I suck at PGR2.

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  • tinman
    Rookie
    • Feb 2003
    • 326

    #1

    I suck at PGR2.

    The last realistic racing game I bought prior to this one was Night Driver for the good ol' atari 2600. A lot has changed since then.

    Bottom line is I am terrible at this game. And the fact that I am still having a blast with the game really speaks to how well done the game is. I really can't think of any game that I have been so bad at and yet enjoyed playing so much.

    So help me out. Any pointers to keep me from plowing into the walls (or driving so slow to avoid plowing into the walls) would be greatly appreciated.

    Please don't respond by just saying "use the brake." I know all about the brake but it seems that when I use it, either I still run into the wall or lose so much speed that everyone else that I am racing against flies by me.

    thanks
  • Stashy
    Rookie
    • Jun 2003
    • 162

    #2
    Re: I suck at PGR2.

    When you are going into a bend make sure you don't just try to hug it. Start into the bend from the oppiste side that the bend is on. For example if you are on a straight away and about to make a left turn, hug the right side of the straight away then cut the wheel from there. Another clue is most tracks have tire skid marks where the line is and where you need to start braking and turning.
    Hope this helps and keep me posted.
    I'll I almost forgot.
    There is no reason to have to be going full speed into a bend. Let go of the right trigger and ease into the corner. Then you will start being able to feel just how much you can push it from there.
    Hope thgis helps you. Let me know how it works for you.

    Comment

    • Stashy
      Rookie
      • Jun 2003
      • 162

      #3
      Re: I suck at PGR2.

      When you are going into a bend make sure you don't just try to hug it. Start into the bend from the oppiste side that the bend is on. For example if you are on a straight away and about to make a left turn, hug the right side of the straight away then cut the wheel from there. Another clue is most tracks have tire skid marks where the line is and where you need to start braking and turning.
      Hope this helps and keep me posted.
      I'll I almost forgot.
      There is no reason to have to be going full speed into a bend. Let go of the right trigger and ease into the corner. Then you will start being able to feel just how much you can push it from there.
      Hope thgis helps you. Let me know how it works for you.

      Comment

      • Stashy
        Rookie
        • Jun 2003
        • 162

        #4
        Re: I suck at PGR2.

        When you are going into a bend make sure you don't just try to hug it. Start into the bend from the oppiste side that the bend is on. For example if you are on a straight away and about to make a left turn, hug the right side of the straight away then cut the wheel from there. Another clue is most tracks have tire skid marks where the line is and where you need to start braking and turning.
        Hope this helps and keep me posted.
        I'll I almost forgot.
        There is no reason to have to be going full speed into a bend. Let go of the right trigger and ease into the corner. Then you will start being able to feel just how much you can push it from there.
        Hope thgis helps you. Let me know how it works for you.

        Comment

        • Klocker
          MVP
          • Jul 2003
          • 3239

          #5
          Re: I suck at PGR2.



          thanks for the tips.


          I suck too.

          I just go online for the fun and usually end up challenging some other newbie for 5th 6th or 7th place.

          any more tips would be greatly apprciated.

          I see these guys just smoking these tracks.
          I'll have to practice more offline.

          Comment

          • Klocker
            MVP
            • Jul 2003
            • 3239

            #6
            Re: I suck at PGR2.



            thanks for the tips.


            I suck too.

            I just go online for the fun and usually end up challenging some other newbie for 5th 6th or 7th place.

            any more tips would be greatly apprciated.

            I see these guys just smoking these tracks.
            I'll have to practice more offline.

            Comment

            • Klocker
              MVP
              • Jul 2003
              • 3239

              #7
              Re: I suck at PGR2.



              thanks for the tips.


              I suck too.

              I just go online for the fun and usually end up challenging some other newbie for 5th 6th or 7th place.

              any more tips would be greatly apprciated.

              I see these guys just smoking these tracks.
              I'll have to practice more offline.

              Comment

              • pk500
                All Star
                • Jul 2002
                • 8062

                #8
                Re: I suck at PGR2.

                Tin, Klocker:

                Fine tips by Stashy. Here are a few more.

                1. Easy in, hard out is the motto of almost every road racer outside of F1. Control your speed, either through braking or lifting off the gas, BEFORE you enter the turn.

                If you're going too fast in a turn and hit the brakes, common physics will dictate that you'll probably lose control of the car. Control your speed before you turn in, and nail the gas midway through the turn (apex) once you have the car straightened and pointing toward the exit of the turn.

                2. Realize that even though PGR 2 has a wonderful arcade-sim driving model, there's a lot more sim than arcade. This game models the handling characteristics of various cars quite well.

                A rear-wheel-drive, high-powered car such as a Viper is going to handle a lot differently than a four-wheel-drive, high-powered car such as a Skyline. Rear-wheel drive cars have a lot of snap oversteer, where they want to spin if you let off the gas too abruptly or if you nail the gas too quickly exiting a corner. Four-wheel-drive cars have a combination of oversteer and understeer, which is when the car doesn't want to turn and wants to snowplow into the wall. Front-wheel drive cars have a lot of understeer and want to plow.

                Play around with the varying cars and try to understand their unique handling characteristics. There's a lot of differences to these cars besides body style, color and horsepower.

                3. Always try to anticipate a turn ahead. Once you get to know the tracks well, starting thinking about the next corner or sequence of corners the second you nail the gas at the apex of your current corner. This is vital, especially when you're in some of the high-powered Ultimate or Supercars. If you wait to start thinking about the corner as you're braking and turning in, it's too late, especially in the fast cars. The corners approach so damn quickly in those cars!

                Take care,
                PK
                Xbox Live: pk4425

                Comment

                • pk500
                  All Star
                  • Jul 2002
                  • 8062

                  #9
                  Re: I suck at PGR2.

                  Tin, Klocker:

                  Fine tips by Stashy. Here are a few more.

                  1. Easy in, hard out is the motto of almost every road racer outside of F1. Control your speed, either through braking or lifting off the gas, BEFORE you enter the turn.

                  If you're going too fast in a turn and hit the brakes, common physics will dictate that you'll probably lose control of the car. Control your speed before you turn in, and nail the gas midway through the turn (apex) once you have the car straightened and pointing toward the exit of the turn.

                  2. Realize that even though PGR 2 has a wonderful arcade-sim driving model, there's a lot more sim than arcade. This game models the handling characteristics of various cars quite well.

                  A rear-wheel-drive, high-powered car such as a Viper is going to handle a lot differently than a four-wheel-drive, high-powered car such as a Skyline. Rear-wheel drive cars have a lot of snap oversteer, where they want to spin if you let off the gas too abruptly or if you nail the gas too quickly exiting a corner. Four-wheel-drive cars have a combination of oversteer and understeer, which is when the car doesn't want to turn and wants to snowplow into the wall. Front-wheel drive cars have a lot of understeer and want to plow.

                  Play around with the varying cars and try to understand their unique handling characteristics. There's a lot of differences to these cars besides body style, color and horsepower.

                  3. Always try to anticipate a turn ahead. Once you get to know the tracks well, starting thinking about the next corner or sequence of corners the second you nail the gas at the apex of your current corner. This is vital, especially when you're in some of the high-powered Ultimate or Supercars. If you wait to start thinking about the corner as you're braking and turning in, it's too late, especially in the fast cars. The corners approach so damn quickly in those cars!

                  Take care,
                  PK
                  Xbox Live: pk4425

                  Comment

                  • pk500
                    All Star
                    • Jul 2002
                    • 8062

                    #10
                    Re: I suck at PGR2.

                    Tin, Klocker:

                    Fine tips by Stashy. Here are a few more.

                    1. Easy in, hard out is the motto of almost every road racer outside of F1. Control your speed, either through braking or lifting off the gas, BEFORE you enter the turn.

                    If you're going too fast in a turn and hit the brakes, common physics will dictate that you'll probably lose control of the car. Control your speed before you turn in, and nail the gas midway through the turn (apex) once you have the car straightened and pointing toward the exit of the turn.

                    2. Realize that even though PGR 2 has a wonderful arcade-sim driving model, there's a lot more sim than arcade. This game models the handling characteristics of various cars quite well.

                    A rear-wheel-drive, high-powered car such as a Viper is going to handle a lot differently than a four-wheel-drive, high-powered car such as a Skyline. Rear-wheel drive cars have a lot of snap oversteer, where they want to spin if you let off the gas too abruptly or if you nail the gas too quickly exiting a corner. Four-wheel-drive cars have a combination of oversteer and understeer, which is when the car doesn't want to turn and wants to snowplow into the wall. Front-wheel drive cars have a lot of understeer and want to plow.

                    Play around with the varying cars and try to understand their unique handling characteristics. There's a lot of differences to these cars besides body style, color and horsepower.

                    3. Always try to anticipate a turn ahead. Once you get to know the tracks well, starting thinking about the next corner or sequence of corners the second you nail the gas at the apex of your current corner. This is vital, especially when you're in some of the high-powered Ultimate or Supercars. If you wait to start thinking about the corner as you're braking and turning in, it's too late, especially in the fast cars. The corners approach so damn quickly in those cars!

                    Take care,
                    PK
                    Xbox Live: pk4425

                    Comment

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