NASCAR The Game 2011 Interview (VG247)

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33907

    #1

    NASCAR The Game 2011 Interview (VG247)

    Activision formally announced NASCAR The Game 2011 this morning, amid rumors swirling around the publisher securing the…
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • beau21
    It's 5 o'clock somewhere
    • Oct 2007
    • 1813

    #2
    Re: NASCAR The Game 2011 Interview (VG247)

    Players feel like a real driver progressing through the NASCAR Sprint Cup Series as themselves, or as any one of their favourite NASCAR legends.
    Legends = nice bonus.

    Initially, when the potential to develop the next NASCAR games emerged, we pitched a high-level concept to NASCAR with the core aims to deliver an unprecedented sense of speed, dynamic damage, life-like cars with real handling and physics, and a true sense of immersion into the biggest motorsport in America.
    Keeping my fingers crossed.. hoping for the best!

    The damage and wreck system in the game is truly incredible. NASCAR The Game 2011 features the most extreme damage system ever seen in an officially licensed racing game.
    The bits we've heard on this system so far has me intrigued.

    No more ‘sides’, with proprietary 3D surface technology players can drag and drop decals anywhere on their car, and orbit around the car whilst applying and manipulating their own graphics. Players can therefore create and customize their own masterpieces with speed and ease.
    Customization is always a good thing.

    DLC is certainly a key part of what we have planned for the NASCAR franchise, due to the fact that the series constantly evolves during each season and we want to keep the fans totally up to date with the real sport
    I would love to see annual/semi-annual/whatever game pack releases for DLC. NASCAR really doesn't change much from year to year so if you could use $5, $10, $15 patches, tuning packs, game packs, et al. to keep the game fresh instead of $60 annual releases, I'm all for it.

    The damage tech has also been applied to the walls and fencing that surrounds the track. We are able to deform the track’s ‘safer’ barriers and fencing dynamically. Areas of the track where a collision took place are maintained throughout the race, displaying scarred barriers and walls.
    I LOVE the presence of real-time physics that are becoming more and more popular.
    LG 77CX OLED / Sonos Arc Soundbar / Xbox Series X / Apple TV 4K

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    • Segagendude
      Banned
      • Aug 2008
      • 7940

      #3
      Re: NASCAR The Game 2011 Interview (VG247)

      Originally posted by beau21
      Legends = nice bonus.

      I read that to mean current legends, ala Gordon, Dale Jr., Johnson, etc.

      Hope I'm wrong.I'd love to race as the King (Not Lebron! The real King!!)

      Comment

      • PhantomPain
        MVP
        • Jan 2003
        • 3512

        #4
        Re: NASCAR The Game 2011 Interview (VG247)

        Originally posted by Segagendude
        I read that to mean current legends, ala Gordon, Dale Jr., Johnson, etc.

        Hope I'm wrong.I'd love to race as the King (Not Lebron! The real King!!)
        Surely if they put Strip "The King" Weathers in the game it will turn off the sim players, no?

        I kid, I kid.
        #WeAreUK

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