Drive Hub™ - Racing Wheel crossover solution for the Xbox One and PS4

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  • thaSLAB
    [Player 1]
    • Feb 2008
    • 4495

    #16
    Re: Drive Hub[emoji769] - Racing Wheel crossover solution for the Xbox One and PS4

    Continued from above...

    After a good week one experience with the Drivehub on my PS4, I decided to give it a go on the XB1. The setup was the same. Plug and play, and you're ready to go. All of the buttons mapped correctly to the physical equivalent (Cross=A, Circle=B..., Bumpers, Triggers, etc.) and the PS button worked as the XB button. The wheel itself was recognized as a Logitech G920.

    The first game I tried was Forza H3, which probably took the most adjustments to get it to feel right. This game experience was similar to the handling I was seeing on DriveClub. After much tweaking I can say that it was finally considered pretty decent. Again, the rust factor surely played a part in what I was feeling. The FFB was hit or miss sometimes, but that was coming from PC2's extensive settings. One thing I noticed right away was that the RPM meter did not work on FH3. Not a major deal to me. Other than that, pretty good experience.

    I then fired up Forza 6, and again my 'G920' showed up. Again, the rev lights didn't work, so I think it may just be an XB1 thing. I noticed that the DS4 light mimicked the rev lights on the PS4, so that could be it. Either way, minor issue IMO. As far as controls, FM6 controls were money out the gate! It felt very good with just one adjustment (center spring force). I'm sure I could tweak it some, but I can definitely live with the default settings using the Drivehub. Nice!

    After FM6, I downloaded the FM7 demo and fired it up. Felt (played) even better than FM6, without making a single adjustment. Not even pedal calibration. I was very pleased and felt in control at all times. Really good. FM7 is beautiful, btw. And plays very well (with the wheel) - actually, it should be noted that it's the only game that I hadn't played before with a controller. So there was no baseline to compare to.

    Verdict

    I ABSOLUTELY RECOMMEND the Drivehub for anyone who may have an older wheel that may be collecting dust. The real value comes from its cross platform capabilities. For $90 (or $81 at discount) it's a godsend for racing gamers. It seems to work flawlessly for any game, on either platform.

    Closing thought

    As for longevity, I don't think there is a way for MS/Sony to patch out functionality, since it uses an actual wired controller and maps it to your wheel. Other Cronusmax products have managed to maintain longevity on the consoles. It will definitely increase my number of racing game purchases going forward.

    I have some screenshot that I still need to fetch, but here are some pics of the setup on XB1.

    Sent from my 2PS64 using Tapatalk
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    • bcruise
      Hall Of Fame
      • Mar 2004
      • 23274

      #17
      Re: Drive Hub™ - Racing Wheel crossover solution for the Xbox One and PS4

      Yeah these guys just made a sale thanks to that review. I needed to fire up my own DFGT on the PC (on PCars 1) to make sure it still works, and it's fine. I could see myself playing a ton of PCars 2 on the PS4 for the foreseeable future, and was tossing around the idea of getting a new wheel.

      I still think the game's very playable with a controller, but there's just no substitute for a wheel with FFB. So glad I can get some more mileage out of the DFGT as I feel like it went pretty underused in the PS3 generation. And hearing that the exact same wheel works this well with this adapter is good enough for me.

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      • JohnDoe8865
        Hall of Fame
        • Jul 2002
        • 9607

        #18
        Re: Drive Hub™ - Racing Wheel crossover solution for the Xbox One and PS4

        Man, I'm definitely getting one of these for Christmas. I have a nice MOMO Force Feedback PC wheel that has been collecting dust for YEARS, and it lists it as compatible. I have a huge library of racing games on PS4/XB1 and it'd be a shame not to use a wheel with them.

        Your review sold me SLAB!
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        • bcruise
          Hall Of Fame
          • Mar 2004
          • 23274

          #19
          Re: Drive Hub™ - Racing Wheel crossover solution for the Xbox One and PS4

          Mine just arrived today and it'll get some major use in the next few days as I have both PCars2 and GT Sport to use it on. Not much to add from Slab's review - since we have the same wheel I expected it would work great, and it does. He mentioned it in the review, but it's very important to make sure the regular controller is powered off BEFORE you plug it into the adapter - if it's on beforehand the wheel will still work, but only for about 10 minutes before it goes non-responsive. I had this happen tonight early on but quickly figured out what I was doing wrong.

          Both games feel great, and my only "issue" is more of an issue with the wheel itself - it's pretty stiff and hard to turn quickly beyond 90 degrees. Any suggestions for fixing that Slab, especially in PCars2? Monza's first chicane is where I'm really noticing it - cutting the wheel back and forth there just doesn't want to go quickly enough.

          Thanks for saving me about $100 on a new wheel Slab!
          Last edited by bcruise; 10-17-2017, 01:38 AM.

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          • jenglund
            Rookie
            • Apr 2004
            • 229

            #20
            Re: Drive Hub™ - Racing Wheel crossover solution for the Xbox One and PS4

            Originally posted by thaSLAB
            I have my Logitech Driving Force GT from the PS3 days. I have even tested it on the XBOne with Forza Horizon 3 and it works!

            Like I said, I'll start putting together something, with setup, pics, etc. tonight.

            Sent from my 2PS64 using Tapatalk
            Same! Haven't bought a new wheel so I might go this route. How amazing.

            Sent from my SM-G935P using Tapatalk
            Playing:
            NBA 2K23 on PS5, Red Dead Redemption II, World of Outlaws, MLB The Show 22

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            • OnlookerDelay
              MVP
              • Oct 2003
              • 3442

              #21
              Re: Drive Hub™ - Racing Wheel crossover solution for the Xbox One and PS4

              I've got a Thrustmaster TX Leather Edition wheel and T3PA pedal setup that I use with my XBox One and PC. I thought Drive Club on the PS4 would be the game to convince me to one day seek an all in one wheel solution for the three platforms I own, but it didn't float my boat. I've played the GT Sport Demo and liked what I saw and felt out of if with a controller, even though I'm a hazard on the track trying to hold a line with a controller.

              I'm just curious to learn if anyone has tried GT Sport with a Thrustmaster TX, via the "Drive Hub"?
              Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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              • OnlookerDelay
                MVP
                • Oct 2003
                • 3442

                #22
                Re: Drive Hub™ - Racing Wheel crossover solution for the Xbox One and PS4

                Originally posted by RNunez187
                It looks way easier to use than the Cronusmax. I'll probably pick it up near Christmas. Can't wait to see your review.
                Yeah, the Cronus Max is difficult to configure, IMO, and it allegedly allowed the use of force feedback wheels on all the current and last gen consoles and PCs. It was a poor implementation, as the wheel just simulated a thumbstick and couldn't model force feedback. It felt really clumsy and didn't have anything close to a driving feel with it.

                The Drive Hub looks to be a no-muss, no-fuss solution and by all reports isn't missing any force feedback effects!
                Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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                • BSDShoes
                  Rookie
                  • Sep 2015
                  • 399

                  #23
                  Re: Drive Hub™ - Racing Wheel crossover solution for the Xbox One and PS4

                  I just ordered a Drivehub yesterday so I can use my TMX with the PS4 for GTS (and Driveclub), hope it turns out well and from what I hear it does work well.

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                  • Blzer
                    Resident film pundit
                    • Mar 2004
                    • 42514

                    #24
                    Re: Drive Hub™ - Racing Wheel crossover solution for the Xbox One and PS4

                    This is the first time I'm hearing about this. I have a Logitech Driving Force GT collecting dust, and would love to use it again... but for free.

                    $89.99 is a bit of a steep price to keep using my DFGT, but with the 10% off that's a little better, plus it's better than the amount I spent on the DFGT for not using it all this time.

                    I guess now it's a matter of when I'll get things like GTS and such. I would like to complete some more back-logged games first I guess, but this sounds like a promising future! Thanks a bunch.

                    EDIT: Out of stock anyway. No worries, I'll get it when the time comes.

                    SECOND EDIT: On a completely unrelated note, that site also has a device called the CronusMAX PLUS that allows you do basically use your controller for anything in any way, including button re-mapping. This is big because apparently you can do Legacy stick control schemes for games that don't allow that. Oh boy, that is a heavy consideration for me!
                    Last edited by Blzer; 10-21-2017, 05:17 PM.
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                    • OnlookerDelay
                      MVP
                      • Oct 2003
                      • 3442

                      #25
                      Re: Drive Hub™ - Racing Wheel crossover solution for the Xbox One and PS4

                      Originally posted by Blzer
                      SECOND EDIT: On a completely unrelated note, that site also has a device called the CronusMAX PLUS that allows you do basically use your controller for anything in any way, including button re-mapping. This is big because apparently you can do Legacy stick control schemes for games that don't allow that. Oh boy, that is a heavy consideration for me!
                      I bought the CronusMax thinking it was going to help me use my Logitech MOMO racing wheel with the XBox One. It does, but it only allows the wheel to emulate a thumbstick controller, and even then without force-feedback... it was to put it at best - terrible. OTOH, it allowed me to use my XBox 360 controller with PS3 and 4 golf games, which suited my long fingers so much better. Don't look to the CronusMax Plus as any solution to your steering wheel needs.

                      The Drive Hub, OTOH, does model all of the force-feedback forces and emulates a natively compatible wheel, not a thumbstick.
                      Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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