That's the biggest issue I faced. I've been trying to find a way to require the AI and Player to pit a set number of times. Instead, I decided earlier to run races at 10% length for Watkins Glen, Michigan, and Bristol. The Glen was the most fun I've had with the game, Michigan I was running around 11th till I damaged my car, and Bristol was a fight.
I really think that Eutechnyx just needs to implement simple AI lines like that was in NASCAR Racing 3, (maybe NR2003?) where their were defined laps that the AI were going to make their pit stop.

Comment