NASCAR The Game 2011 Q&A and Impressions
Collapse
Recommended Videos
Collapse
X
-
Re: NASCAR The Game 2011 Q&A and Impressions
Truex Jr. & Bill Elliott being corrupt during celebrations - Fixed This may need to be held back
Since neither wins, they celebrate by taking parts of their car and selling it on Ebay. They fixed this by not allowing either one of them to remove any of the parts when and if they ever get to victory row.
Hope that helps clear up a few things."Had I not become a footballer, I think I would have been a virgin" - Peter CrouchComment
-
Re: NASCAR The Game 2011 Q&A and Impressions
Ok, I think it's pretty much official that Eutechnyx are the best developers EVER!
Patch 2 is all done and submitted. Looks like they sorted everything, and a bit more! Be interesting to see what effect, if any, these fixes have on the pitstop times. Regardless, what they've done in three weeks in fantastic. Credit to them.
Heres the full list.
Bugs:
Fix lack of Caution Flags - Fixed
Fix issues with the A.I. exiting the pits and then pulling straight up the track - Fixed
Fix Cautions Lights being illuminated all of the time - Fixed
Improve the PS3 voice comms - Fixed
Fix the instant wrecking during Online Rolling Starts - Fixed
Fix the Lobby Race Start Counter freezing - Fixed
Fix Spotter saying “Clear” too often - Fixed
Truex Jr. & Bill Elliott being corrupt during celebrations - Fixed This may need to be held back until the DLC pack due to the size of the fix. Microsoft limits the size.
Hardcore mode enabled on Xbox 360. PS3 already works - Fixed
Fix Custom Setups working Online - Fixed
Car rolling away during a celebration leaving the driver celebrating in mid-air - Fixed
Pace car lights in single player are on all of the time - Fixed
Issues with the Lucky Dog rule - Fixed
Issues with the Wave Around rule - Fixed
Improve FFB and wheel sensitivity options - Fixed
Slow Down indicator is no longer displayed on Talladega as it's a wide open track - Fixed
Spotter says “Clear” when there are cars along side the player - Fixed
Green White Checkered problems - Should read “Caution - 1st Green White Checkered” - Fixed
Opponent cars floating above the track - Fixed
Loss of Save - In Test
Improve general stability and freezing issues - In Test
Fix the Rolling Starts Online/Offline so the cars begin in the correct formation and together - Fixed
Improvements:
In Private games, the host will start the timer when they are ready - Added
Add support for the Porsche GT2 wheel (XBox 360) - Added
Allow the HUD to be completely turned off - Added
Ensure only Carl Edwards performs a back flip - Fixed
Add the ability to change your Online Car - Added
Add proximity indicator to split screen - Added
Added Manufacturer Logos and Headlight / Taillight stickers to the Paint Shop- Added
Adding time to the lobby count down when people enter a lobby - Improved
Added a penalty mechanic to slow down the player when cutting corners on the Road Courses - Added
A.I. difficulty being too easy when qualifying - Improved
Added Wheel Control sensitivity option to the XBox 360 - Added
Allow the Rival Icon to be turned off, use In Game options menu - Added
Change the Gas indicator so it defaults to full in the pit stop interface - Added
Add support for the T500 wheel - Added
The sensitivity when using the stick to move / rotate etc. is too high - Improved
Disable rubber banding - Added
Legends Challenge, Only show the closest tag - Improved
When any players are in a race, players in the lobby should see “PLAYERS STILL RACING” where it currently reads “AWAITING OTHER DRIVERS” in the lobby - Improved
Added an Auto Kick system for removing disruptive players, Driving Backward or not Moving, in an online race - Added
A.I. bunching on certain tracks - Improved
Accelerated vinyl projection rendering, slightly faster on Xbox 360, almost twice as fast on PS3 - Improved
Upped custom decal layer count from 50 to 75 - Improved
Non-Supported wheels now have better general compatibility, Thustmaster (All) & Logitech (MoMo & GT Force) - Added
Reconfigure the damage to improve the look and add more debris on impact - Improved
Allow a greater selection of race distances in the lobby / private lobby. - Added
A.I. pitting problems causing them to collide into each other - Improved
Hitting the wall often turns the car ending up with the player facing the wrong way - Improved
It’s difficult to start moving again if you’re on the grass or if you’re turned - Improved
Online Collisions - Improved
More smoke in Celebration burnouts - Improved
Online lag affecting the ability to run closer to other cars trough corners without spinning - Improved
Added a splash and go animation when just fuel is added during a stop - Added
Draft effect both on the car and visual to be tweaked - Improved
Free up the A.I. cars so that when they are hit by a player they will get loose - Fixed
A.I. being overly aggressive when bump drafting the player - Improved
A.I. slamming their brakes on for no reason - Improved
UPDATE 04/21/11: Patch #2 is now 100% Complete and has now gone into Full Test with Activision. Once testing has been completed it will then be submitted Microsoft and Sony for Approval, Approximately 1-2 weeks.Comment
-
Re: NASCAR The Game 2011 Q&A and Impressions
Well, let's see the patch first and see the impact on the game firsthand. Nevertheless, the transparency that we have seen on the status of fixes has been awesome. If it fixes the problems, then Eutechnyx better make sure that the servers can handle all of the demand for online play!
Ok, I think it's pretty much official that Eutechnyx are the best developers EVER!
Patch 2 is all done and submitted. Looks like they sorted everything, and a bit more! Be interesting to see what effect, if any, these fixes have on the pitstop times. Regardless, what they've done in three weeks in fantastic. Credit to them.
Heres the full list.Comment
-
Re: NASCAR The Game 2011 Q&A and Impressions
Ok, I think it's pretty much official that Eutechnyx are the best developers EVER!
Patch 2 is all done and submitted. Looks like they sorted everything, and a bit more! Be interesting to see what effect, if any, these fixes have on the pitstop times. Regardless, what they've done in three weeks in fantastic. Credit to them.
Heres the full list.Comment
-
Re: NASCAR The Game 2011 Q&A and Impressions
No the difference is the new cars will come in the form of a download from Xbox Live Market or PSN's market.
The patch will automatically download when you sign on.Comment
-
Re: NASCAR The Game 2011 Q&A and Impressions
That fix list is awesome, I'm glad they are so committed, as long as this patch doesn't somehow break more things, I'll be buying the new iteration next year, especially when given time, they've shown that they want to improve this game.
I do hope though they do address the pit slow down issue. That's the last thing I need before I feel 100% content with this game. As it is now I hesitate to run longer races because of that."Had I not become a footballer, I think I would have been a virgin" - Peter CrouchComment
-
Re: NASCAR The Game 2011 Q&A and Impressions
well i wasn't sure if i was going to buy the game or not, but my wife went out and bought it for me and i must say... i am REALLY impressed with the gameplay.
The racing is really intense (and yes it's super easy on anything but 'very hard') and i'm literally white-knuckling it around the track whenever i'm in traffic. the gameplay is a LOT of fun. I'm really enjoying it so far.
I will say though that I am having a hard time driving smoothly around the track with the controller. i keep finding myself changing my car setups to very tight, or else im over-correcting all over the track, and I can't make it smoothly through any turns or stay straight on the straightaways... i struggle steering so much that i have a hard time even drafting consistently for any prolonged period of time. any help?
LOVE the game and can't wait for the 2nd patch and 2011 DLC.
Oh and one more thing- EFF all the hackers who brought down PSN.13-Time World Champions: 1929, 1930, 1931, 1936, 1939, 1944, 1961, 1962, 1965, 1966, 1967, 1996, 2010
#GoPackGoComment
-
I'm to the point where I almost hate this game. It's seriously flawed.
How am I and Jimmy Johnson four laps down at Talladega, there's a caution in which I pit, then on the restart Johnson is leading the race? Lol
Doesn't make sense and it's very frustrating to be cheated.
How is there going to be a caution, I'm a lap down, and just because of the caution I'm 2 laps down?
Man, eff this game. I wish I didn't buy it. It sucks.<a href="http://us.playstation.com/playstatio...vanni819"><img src="http://fp.profiles.us.playstation.co...iavanni819.png" width="230" height="155" border="0" /></a><br/><a href="http://www.us.playstation.com/psn/signup">Get Your Portable ID!</a>Comment
-
I hate this game. Devs plz fix. How could they release this game in this state?<a href="http://us.playstation.com/playstatio...vanni819"><img src="http://fp.profiles.us.playstation.co...iavanni819.png" width="230" height="155" border="0" /></a><br/><a href="http://www.us.playstation.com/psn/signup">Get Your Portable ID!</a>Comment
-
Re: NASCAR The Game 2011 Q&A and Impressions
I got the game on April 1st, and stopped playing it on April 2nd...this game is annoying, it's a disgrace that it has taken this long to release a patch.
I have been waiting patiently, now I am just getting pissed.Comment
-
Re: NASCAR The Game 2011 Q&A and Impressions
http://www.operationsports.com/forum...-fix-list.html
Again, check the patch thread. Ability to change online car is one of the things that will be added. So, in short, there is currently no way to change your online driver but this feature will be added.Last edited by BurghFan; 04-29-2011, 01:06 PM.Steelers : IX, X, XIII, XIV, XL, XLIII
Penguins : 1990/91, 1991/92, 2008/09, 20015/16, 2016/17
Pirates : 1909, 1925, 1960, 1971, 1979
Panthers (FB): 1915, 1916, 1918, 1929, 1931, 1934, 1936, 1937, 1976
Panthers (MBB): 1927/28, 1929/30Comment
Comment