F1 2010 Impressions (PS3, 360, PC)

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  • Kully
    MVP
    • Jul 2007
    • 3178

    #361
    Re: F1 2010 Impressions (PS3, 360, PC)

    Have 2 careers going on at the moment (I just copy and paste the savegame whenever I want to play a different career). In both careers I'm doing a normal 7 year stint, just starting season 2 with Sauber in my first. The car feels different, and I like the soothing sound of the engine; the Lotus I was driving before sounded like a dog yelping every time I maxed my revs.

    My Lotus drive was decent, was able to get a few points, but was still unable to move Lotus from near the bottom. Sauber offered me a contract to be their #2 and I accepted. Like the car at the moment, constantly qualifying in the top 12.

    My second career I wanted to follow Alonso's path in F1 so I cheated. I used the same Lotus at the beginning but earned enough rep points to get into a Renault for the second season (you need 29 rep points for Renault to offer a contract, so I edited the database to get more reputation points faster). Planning on sticking with Renault until my fifth year, which then I hop over to McLaren.

    After playing countless laps of the game, I can honestly say I'm having fun with the game despite the issues I come across. Not having split times bothers me, constant punctures (I work around this by using flashbacks), and the AI not pitting in shorter races is annoying. I've coped so far and the game has grown on me.

    One nasty bug I get a lot is when racing around tight tracks like Monte Carlo and Singapore. Sometimes there's an invisible wall that blocks you: Monaco has one at Massenet, where you car sinks into the ground and them shoots up at high speed flinging you into the air.

    Love some of these F1 tracks too. Love racing around Montreal, Monza, Singapore, Korea, and Sao Paulo
    Last edited by Kully; 10-06-2010, 11:52 AM.

    Comment

    • Sundown2600
      Brake less...Go Faster!
      • Jul 2009
      • 1362

      #362
      Re: F1 2010 Impressions (PS3, 360, PC)

      Last night I did a short race weekend in Melbourne as Robert Kubica. Expert difficulty with Pro AI. First practice was dry and fairly straight forward. I do like the way the game allows a difference to be noticed between the primes and options you can feel the difference in grip level and performance. In the future I would like to see the prime and options vary in performance based on the circuit, circuit conditions, temps etc. Basically what I'm saying is that I would love to see the primes give faster times in random situations, as this is sometimes the case in real life, especially in races.

      Second practice there was a 38 percent chance of rain. Halfway though the rain started to fall and I stayed out on options and was able to wheel off about 4 super fast laps in a steady rainfall. I decided to stay out indefinitely hoping grip level would change and it did eventually, albeit 3 laps too late. I have read that light to moderate rain does not affect cars on dry tires the truth is that it does, but it affects the cars way to late. Some 3-5 laps after the first sign of water. During this time you can go balls out on the limit and then suddenly the grip falls off the cliff when in reality you should notice a gradual loss of grip from the very start. It would be nice to see this patched, but it's certainly not a game killer.

      Qualy was no big deal. One session put my Renault in 6th place. No aids pro AI In cockpit.

      Race was 17 laps and wet throughout. All cars started on full wets (I assume). Got a good start was in 5th pos by the time I hit the apex of turn 2. Got a good run on Massa after carrying a little more speed out of turn 5 and out braked him in turn 6...wheels looking up and all. Passed Hamilton and Vetel within a few laps and then passed Webber after he spun out on the run in-between turns 8 and 9. Durning all of this cars are sliding and fishtailing like crazy and I am also. It was really fun. You could see the cars struggling for grip and it was fun to see the cars struggle like that. By this time I'm in 1st place braking early making sure to give light throttle until I had my car pointed in a straight line. Halfway thru I notice that the grip is increasing, this was confirmed by my engineer telling me to pit for inters if I wanted to. I also seemed to notice the rain got much lighter, but I would need to be in a similar situation to be sure. Anyway the grip has increased and I notice Hamilton is driving like a bat outta hell! Really showing skills in the wet. Long story short I held him at bay and he was never more than a second and a half behind towards the end. Inexplicably Hamilton and Vetel behind him dove into the pits on the very last lap and finished the race in the pitlane! Man wtf! I checked the results and they are all jacked up. Seems as if a lot of the leaders pitted and random drivers didn't. This was a wet race and there was no mandatory pitstop and it was only 17 laps. It seems to me that the AI doesn't take into account short race situations as it seemed the cars that pitted most likely stopped for inters when they didn't need to. The finish line is right there!

      This game all in all is so much fun to play but with weird stuff happening in the game as I just mentioned along with the bugs and lack of split times to cars in front and behind it's nothing more than an arcade racer. That is not what I paid 60 bucks for. I hope Codemasters makes this right. The really need to.

      Edit: Just found this post in the Codemasters forum concerning dry tires in wet conditions. Seems Codemasters did a good job with the simulation according to the user Lexandro. Pay attention to his 3 or 4 posts very informative.

      Last edited by Sundown2600; 10-06-2010, 05:09 PM.

      Comment

      • randombrother
        Banned
        • Oct 2009
        • 1275

        #363
        Re: F1 2010 Impressions (PS3, 360, PC)

        Nice to see somebody actually correct themselves. Good job man and I commend you. When I read your post the first thing came to my mind was "How does he know how the tires should perform". Everyone's an expert these days. People usually post and run. Especially when they're wrong you never hear from them then the next poor soul reads the post and thinks it's real information and spreads the same junk. But you did the right thing. Bravo man.

        I'm really digging this game though. Never NEVER in a million years would I have thought I would be it really is fun.

        Comment

        • Flamehead
          Banned
          • Dec 2002
          • 1501

          #364
          Re: F1 2010 Impressions (PS3, 360, PC)

          Hey guys, perhaps you can tell me if this is reasonable, or I just need more practice, lol.

          I’m not starting career until the patch comes out, so I’m learning the tracks in Time-Trial in the meantime. I finally feel like I’ve got a decent handle on Bahrain, so I decided to do a one-off “Grand Prix” weekend to get a feel for the actual racing.

          I choose Lotus, all assists off, manual, on Expert difficulty, 100% distance.

          I manage to qualify 17th. I start the race, and I get in about 10 or so laps before having to turn the console off to do other things.

          During that 10 laps, I managed to pick up one or two spots, but that’s about it. Out in front of me, it was obvious that many of the cars were putting lots of distance in front of me. So my question is this:

          Was the fact that I qualified 17th and never managed to do much better reasonable and typical? I’m gathering that Lotus and Virgin are among the slower of the cars and you don’t really get competitive unless you get in to the other cars like Ferrari. Or is that the AI “fuel bug” in action? Or do I just have to get better?

          Comment

          • gbx34
            Pro
            • Mar 2008
            • 598

            #365
            Re: F1 2010 Impressions (PS3, 360, PC)

            Uhh this is killing me and so stupid

            PS3
            G27/ Ive realized that you need to have the stupid shifter plugged in. Now this is the same case with the Fanatec wheel as well, But i don't have a shifter. So i thought i could use the CSP pedals with the G27 Wheel with shifter. But the stupid pedals don't work
            This sucks

            Comment

            • kingcrumb
              Rookie
              • Aug 2010
              • 33

              #366
              Re: F1 2010 Impressions (PS3, 360, PC)

              Originally posted by ExtremeGamer
              I'm done with it, disappointed. The "new" feeling wore off quickly and I listed it on eBay. I hope there's a patch for those hanging in there, just the game feels very unfinished.
              At least not as bad as all those EA racing games IMO.

              Comment

              • kingcrumb
                Rookie
                • Aug 2010
                • 33

                #367
                Re: F1 2010 Impressions (PS3, 360, PC)

                Any word on when the patch for the concels will be out?

                Thanks

                Comment

                • OpusX910
                  Pro
                  • Dec 2008
                  • 517

                  #368
                  Re: F1 2010 Impressions (PS3, 360, PC)

                  Originally posted by Flamehead
                  Hey guys, perhaps you can tell me if this is reasonable, or I just need more practice, lol.

                  I’m not starting career until the patch comes out, so I’m learning the tracks in Time-Trial in the meantime. I finally feel like I’ve got a decent handle on Bahrain, so I decided to do a one-off “Grand Prix” weekend to get a feel for the actual racing.

                  I choose Lotus, all assists off, manual, on Expert difficulty, 100% distance.

                  I manage to qualify 17th. I start the race, and I get in about 10 or so laps before having to turn the console off to do other things.

                  During that 10 laps, I managed to pick up one or two spots, but that’s about it. Out in front of me, it was obvious that many of the cars were putting lots of distance in front of me. So my question is this:

                  Was the fact that I qualified 17th and never managed to do much better reasonable and typical? I’m gathering that Lotus and Virgin are among the slower of the cars and you don’t really get competitive unless you get in to the other cars like Ferrari. Or is that the AI “fuel bug” in action? Or do I just have to get better?
                  I've never done the grand prix mode, but does it include all the Practice Sessions? In my career I spend as much time as I can, without destroying my tire allotment, setting up my car to go as fast as I can. It's super important with the bad race teams to get the car setup how you like to drive it....the easier the car is for you to drive the faster you'll be. The fuel bug is a strange one, if you have it turned on you'll get demolished every race with the bad teams.....but if you turn it off it seems you pick up way too many spots early in the race.

                  If you get frustrated not being able to compete I would suggest not doing a 7 year career....because you will be stuck with Virgin or a team like them for the first twoish years and will be struggling to just finish in the points ( at least I did anyway ). Once you are able to move into the mid level teams ( Sauber, Toro Rosso, etc. ) you are able to be more competitive and its less frustrating. Also, if you arent playing with a wheel, I would set traction control to medium.....its too hard to control the gas with the controllers IMO.

                  Thats just my opinion on things anyway....hope this helps some

                  Comment

                  • Flamehead
                    Banned
                    • Dec 2002
                    • 1501

                    #369
                    Re: F1 2010 Impressions (PS3, 360, PC)

                    Thanks Opus, I appreciate it!

                    Comment

                    • bluengold34_OS
                      Content Creator
                      • Nov 2004
                      • 7346

                      #370
                      Re: F1 2010 Impressions (PS3, 360, PC)

                      Originally posted by kingcrumb
                      Any word on when the patch for the concels will be out?

                      Thanks
                      Just a small update from Codemasters about the patch:

                      Update: "I know we haven't updated this thread in a little while but I just wanted to reassure you all that work on the patch is progressing well, and we're confident that after the weekend following further testing we'll be able to reveal some details on what it is the patch will fix."

                      Posted on 10/15/2010
                      Twitch - bluengold34_os

                      Comment

                      • RumbleCard
                        MVP
                        • Aug 2007
                        • 1229

                        #371
                        Re: F1 2010 Impressions (PS3, 360, PC)

                        That's encouraging to at least have an idea of what will be addressed. Hopefully they can get the patch up and out within a month or so.
                        PS4 - CoastalRyan

                        The Golf Club Published Courses
                        The OsoV2
                        Big Leaf of South Texas
                        Mt. Turner - Island Links

                        Comment

                        • OutcastNeedhelp37
                          Rookie
                          • Jul 2010
                          • 153

                          #372
                          Re: F1 2010 Impressions (PS3, 360, PC)

                          The game is way to hard even without a patch because of number of laps in a race in career.

                          Comment

                          • Kully
                            MVP
                            • Jul 2007
                            • 3178

                            #373
                            Re: F1 2010 Impressions (PS3, 360, PC)

                            Patch Update:

                            Hi everyone,

                            It’s been a while since we last updated on the forthcoming F1 2010 patch so here is where things are at currently…

                            The team are hard at work, and have been since launch, building the patch. We’ve focussed on both fixes to the game and a number of gameplay improvements based on your feedback. Once the process has finished, we can then release the patch for submission which will take an additional couple of weeks until it is available for release. Here is a quick overview of the main issues which we’re addressing:

                            1. Corrupt Save Games - We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue. However if any of you are experiencing corrupt saves outside of this then please continue to send your PS3 save game files to us (Xbox360 & PC saves aren’t of any use to us) and we can test these against the latest patch to see whether all instances of this issue have now been fixed

                            2. AI not pitting in dry races where a mandatory pit stop was required (20% or more) – This has been fixed.

                            3. Player held in pit-stop too long – We’ve improved exit logic so that it isn’t too cautious in holding players during a pit-stop.

                            4. Puncture frequency reduced – The likelihood of players suffering punctures has been reduced.

                            5. Pit-stop lock-ups - Fixed several instances which caused the pit crew to lock-up and not be able to service the cars.

                            6. Automatically updating race strategy – Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more).

                            7. First lap calculates correctly – The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line.

                            In addition to these fixes we’ve also made improvements to the game based on your forum feedback:-


                            1. OSD changes – showing split times rather than gap to leader – We’ve changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars – I.e. how far ahead/behind are at a sector boundary.

                            2. AI affected more by damage received – Damage sustained by an AI’s car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race.

                            3. AI yielding to other cars when not on flying lap in qualifying - Improved AI behaviour to move off the racing line or out of the player’s way when the player is on a flying lap.

                            4. Increased wheel support – Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported).

                            5. Wet weather improvements - Rebalanced graphical and handling effect of cars driving on a wet track - the level of wetness has been increased as well as tyre trails being made more prominent.

                            6. Improved Damage Modelling – Tweaks to the damage system so that more damage is visible / received during lesser impacts.

                            7. Next lap invalidated time trial logic - In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner.

                            8. AI: Driver Behaviours - Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.

                            There have also been several PC specific improvements as well:-

                            1. PC 'replay saving' and playback – You will be able to save out the files to replay them later or share them with others.

                            2. DX11 – The F1 2010 patch will enable the game to run on DX11. All of the graphical improvements are configurable from graphical options when in DX11. Specifically, "ultra" settings for 'shadows' and 'postprocess'. (These options require a lot of processing power, and are only recommended for high-end graphics cards.

                            3. Eyefinity Support – F1 2010 now supports 3 x 1 or 3 x 2 monitor display setups (minimum requirement of 3 x monitors)

                            4. Optimisations – We have made better use of multi-core processors in general, which will lead to better framerates on higher end machines.

                            5. Additional Support - Support for SandyBridge processors, which also adds support for currently available 'modern' processors, like Core i7, which wasn't correctly detected previously.

                            This list is not exhaustive of the issues being addressed in the patch but a snap shot of the key improvements. Please keep your feedback coming though as it is invaluable both for the work on the patch and for the design of F1 2011.

                            Once the patch goes into submission, we’ll try to give you guys a heads up as to when it will be live and ready to download as soon as we know.

                            Thanks for your continued support & feedback.

                            The F1 2010 Development Team.

                            Comment

                            • lnin0
                              MVP
                              • Aug 2003
                              • 1507

                              #374
                              Re: F1 2010 Impressions (PS3, 360, PC)

                              Originally posted by OutcastNeedhelp37
                              The game is way to hard even without a patch because of number of laps in a race in career.
                              You can adust the number of laps you would like to run each race and also make the race weekend as long or short as you want. For many, the fact you can run longer (or even full) races with full practice and qualifying is a big positive. F1 gives you the option to make the career as indepth or as shallow as you want which is more than a lot of other console racers do.

                              Comment

                              • OutcastNeedhelp37
                                Rookie
                                • Jul 2010
                                • 153

                                #375
                                Re: F1 2010 Impressions (PS3, 360, PC)

                                I can't change the number of laps to at least 5 laps or lower in career.

                                Comment

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