TT Isle of Man: Ride On The Edge Review (PS4 Pro)

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  • Sausage
    MVP
    • Feb 2003
    • 3905

    #16
    Re: TT Isle of Man: Ride On The Edge Review (PS4 Pro)

    May I have input/opinion on the following in game options (I’m playing on OG Xbox One):

    Motion Blur (off, weak, normal)
    -I’m currently running with “off”; do you keep it on?

    RGB Desynchronization (off or on)?
    -I can’t figure out what this option does and if it’s better off or on.

    Dynamic View (anticipated, standard, delayed, off)
    -I’m not sure what this does either, is one dynamic view better than the other (I use the helmet cam if it makes a difference)

    Camera Shake (0-100 increments of 10)
    -I have it on zero; is this more of a preference thing or does it make riding more immersive?

    Thanks

    Comment

    • pk500
      All Star
      • Jul 2002
      • 8062

      #17
      Re: TT Isle of Man: Ride On The Edge Review (PS4 Pro)

      19:59.517, Bruce Anstey, Supersport, 6:01 p.m. (ET), March 26, 2018, first lap in Time Trial.

      YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS! Broke 20. Finally!

      That was with two falls and soft-shoeing it on the Mountain section, out of shaking hands, thumping chest and sweating palms more than anything. So rewarding!

      It's weird: The maxim of staying relaxed works in this game -- to a certain point. I find that I don't want to grip the controller too tightly or clench my jaw too much. But I'm slow if I'm too relaxed. I need to stay dialed in and calm, but not chilled.

      Maybe that's why I suck at this game and most racers when altered. Just too numb.

      Sub-19, here I come. Might take awhile, but I will get there.

      As for visual settings, I use motion blur normal, RGB desync on, dynamic view off, camera shake 100 percent.
      Xbox Live: pk4425

      Comment

      • Sausage
        MVP
        • Feb 2003
        • 3905

        #18
        Re: TT Isle of Man: Ride On The Edge Review (PS4 Pro)

        Originally posted by pk500
        19:59.517, Bruce Anstey, Supersport, 6:01 p.m. (ET), March 26, 2018, first lap in Time Trial.

        YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS! Broke 20. Finally!

        That was with two falls and soft-shoeing it on the Mountain section, out of shaking hands, thumping chest and sweating palms more than anything. So rewarding!

        It's weird: The maxim of staying relaxed works in this game -- to a certain point. I find that I don't want to grip the controller too tightly or clench my jaw too much. But I'm slow if I'm too relaxed. I need to stay dialed in and calm, but not chilled.

        Maybe that's why I suck at this game and most racers when altered. Just too numb.

        Sub-19, here I come. Might take awhile, but I will get there.

        As for visual settings, I use motion blur normal, RGB desync on, dynamic view off, camera shake 100 percent.

        Good job at the under 20 (I’ll be working my way to that soon). From another forum:

        *Motion blur is off purely so I can see down the track better - the game looks "nicer" with it on.

        *RGB "desychronisation" is the chromatic aberration effect, where the colour channels separate giving individual misaligned red, green and blue silhouettes on screen - a popular and elegantly simple "damage" feedback effect in games. It only occurs when you bin it.

        *Dynamic view is just look-to-apex, as noted already. The three options that aren't "off" basically dictate how soon the movement occurs relative to your corner approach - I could barely notice a difference between those three settings because of how disorienting it is. I turned it off as well. (But it actually stayed on until I went to the main menu and started the track session again.)

        I turned camera shake down to 30 and didn't re-visit it. To be honest, I haven't properly compared it back to back.

        As a concept, I don't think it's particularly realistic because your eyes are pretty well suspended and your brain does a great job of smoothing things out as your head rattles about anyway. Excluding heavy impacts, and stuff actually physically blocking my view, I've never had difficulty seeing where I'm going on a motorbike in real life.

        On that basis, adding movement to the screen that your brain can't filter out (because your inner ear isn't moving with it) is not a good idea in my opinion. A little bit of dynamism at the edge of the screen probably does add a bit of drama in the name of immersion, but that could be done by other means. I suspect you'd be faster with it off / low.

        Comment

        • pk500
          All Star
          • Jul 2002
          • 8062

          #19
          Re: TT Isle of Man: Ride On The Edge Review (PS4 Pro)

          Interesting feedback. Thanks. May try a few tweaks to gain speed, but I don't want to lose immersion. The sense of speed in this game is INSANE and perhaps the strongest of its many virtues.
          Xbox Live: pk4425

          Comment

          • pk500
            All Star
            • Jul 2002
            • 8062

            #20
            Re: TT Isle of Man: Ride On The Edge Review (PS4 Pro)

            One of the many strong points of this incredible game is the difference between the bikes. Not only does each manufacturer's bike handle differently, but even the bikes of each manufacturer ride differently.

            I tried every Supersport bike on the Mountain course last night, and there's no question the Honda suits me best. The Triumph is fast with plenty of grunt but changes direction too slowly. The Yamaha is just far too twitchy and lacks top end. The Kawasaki is just a pig, period.

            But each of the Honda's is different. Bruce Anstey's Honda suits me well, but then I tried the late Daniel Hegarty's Honda last night, and it fit my riding style like the proverbial old set of slippers. Bliss, and a nice tribute to the fallen rider to use his bike.
            Xbox Live: pk4425

            Comment

            • Sausage
              MVP
              • Feb 2003
              • 3905

              #21
              Re: TT Isle of Man: Ride On The Edge Review (PS4 Pro)

              Originally posted by pk500
              One of the many strong points of this incredible game is the difference between the bikes. Not only does each manufacturer's bike handle differently, but even the bikes of each manufacturer ride differently.

              I tried every Supersport bike on the Mountain course last night, and there's no question the Honda suits me best. The Triumph is fast with plenty of grunt but changes direction too slowly. The Yamaha is just far too twitchy and lacks top end. The Kawasaki is just a pig, period.

              But each of the Honda's is different. Bruce Anstey's Honda suits me well, but then I tried the late Daniel Hegarty's Honda last night, and it fit my riding style like the proverbial old set of slippers. Bliss, and a nice tribute to the fallen rider to use his bike.


              For me it’s the older John McGuiness Honda you unlock if you purchase the 2.99 King of the Mountain DLC. Not the fastest, but the handling and agility in and out of corners fits my current abilities.

              My time on the mountain course is creeping closer to 20 mins...if I have the time to play it consistently I should crack 20 mins or under very soon.

              Comment

              • pk500
                All Star
                • Jul 2002
                • 8062

                #22
                Re: TT Isle of Man: Ride On The Edge Review (PS4 Pro)

                Originally posted by Sausage
                For me it’s the older John McGuiness Honda you unlock if you purchase the 2.99 King of the Mountain DLC. Not the fastest, but the handling and agility in and out of corners fits my current abilities.

                My time on the mountain course is creeping closer to 20 mins...if I have the time to play it consistently I should crack 20 mins or under very soon.
                Ah, you're riding a 1000cc Superbike. Brave man!

                I set my personal best of 19:59 on a slower, 600cc Supersport. I'm not ready yet for the beastly nature of a Superbike.
                Xbox Live: pk4425

                Comment

                • Sausage
                  MVP
                  • Feb 2003
                  • 3905

                  #23
                  Re: TT Isle of Man: Ride On The Edge Review (PS4 Pro)

                  Originally posted by pk500
                  Ah, you're riding a 1000cc Superbike. Brave man!



                  I set my personal best of 19:59 on a slower, 600cc Supersport. I'm not ready yet for the beastly nature of a Superbike.


                  He has a Supersport as well...at the moment I can stay upright on Superbike, but going super slow and light on the throttle even on straights, because of how unexpected a corner can come.

                  Comment

                  • pk500
                    All Star
                    • Jul 2002
                    • 8062

                    #24
                    Re: TT Isle of Man: Ride On The Edge Review (PS4 Pro)

                    My two requests for an upcoming patch for this game:

                    1. Add steering sensitivity and other controller settings adjustments to the console version of this game. They're available in the PC version released this week.

                    2. Tweak the physics a bit. The rear loses traction too suddenly at times and slides out when cresting hills and through dips, pitching the rider sideways diagonally off the bike. There is no warning and no catching. I also think the front end of certain bikes is a bit too "loose" when correcting while exiting a corner. What should be a simple correction instead pitches you sideways in the other direction. A bit too much of a "weighted pendulum" effect.

                    Minor quibbles, though. Still loving this game!
                    Xbox Live: pk4425

                    Comment

                    • Sausage
                      MVP
                      • Feb 2003
                      • 3905

                      #25
                      Re: TT Isle of Man: Ride On The Edge Review (PS4 Pro)

                      Originally posted by pk500
                      My two requests for an upcoming patch for this game:



                      1. Add steering sensitivity and other controller settings adjustments to the console version of this game. They're available in the PC version released this week.



                      2. Tweak the physics a bit. The rear loses traction too suddenly at times and slides out when cresting hills and through dips, pitching the rider sideways diagonally off the bike. There is no warning and no catching. I also think the front end of certain bikes is a bit too "loose" when correcting while exiting a corner. What should be a simple correction instead pitches you sideways in the other direction. A bit too much of a "weighted pendulum" effect.



                      Minor quibbles, though. Still loving this game!

                      It’s hilarious you posted these thoughts...I just finished a run on the mountain with zero collisions; which is an achievement I didn’t even know about.

                      I was thinking to myself how they can/will improve this game over the next 6 months to a year. I wouldn’t give any feedback, because I have never driven or rode any type of motor bike so I don’t really know how they should behave.

                      Though, like you posted I have seen the wonky crashes. Steering has been beautiful for me, but more options only help make the game more accessible.

                      As far as future additions:
                      *I would like more real or fictional tracks
                      *This may not be popular idea, but real or fictional bikes
                      *More race modes if it fits with the theme of the game

                      Comment

                      • Sausage
                        MVP
                        • Feb 2003
                        • 3905

                        #26
                        Re: TT Isle of Man: Ride On The Edge Review (PS4 Pro)

                        Due to how much I’m enjoying TTIoM, I bought MotoGP 17. At the moment I am not enjoying it all.

                        MotoGP feels smoother (60FPS) and looks cleaner, but the bikes just feel floaty and weird. It’s like the wheels are not in contact with the track.

                        Do you have MotoGP? Maybe I need to give it more practice.

                        Comment

                        • pk500
                          All Star
                          • Jul 2002
                          • 8062

                          #27
                          Re: TT Isle of Man: Ride On The Edge Review (PS4 Pro)

                          Originally posted by Sausage
                          Do you have MotoGP? Maybe I need to give it more practice.
                          Had it. Traded it in. Your description of the physics is spot-on. There's no weight or sense of grip to the bikes.

                          Typical Milestone trash. I have no idea why some bike enthusiasts praise Milestone so much for its work with the MotoGP and Ride series. The physics in both games are just weird, to say the least. Another sin is the ability to stand on the front brake in both series with almost no penalty.
                          Xbox Live: pk4425

                          Comment

                          • inkcil
                            All Star
                            • Jul 2002
                            • 5253

                            #28
                            Re: TT Isle of Man: Ride On The Edge Review (PS4 Pro)

                            Originally posted by pk500
                            Had it. Traded it in. Your description of the physics is spot-on. There's no weight or sense of grip to the bikes.

                            Typical Milestone trash. I have no idea why some bike enthusiasts praise Milestone so much for its work with the MotoGP and Ride series. The physics in both games are just weird, to say the least. Another sin is the ability to stand on the front brake in both series with almost no penalty.
                            So you like the bike physics in TT better than in Ride 2 or MGP 17? If so, that's good to know, especially coming from you. I was on the fence about getting TT because I heard so many saying they preferred Ride 2's bike physics.
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                            • pk500
                              All Star
                              • Jul 2002
                              • 8062

                              #29
                              Re: TT Isle of Man: Ride On The Edge Review (PS4 Pro)

                              Originally posted by inkcil
                              So you like the bike physics in TT better than in Ride 2 or MGP 17? If so, that's good to know, especially coming from you. I was on the fence about getting TT because I heard so many saying they preferred Ride 2's bike physics.
                              Yes. IOM TT's physics aren't perfect. They're probably just as flawed as MotoGP 17 or Ride 2, but in different ways.

                              The rear wheel grip physics are wonky, and it's pretty hard to fold the front end in IOM TT. But that's far better than the unrealistic ability to stand on the front brake and the relatively dead sense of grip and weight in MotoGP 17 and Ride 2.

                              Plus IOM TT has just an insane sense of speed -- the best of any sim-cade racing game I've played. Think Burnout, dude. Seriously. And make sure you race from the helmet or fork cam to get the full sense of mind-melting speed.

                              Another big edge for IOM TT: The thrill of riding on the Mountain course and all 37.7 miles of its glory. It's an experience that MotoGP 17 and Ride 2 can't come close to matching.

                              IOM TT has a STEEP learning curve, even with assists on. You will crash a LOT when you first get the game. But you'll eventually wrap your head around the physics and stay on the bike much more often.

                              Stick with it. Don't bin IOM TT after 30 minutes of frustration. It took me a good three to five hours to figure it out. But once it clicked, the game became majestic. I still crash, and I still need to find a lot more speed. But damn if it isn't the most enjoyable racing game I've played in years, two wheels or four.
                              Last edited by pk500; 03-30-2018, 05:50 PM.
                              Xbox Live: pk4425

                              Comment

                              • Sausage
                                MVP
                                • Feb 2003
                                • 3905

                                #30
                                Re: TT Isle of Man: Ride On The Edge Review (PS4 Pro)

                                Originally posted by inkcil
                                So you like the bike physics in TT better than in Ride 2 or MGP 17? If so, that's good to know, especially coming from you. I was on the fence about getting TT because I heard so many saying they preferred Ride 2's bike physics.

                                TT just has a special feel to it...I literally just do time trials and aim to beating my times. I have even rode the mountain, but at a more relaxed pace and it was still amazing.

                                I purchased MotoGP 17, because I assumed it would feel like TT, but I was wrong. Though to be fair, after several hours and suspension tweaking, I got the bikes to feel less floaty.

                                Originally posted by pk500
                                Yes. IOM TT's physics aren't perfect. They're probably just as flawed as MotoGP 17 or Ride 2, but in different ways.

                                The rear wheel grip physics are wonky, and it's pretty hard to fold the front end in IOM TT. But that's far better than the unrealistic ability to stand on the front brake and the relatively dead sense of grip and weight in MotoGP 17 and Ride 2.

                                Plus IOM TT has just an insane sense of speed -- the best of any sim-cade racing game I've played. Think Burnout, dude. Seriously. And make sure you race from the helmet or fork cam to get the full sense of mind-melting speed.

                                Another big edge for IOM TT: The thrill of riding on the Mountain course and all 37.7 miles of its glory. It's an experience that MotoGP 17 and Ride 2 can't come close to matching.

                                IOM TT has a STEEP learning curve, even with assists on. You will crash a LOT when you first get the game. But you'll eventually wrap your head around the physics and stay on the bike much more often.

                                Stick with it. Don't bin IOM TT after 30 minutes of frustration. It took me a good three to five hours to figure it out. But once it clicked, the game became majestic. I still crash, and I still need to find a lot more speed. But damn if it isn't the most enjoyable racing game I've played in years, two wheels or four.

                                I agree with @pk500 here...I don’t have much else to add.

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