Playstation Network and Discussion Part Deux
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Re: Playstation Network and Discussion Part Deux
Just watched a little trailer for FF7 and it certainly looks the same...
Can someone remind me where the "Coin" command comes from? I don't remember any command materia like that (granted, it's been a day or two since I last played it...)
I've actually got an itch to break it out right now, and you can probably guess what happens next if I have any issues with the disc..Comment
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Re: Playstation Network and Discussion Part Deux
I heard this last week: Bomberman will be coming to the psn on June 11.follow me on twitter: www.twitter.com/eton_riflesComment
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Re: Playstation Network and Discussion Part Deux
Just watched a little trailer for FF7 and it certainly looks the same...
Can someone remind me where the "Coin" command comes from? I don't remember any command materia like that (granted, it's been a day or two since I last played it...)
I've actually got an itch to break it out right now, and you can probably guess what happens next if I have any issues with the disc..Comment
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Re: Playstation Network and Discussion Part Deux
how do we transfer our games to the ps3 to PS3 again, I wanna transfer RE after I download.N.Y Mets
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N.Y Mets
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N.Y Islanders
Miami Hurricanes
Twitter - @RoyalBoyle78
XBOX LIVE - Royalboyle78
PSN - RoyalBoyle78Comment
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Comment
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Re: Playstation Network and Discussion Part Deux
found this....
"Players will be able to transfer content from the PlayStation 3 to the PSP directly via USB cable, or indirectly by saving the content on a memory stick in the PS3 then moving the memory stick to the PSP. Presumably, you'll be able to transfer content in the other direction, too. It's not clear yet exactly what kind of content will be transferable, but probably things like video files."
I'm going to try later, I wanna play RE on my psp.N.Y Mets
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Twitter - @RoyalBoyle78
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Re: Playstation Network and Discussion Part Deux
Just watched a little trailer for FF7 and it certainly looks the same...
Can someone remind me where the "Coin" command comes from? I don't remember any command materia like that (granted, it's been a day or two since I last played it...)
I've actually got an itch to break it out right now, and you can probably guess what happens next if I have any issues with the disc..<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> 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mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Re: Playstation Network and Discussion Part Deux
E3 2009: Critter Crunch Hands-on
IGN's Best Wireless Puzzle Game of 2007, Critter Crunch, will arrive on the PlayStation Network soon, but this is no mere port -- this could be the most beautiful puzzle game ever. Developer Capybara prides itself on hand-drawn animation, and Critter Crunch is a smooth, gorgeous sight to behold in 1080p. This may be the only puzzle game you'll use to show off your PlayStation 3 and fancy pants HDTV. We're happy to report that the game is also a lot of fun. It's got substance to back up its style.
Players control a fuzzy creature named Bigs who moves left and right on the bottom of the screen, catching critters with his long tongue. He can grab a critter and spit it back out somewhere else on the playing field. Critters come in three sizes: small, medium, and large. The idea is that the big fish eats the little one – you feed small critters to mediums, and mediums to the large. When a creature has swallowed two smaller ones it will explode, taking out any like-colored critters adjacent to it. The idea is to keep the things from reaching the ground and kicking Bigs' ***. Popped critters drop jewels, which Bigs loves to eat. Once you've filled the hunger bar on the side of the screen you can move on to the next level.
As you work your way through the game new types of critters will be introduced. Bombers can be fed anything and will take out surrounding critters when they explode. Blockers can't be fed at all – you'll have to create a combo and pop the animal above it to make the Blocker fall. Poison critters will make Bigs sick and will drop toxic jewels that should be avoided. New animals are added every four or five levels.
Once Bigs has eaten enough players can do something they've probably never done in a videogame before: barf rainbows into the mouth of Bigs' son, Smalls. While barfing they'll get a score bonus, but the critters are attracted to the psychedelic vomit and will race towards the bottom of the screen.
Adventure mode presents a Super Mario World-style overworld map progression with story cut scenes. Puzzle mode plays like the puzzles in Tetris DS, requiring players to clear a stage in a limited amount of moves. There will also be Survival and Challenge modes. Each of these modes will have its own online leaderboards.
The head-to-head multiplayer game is a bit like Puzzle Fighter in that each player gets half the screen and has to survive by sending obstructions over to the other player. If you're not feeling competitive you can also cooperate with another player. Multiplayer is available on- and offline.
The animation in Critter Crunch is really fantastic. It looks like you're playing a cartoon. One artist handled all the characters while another created the backgrounds -- which are also impressive. Each of the nine environments has some business going on in the background that brings the areas to life.
Capybara considers this to be the definitive version of Critter Crunch, and you'll definitely want to keep an eye out for it. This is one polished puzzle game. The developer considers it a "snack game" that can be played in short sessions to relax. It will support trophies and should arrive at around $5, which is a steal since the mobile version is usually $5.99.Go Noles!!! >>----->Comment
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Re: Playstation Network and Discussion Part Deux
Haha, Critter Crunch sounds awesome. Now I can take a break from pooping out horses in Noby Noby Boy by barfing up rainbows in Critter Crunch.
Have you seen any info regarding a release date that is more specific than the "soon" mentioned above, Flawless?Ryan Spencer
University of Missouri '09
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Re: Playstation Network and Discussion Part Deux
Once Bigs has eaten enough players can do something they've probably never done in a videogame before: barf rainbows into the mouth of Bigs' son, Smalls. While barfing they'll get a score bonus, but the critters are attracted to the psychedelic vomit and will race towards the bottom of the screen.
This game sounds delightfully weird.
For $5 I will probably pick it up, you really can't go wrong at that price point.Green Bay Packers | Milwaukee Brewers | Bradley Braves | Wisconsin Badgers
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Re: Playstation Network and Discussion Part Deux
I will buy it.Last edited by RoyalBoyle78; 06-04-2009, 11:05 AM.N.Y Mets
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