NASCAR Thunder 2003 Interview Questions
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NASCAR Thunder 2003 Interview Questions
If you have a question for the Producers of NASCAR Thunder 2003, please post them here.Tags: None -
Re: NASCAR Thunder 2003 Interview Questions
(PC version question) I'm a die-hard sim racer on the PC and was wondering how closely Thunder will simulate a weekend at the track? For example, will all the rules of NASCAR have to be adhered to (flag rules, pitting rules, etc.)? -
Re: NASCAR Thunder 2003 Interview Questions
Steve:
Thanks for the chance to do this. Where do I start? Let's see:
1. NASCAR Thunder 2002 was well received as a sim for the PC. Will NASCAR Thunder 2003 be dumbed-down for consoles like NASCAR Thunder 2002 was, or we get a true sim like the PC version?
2. Will there be sliders for drafting? The drafting model in NASCAR Thunder 2002 for consoles was nearly Hoover-like -- terribly unrealistic.
3. Will restrictor-plate racing be simulated better? It's way too easy to pass without drafting help and way too easy to get back in line of the drafting freight train in the console version?
4. Will the passing model be more accurate in the console version? It was a snap to pass five or six cars in a single turn at certain tracks like Atlanta.
5. Will the physics model be logical in the console version? Cars always started to snap oversteer in corners but never seemed to spin, as if some magic wall prevented a full spin from snap oversteer.
6. Will tire wear be implemented in the console version as well as that in the Xbox version of NASCAR Heat 2002? Tire wear didn't seem to have much effect in NASCAR Thunder 2002, as the cars didn't get terribly loose -- they never do in this game -- or become tight.
7. Will there be a progressive career mode like in NASCAR Heat 2003, where you need to climb through late models, modfieds, NASCAR trucks and then the Busch series before getting a Winston Cup ride?
8. Are there any plans to take the NASCAR Thunder series online with both the PS2 and Xbox?
Take care,
PKXbox Live: pk4425Comment
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Re: NASCAR Thunder 2003 Interview Questions
Thanks a TON PK, I knew you'd show up sooner or later. If you come up w/ any more feel free to post them. I'll send them off in a day or 2.Comment
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Re: NASCAR Thunder 2003 Interview Questions
Steve:
My pleasure. I look forward to Ed Martin's responses, seeing if he has become adept at the EA PR game of "duck and dodge," glossing over the lack of gameplay innovation with breathless revelations of new features such as cards, Easter eggs and that all-important Benny Parsons Holly Farms legends' car.
Take care,
PKXbox Live: pk4425Comment
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Re: NASCAR Thunder 2003 Interview Questions
LMAO!! I hear ya bro, we'll find out soon enough.Comment
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Re: NASCAR Thunder 2003 Interview Questions
For the PS2:
Will there be more wrecks and cautions caused by other cars on the track? In 2002 the only time there was a caution was when I created the wreck. Will there be more bumper to bumper racing on tracks like Talledega and Daytona, where drafting is a must?
Thanks!
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Re: NASCAR Thunder 2003 Interview Questions
Playing more than 2 players will 43 cars be on the track?Comment
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Re: NASCAR Thunder 2003 Interview Questions
Will you be able to race more than a short percentage of the race in career mode?Comment
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Re: NASCAR Thunder 2003 Interview Questions
Will there be cautions in career mode this year?Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
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Re: NASCAR Thunder 2003 Interview Questions
Tarheel Man took my question. I would like to expand on it though. If we are limited to the amount of tracks that can be run in career mode, can we at least pick and choose the tracks. That's what made career mode suck for me last year was the limited number of tracks. That's also why this year I plan to rent before I decide to buy or not. To take it a step further, if there are the limited amount of tracks in career mode will they change yearly? Like a football schedule.Comment
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Re: NASCAR Thunder 2003 Interview Questions
In Career/Season mode, will you be racing against the same 42 drivers every race, or will you have some of the lesser names steal a qualifying spot here and there. I would love to put Shawna into the wall at Daytonawhile still having that spot open at Bristol for a real driver.
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