iRacing: New Damage Model

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  • kneebon5
    MVP
    • Dec 2005
    • 1772

    #1

    iRacing: New Damage Model

    iRacing has been hard at work to update their damage model, and with iRacing as usual, they go way overboard, and spend years on a project. A great article that goes in depth on how they are changing the way damage is modeled can be found here:

    Starting Out My name is Richard Jobling and I am a Senior Software Engineer here at iRacing. For a long time now my primary focus at iRacing has been to develop our new damage model. It’s been a long journey, and I’d like to share some details from along the way. When we first discussed … Read the Rest »







    They have also now released a video talking about this process and showing how the damage model works on the Skip Barber Car.





    <iframe src="https://www.youtube.com/embed/4dfNMIaNLPU" allow="autoplay; encrypted-media" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>
    Watch my races here
  • jct32
    MVP
    • Jan 2006
    • 3437

    #2
    Re: iRacing: New Damage Model

    This looks great. I can’t wait until this is implemented. I think it will make racing better.
    To Dare Is To Do - Tottenham Hotspur

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