Hardware:
- Wii - 753K
- DS - 588K
- 360 - 391K
- PS3 - 276K
- PSP - 199K
- PS2 - 131K
Software:
- Wii Fit – 644K
- 360 - Street Fighter IV – 446K
- PS3 - Street Fighter IV - 403K
- Wii Play – 386K
- PS3 - Killzone 2 - 323K
- Wii - Mario Kart – 263K
- 360 - Call of Duty: World at War – 193K*
- DS - Mario Kart – 145K
- DS - New Super Mario Bros. – 144K
- Wii - Guitar Hero World Tour – 136K
Frazier commented to GameDaily BIZ, "I think the performance in the industry in Q4 when the economic downturn really accelerated, combined with the performance so far this year when gift-giving isn't really instigating purchases for the most part are clear signs that the foundation of the industry is strong - there are more people gaming and bringing new people into the industry. This will help the industry continue to post gains even if at the individual level folks are spending a bit less. As long as the industry keeps up the innovation that brings new folks into gaming - and keep in mind it's far from saturated because there is still only 61% of the U.S. population ages 2+ involved in gaming - that will help offset anything that belt-tightening at the individual level might do."
While Nintendo remains the big winner, Frazier was also impressed by Microsoft's surge: "When I first looked at the numbers, nothing really surprised me except perhaps the big increase the Xbox 360 hardware sales generated over last year. While I expected the price cuts they made and the high-value bundles they're offering at retail to generate strong interest from consumers, the increase was very substantial. I think consumers are showing that they're responding to value propositions."

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