Driveclub Game Update 1.09 Available Now, Details Included

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  • JMD
    MVP
    • Feb 2008
    • 4456

    #31
    Re: Driveclub Game Update 1.09 Available Now, Details Included

    Originally posted by geisterhome
    So after all the patches came out I decided to get this game a while ago and I have to say for me this is just a mediocre acarde racer. The handling of the cars feels incredibly unrealistic, the rubber-band cpu drivers suck *** and the total lack of customization of the settings is for my taste inexcusable. The graphics are pretty but I don't find them as amazing compared to other next gen racers as many here.
    I think if you had read through the impressions of this game you would have known it is a mix of arcade and simulation with no tuning to the cars at all. I've compared it to the great Project Gotham Racing games a few times here.

    I love the Forza and Gran Turismo games. But I like the fact that I can just jump in and race with this one. No tweaking, no tuning , just racing. Each car handles differently, I tend to like the ones that grip a bit more. It's not always the car the the highest top speed or acceleration that wins the race. If you can hold the turns you can make up time on the faster cars.

    This game also demands that you put the time in, it's not easy. There is no driving line, no training wheels here. You have to learn the courses and know your braking points to be successful. Stick with it for a while, run some single event races on the lower difficulty levels with just 3 or 4 A.I. Cars to get the feel down. It may grow on you.

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