mainstream Outlaw
              • Jul 2002
              • 6285

              #7
              Re: Sega Rally Revo Demo question

              First thing of note is that you have to identify the ideal line to take through every bend. Learn the "out-in-out" technique, which is getting your car on the outside before the approach, get it inside during mid-corner, then back outside on the exit. For example, whenever negotiating a right bend, you have your car positioned on the left side of the road before the turn-in point, gradually move to the right side of the road while crossing the apex (central point of a corner), then gradually move back to the left side of the road on the exit.

              Once you're able to consistently take that line, find the ideal speed to carry through the corner at the apex, then power out of the exit. If you're slamming into the wall before getting to the apex of a corner, then you have to brake/decelerate earlier and move at a slower speed before getting to the turn-in point of the corner. If you're slamming into the wall just past the apex of a corner, then you're powering out too soon. In this case you'll need to maintain cornering speed and wait a little longer before hammering on the throttle.

              Some surfaces have more grip than others. Tarmac obviously has the most grip while ice/snow has the least. The lesser the surface grip, the more eager your car will get sideways, and the more you'll have to learn to countersteer and make constant subtle steering corrections in order to regain control of it.

              For another example, let's say you're racing on gravel just passing the apex of a right bend and making it to the exit. Since your car is drifting sideways on the gravel through this corner as a result of turning right on the steering wheel, you'll now have to steer the car left while applying power on the throttle in order to make the proper countersteer and straighten it out so to stop it from drifting further toward the outside (left in this case) and hitting the wall. Taking the same corner on ice & snow or dirt, countersteering would be more prevalent than on gravel.

              While using automatic transmission, coasting to deceleration (i.e. letting off the throttle completely) won't be as effective for you as using manual transmission since your car cannot take full advantage of engine/compression braking by downshifting an extra gear. So while using AT you'll have to learn braking points for more corners in a stage than you would using MT in order to reduce speed quicker.

              I'll post some things about the handbrake later.

              Kruza
              Last edited by Kruza; 05-18-2009, 10:02 AM.

              Comment

              • Sausage
                MVP
                • Feb 2003
                • 3905

                #8
                Re: Sega Rally Revo Demo question

                Wow, that information is helpful. Right now with the cars physics I have to really learn how to countersteer. I have been trying to run the lines the A.I. are using but I lose them, because they don't have issues with any corners except hairpin turns. Try the demo if you get a chance and tell me what you get from it.

                For me this game is slam your controller tough and I am only on the novice races. I had to actually just stop playing yesterday. Yet, I want to do better and keep going back.

                Again, I am new to this genre of game. I have learned that I prefer a game that leans more towards less sim, but has realism if that makes sense.

                Comment

                • Kruza
                  Mainstream Outlaw
                  • Jul 2002
                  • 6285

                  #9
                  Re: Sega Rally Revo Demo question

                  Be careful whenever following CPU-controlled cars because they may not be taking the fastest lines through corners.

                  As for the handbrake, the proper use if it will allow you to swing the rear end of the car around quicker so you can increase its turning circle and thus take hairpins faster. While the results of using the handbrake perfectly at a hairpin turn can be very rewarding, the timing of using it properly can be difficult, however. The key is to not to apply the handbrake too early and/or for too long while negotiating a hairpin. If you apply the handbrake too early, the nose of your car will tuck in too far inside while approaching the apex, and you'll subsequently nudge or slam the inside wall as you try to countersteer and power out of the exit. If you happen to apply the handbrake too long, you'll end up slowing the car down far too much which will screw up your lap time and possibly your race position. And if you apply the handbrake for too early and for too long, your car may do the unthinkable and come to a complete stop at the apex of the hairpin.

                  Kruza

                  Comment

                  • Sausage
                    MVP
                    • Feb 2003
                    • 3905

                    #10
                    Re: Sega Rally Revo Demo question

                    Using the handbrake I have spun my self 180, come to a complete stop, and on a couple of occasions I think I used it right.

                    I have improved slightly by decelarating (sp.) before hitting the corners and I am staying on the road better, but I am still way behind the other drivers. My lap times have improved, but when I actually get a whiff of the other drivers I go crazy trying to pass them. Then I end up in last place again, this game can really humble your gaming skills.

                    Does the information your giving me work with all racing games?

                    Comment

                    • Kruza
                      Mainstream Outlaw
                      • Jul 2002
                      • 6285

                      #11
                      Re: Sega Rally Revo Demo question

                      Keep at it, man. Once you improve your driving skills in the game and get very familiar with all the tracks, you'll be passing up those CPU cars in no time.

                      And yeah, what I posted above should be universal for any racing video game with a fairly accurate physics/handling model.

                      But also take note that I only went over a typical sweeping medium-speed corner in my examples so to keep things as simple as I can with my explanation. I didn't cover how to negotiate other various types of turns like esses (S-turns), chicanes, high-speed kinks, double-apex corners, banked corners, off-camber corners, or decreasing radius & increasing radius corners.

                      Kruza
                      Last edited by Kruza; 05-19-2009, 06:11 PM.

                      Comment

                      • Sausage
                        MVP
                        • Feb 2003
                        • 3905

                        #12
                        Re: Sega Rally Revo Demo question

                        Kruza,

                        Thanks for the tips. If I can ever beat the AI and not break my controller, I will get more information about the various other twists and turns.

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