Xbox Live Marketplace and Live Arcade discussion Part III
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Re: Xbox Live Marketplace and Live Arcade discussion Part III
Xbox Live Arcade Technical Size Limit Pegged at 2GB
While the artificial size constraint on Xbox Live Arcade titles has been steadily increased since the platform's launch, Microsoft now tells us that no Xbox Live Arcade game can exceed 2GB in size due to technical limitations.
The current "limit" stands at 350MB, but several Arcade games already exceed that boundary, including Portal: Still Alive (629MB) and Super Street Fighter II Turbo HD Remix (368MB).Go Noles!!! >>----->Comment
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Re: Xbox Live Marketplace and Live Arcade discussion Part III
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Re: Xbox Live Marketplace and Live Arcade discussion Part III
On the Dash at "My Xbox" go over one to where it shows your GT signed in. Select that and there will be a menu with an option to change your theme.Comment
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Re: Xbox Live Marketplace and Live Arcade discussion Part III
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Re: Xbox Live Marketplace and Live Arcade discussion Part III
XNACG Renames To Xbox Live Indie Games, Adding User Ratings To XBLA, Add-Ons
Alongside its latest update to XNA Game Studio, Microsoft reveals a name change for Xbox Live Community Games: Aiming to increase "understanding and discoverability" of titles on the service, it'll now call it Xbox Live Indie Games.
The name change will appear on the consumer side of Xbox Live sometime after late July, according to official Microsoft statements on its official XNACG website.
Microsoft also revealed that, in response to user feedback, it would add user ratings to both community games and "much of the Xbox Live marketplace content", including Xbox Live Arcade and game add-ons. Ultimately, the company will add the ability for users to sort content by rating.
The company also says that it's also incorporated user feedback into its decision to upgrade the whole Xbox Live service for performance and stability, enhanced friends sorting and improved matchmaking support.
These additions and the User Ratings update have no set release date, but Microsoft says they're expected some time in the Fall.
Getting into technical specifics, XNA Game Studio 3.1 adds several new features to the community-oriented game creation toolset, including support for Xbox Live avatars, eight-way Xbox Live Party group chat and video playback in games.
Notably, you will now be able to "render and animate Avatars to use in your game to represent gamers and other characters within your game", according to Microsoft. (This feature was previously reserved only for retail and Xbox Live Arcade games.)
In addition, Xbox Live Indie Games will now support Xbox Live Party, which "...enables gamers to communicate, even when each gamer is not playing the same game in the same multiplayer session."
Video can be used for splash and logo scenes, cut scenes or in-game video, and the feature's new XNA Framework APIs support fullscreen playback, video playback to simple textures, start-stop playback control, and more.Go Noles!!! >>----->Comment
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Re: Xbox Live Marketplace and Live Arcade discussion Part III
I was wondering when they'd try to make the community games stand out more. Right now, the few gems they have on there are hidden behind all the vibrating controller, fishtank screen saver, and horrible pong or brickout games. It also hurts that there's flash games sites that offer better games to play for free.
They won't even do achievements in these, as morons would just offer the easiest achievements ever to boost sales of their already horrible game. They really need to revoke the development rights to anyone that keeps submitting these low quality crap titles.Comment
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Re: Xbox Live Marketplace and Live Arcade discussion Part III
How long does Microsoft take to suspend an account after they realize they can't take money out of a credit card because the numbers and expiration date changed?http://www.myspace.com/phillthegenesis
http://www.myspace.com/sagetheinfinite
SageTheInfinite = GOAT.Comment
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Re: Xbox Live Marketplace and Live Arcade discussion Part III
Rocket Riot coming tomorrow - 800 points
Rocket Riot is an action-packed side-view shooter featuring a bazooka-wielding jetpack soldier. With a highly stylized 8-bit era feel, players blast their way through the environment against enemies or multiplayer foes online. Navigating through a completely destructible environment, players can uncover special power ups or even burrow into different areas of the map.
Features
- Engage in 80 single player missions, set in many different themes and zany worlds.
- A fully featured multiplayer Riot with 4 multiplayer modes against up to 8 players on Xbox Live or up to 4 players on a single screen. Teamed based CTF has never been so explosive!
- Fly through continuously regenerating maps that keep the action fast-paced – but time doesn’t heal all wounds.
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IGN Review - 8.5
Rocket Riot is simple arcade fun candy coated with brilliant pixel art. The destructible environments allow for some highly enjoyable chaos in both single- and multiplayer modes. Dual-stick shooters have risen in popularity in recent years, and this one has enough personality and charm to set it apart from the pack.Go Noles!!! >>----->Comment
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Re: Xbox Live Marketplace and Live Arcade discussion Part III
Just played the demo on the new OXM disc, fun game.
The new OXM disc also has L4D gamerpics and a L4D premium theme!Comment
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Re: Xbox Live Marketplace and Live Arcade discussion Part III
There was this shooting game that I noticed on Live. You could like teleport and stuff. You were like fight robots. I know that is vague but if anyone knows the name of it, it would appreciated.PS4 Twitch: http://www.twitch.tv/candyman5os
Steam ID: STEAM_0:0:37844096
Teams:
NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
NCAA/PRO Basketball - Syracuse Orange/NJ Nets
NCAA/PRO Baseball - Miami Hurricanes/NY YankeesComment
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Re: Xbox Live Marketplace and Live Arcade discussion Part III
Is it me, or does the dash seem to move much faster now after the time off?Comment
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Re: Xbox Live Marketplace and Live Arcade discussion Part III
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