
In all of Tuesday night's excitement about classics like REZ and Ikaruga coming to Xbox Live, we neglected to tell you about another, slightly less well known, title that will be making it's way to the Arcade: Braid. It's an odd 2D platformer that puts more of a focus on your ability to manipulate time and solve puzzles than on your ability to avoid dying. Though we're not sure of an exact date, Microsoft is currently saying "early 2008."
If you're among the uninitiated when it comes to Jonathan Blow's unconventional game, see our hands-on impressions here. If you want to understand more about Blow and his way of thinking about game design, you should check out Stephen Totilo's interview with him. On second thought, you have to read it. It's a long piece, but it's fascinating.
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