Full 43 car fields in exibition and carear mode and all the drivers being real no made up teams or drivers?
Submit Your NASCAR The Game 2011 Producer Interview Questions Here
Collapse
Recommended Videos
Collapse
X
-
Re: Submit Your NASCAR The Game 2011 Producer Interview Questions Here
Full 43 car fields in exibition and carear mode and all the drivers being real no made up teams or drivers?MLB: Chicago Cubs
NFL: San Diego Chargers
NHL: Chicago Blackhawks
NBA: Chicago Bulls
NCAA: Iowa Hawkeyes -
Re: Submit Your NASCAR The Game 2011 Producer Interview Questions Here
Oh wow, BIG question. It's frustrating to be in a pack and have the guys not want to follow you in the draft on lap 5 of a 50 lap race.Comment
-
Re: Submit Your NASCAR The Game 2011 Producer Interview Questions Here
the races were so formulaic it really became quite boring. Not only did none of the drivers have unique personalities but they were all ran perfect lines while at the same time driving so conservatively that they never attempted real passes
When I got in first, no one ever passed me (unless I made a BIG mistake). And when I was in back, I could watch the cars drive perfectly side by side lap after lap. The AI had no urgency to win and drove like faceless drones, never struggling to hold a line or anything... I want variation!
basically, what I really want to find out is what the action will be like on the race track. Will drivers make mistakes? Will they press the action when they need to, and sit back when appropriate as well? (for example, I would love nothing more than to see 3 cars behind the pack at a super speedway get in line behind one another and try to draft their way back to the pack, rather than making useless passes)
with that in mind, my other concern is will tracks actually perform like they are supposed to? Nothing is more frustrating then being able to drive away from the pack at a track like Daytona... or go 3 wide with no help, and still make passes easily... if you get caught out of the draft, then then race/your car should respond accordingly. I want to have to actually race each track like real lifeLast edited by bill2451; 10-04-2010, 10:25 PM.Comment
-
Re: Submit Your NASCAR The Game 2011 Producer Interview Questions Here
No problem Rules, as I am happy to do so. I can't tell you how many times I have read an interview, and asked myself why this or that question wasn't asked. So we wanted this to be a community interview, more or less. I would inlcude you guys on the call, but can't figure a way to get 50 people on one callTwitch - bluengold34_osComment
-
Re: Submit Your NASCAR The Game 2011 Producer Interview Questions Here
Great questions so far, and thank you for this opportunity blue!
Presentation question:
Pace cars?
And related: Will we start the race with following the pace car, and I liked whichever version of EA's Nascar series showed and ran down the whole grid, two by two, like they do on tv during the start of race pace laps.GO 'HAWKS!
OS Dibs: Anna Kendrick
Elite Dangerous on One X has become my life.
Proud PS5 and Xbox Series X Owner
"Best of Both Worlds"Comment
-
Will there be owner options as part of the career/season mode?
Would we be able to hire staff, team members, negotiate with sponsors, and hire/fire drivers?
Will we have full control on pit road if desired? Will there be tire changing or fueling mini games to allow more player interaction with the team on pit road?
Will any legacy cars (like the 80's Thunderbird or 90's Lumina) be included in the game?
Depending on the way career mode is structured, will you be able to make it to the new Nascar Hall of Fame?
Stats, stats, and more stats. Codemasters has done a much better job of including stats and records in their titles. Are there any plans to add many of the stats and information commonly discussed on television?Comment
-
Re: Submit Your NASCAR The Game 2011 Producer Interview Questions Here
Hey, just to let you guys know that the interview has been moved back to Monday the 11th. I will be doing it with Ed Martin( lead producer ), but they have been/will be traveling this whole week, so it was rescheduled by a couple of days.Twitch - bluengold34_osComment
-
This is some of what I would like to see: time taken during the pre-race show (not hurried) same thing for the post race show. tear offs during pit stops (windshields need to be cleaned). Full caution laps with the ability to cut them short if you prefer. Driver personalities, grudges, scuffles etc. Most everything else has been mentioned.Comment
-
Oh yeah, when you are involved in an accident and your car is fully disabled or you blow an engine your day is over!!!!!! Not sent to the back of the pack on the caution lap like EA would do!!!!Comment
-
Thanks for including us.
I play sports games for the franchise/career modes, so hopefully there will be a career mode in NASCAR The Game. Assuming there will be, here are some questions.
1. How will you progress? In EA's NASCAR 09, you collected points and used those points to improve your car. I would prefer a system similar to the one in NASCAR Thunder 2002, where you won money and used that money to improve your car and team. So for example I start out dirt poor, but as I win races and collect prize money, I can enhance my car. As I enhance my car, I win more races. As I win more races, I get offered new sponsor offers and team contract offers. As I sign new and more lucrative team contracts and sponsorship deals, I'd enhance my car. And so on and so on...
In other words, will progress/development be based on money?
2. Along the same line, how critical will your pit crew and crew chief be? Using an example from EA's NFL Head Coach. The better your General Manager was, the better you drafted. This made your team better. Will we be able to hire crew chiefs that will improve the pit crew? Will we be able to hire better crew members?
3. Customization question - How customizable will this game be? I love playing these types of games, but to be honest, I'm not very good. There didn't seem to be too much wiggle room in terms of difficulty level with EA's last NASCAR effort. For me, at least, I either crushed the competition because I wasn't good enough, or I was getting crushed, again because I wasn't good enough. Any chance that we can have a close to sim game without being too arcade-ish, something, I would hope, that can be set using sliders?
4. Will there be any Victory Lane experience? Doing donuts in the infield is all well and good, but how about a real moment in Victory Lane, with confetti, Coke/Beer being splashed around, the crew there and, of course, the Spring girls?Comment
-
And one more...
5. I think I can safely say that anyone who played NASCAR 09 thoroughly enjoyed the fully-customizable Paint Booth that allowed us to use a template and create our own cars in Photoshop, Paint Shop Pro or similar program. Will there be a similar feature in this game?Comment
Comment