Microsoft E3 Discussion

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #631
    Re: Microsoft E3 Discussion

    Telegraph UK Natal Impressions

    Natal automatically recognised that I was a woman by using its sensors to look at my hair and body shape, and loaded a female avatar without any prompting.
    Moreover, it continues to recognise where your legs and arms are, even if an object, such a piece of furniture, is placed between you and the camera. Even more impressively, it recognises when a second player enters its field of vision, and can track movement simultaneously, but independently – this opens up some fantastic possibilities for multi-player interaction on both casual games, such as tennis, and co-operative titles.
    The second demo used a standard retail copy of Burnout Paradise, and we had to turn an imaginary steering wheel and pump an imaginary accelerator to send our car haring around the track.

    The initial confusing sensation of standing in the middle of a room, arms outscretched, hands tightly clutched around an imaginary wheel, soon passed; the actual interface, the mechanism of driving the car, became second nature. The camera was able to identify how much “pressure” was being put on the accelerator pedal, and therefore how fast to go, while a mistimed jerked of the steering wheel was instantly recognised, and sent the car veering wildly across the track. Braking involved taking a foot off the gas pedal and stepping backwards; holding the foot in that position sent the car careering in to reverse.
    What Project Natal demonstrates is that a pure gaming experience, unencumbered by controllers or wires, can in fact prove one of the most enjoyable and intuitive ways of playing.

    Though Microsoft seems set, at least initially, to focus on launching the system with a slew of casual titles designed to appeal to all gamers, the company is adamant that it will be applicable to “proper” games too.

    Both Don Mattrick, one of the most senior managers in the Xbox division, and Kudo Tsunoda, who has been instrumental to the project, have spoken repeatedly of satisfying the “core”, the loyal fanbase of Xbox 360 owners who prefer gun fights and racing games to daubing paint on a virtual canvas.

    Project Natal is astonishing piece of technology, made all the better for its simplicity. Today, I got a glimpse of the future of gaming, and I liked what I saw.
    Wired Natal and Milo Impressions

    I immediately got into it, starting to work up a sweat as I lunged for the balls, trying to block them with my hands and feet and send them flying back into the screen. Since the connection between my body movements and the onscreen avatar’s felt so seamless, it was quite a lot of fun to interact like that. At one point, I thought the camera was screwing up because I wasn’t hitting the balls, but as it turns out, virtual me was too far away from the virtual ball, and I had to step forward. The camera seems to measure depth — the distance between you and the screen — quite well.
    Finally, we entered the last room — an audience with Lionhead Studios’ Peter Molyneux and his new game Milo and Kate. Unlike the technical demos that we’d played already, Molyneux stressed, Milo and Kate is a retail product, the next big game from Lionhead. It’s like virtual pet games like Nintendogs, but with a realistic-looking person instead — a young boy named Milo. (Not appearing in the demo was his dog Kate.)

    Natal is used to make your interactions with Milo seamless and natural. By standing in front of him as he plays on the swingset, you can move the “camera” just by walking around the room — your viewing angle will change in accordance with your natural movements. When Milo throws you a pair of goggles to go fishing with, you put them on by raising your hands to your head and making “glasses” around your eyes with your hands. When you fish, you can splash around in the water and grab at the fish — it all comes very natural.

    Unfortunately, the Milo and Kate demo was quite brief — if you watched Microsoft’s press conference stream, you saw most of what we did. When Game Informer magazine editor Andy McNamara stood in front of Milo and said his name, Milo responded, “Hi Andy. I see you’re wearing green today.”
    For now, what I can say is that the hands-on demos worked great, and Molyneux’s project could be a killer app. But who knows how the final product will be received.
    Go Noles!!! >>----->

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    • mgoblue
      Go Wings!
      • Jul 2002
      • 25477

      #632
      Re: Microsoft E3 Discussion

      Even if Natal and PS3 motion/voice stuff isn't fully realized here, I do think this is the future.

      Maybe not for all games (I think a controller will still be good for a lot), but having the ability to turn on a 360 and it recognize you, voice commands, move around the dashboard without a controller, etc. All this will be in next gen for sure. Definitely moving towards more input and control.
      Nintendo Switch Friend Code: SW-7009-7102-8818

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      • Skyboxer
        Donny Baseball!
        • Jul 2002
        • 20302

        #633
        Re: Microsoft E3 Discussion

        Originally posted by FootballForever
        It does look cool , but after the initial "this is new" wears off, and people get tired of making believe they have something in there hands besides the air. I think not many people will even use it far after that. This goes for both MS and Sony's vibrator looking motion control. This all seems cool, I think it will just wear off quickly.
        Same thing was said about the Wii..and while the hard core gamers Wii's are collectinmg dust they are still flying off the shelves.
        Joshua:
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        • pfunk880
          MVP
          • Jul 2004
          • 4452

          #634
          Re: Microsoft E3 Discussion

          Originally posted by Skyboxer
          Same thing was said about the Wii..and while the hard core gamers Wii's are collectinmg dust they are still flying off the shelves.
          The attach rate has to be terrible though.
          Green Bay Packers | Milwaukee Brewers | Bradley Braves | Wisconsin Badgers
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          • CaptainZombie
            Brains
            • Jul 2003
            • 37851

            #635
            Re: Microsoft E3 Discussion

            Originally posted by Skyboxer
            Same thing was said about the Wii..and while the hard core gamers Wii's are collectinmg dust they are still flying off the shelves.
            I really think that the Wii has about peaked and I was surprised that no price cut came to spur some extra sales. On a sidenote, the May NPD should be out soon so I would be interested to see how all 3 consoles did comparing that April was bad.
            HDMovie Room

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            • Altimus
              Chelsea, Assemble!
              • Nov 2004
              • 27283

              #636
              Re: Microsoft E3 Discussion

              That's very cool that the guy working on Natal made that Wii invention a year or so back.

              Comment

              • Flawless
                Bang-bang! Down-down!
                • Mar 2004
                • 16780

                #637
                Re: Microsoft E3 Discussion

                Molyneux becomes European creative director at MGS

                Famed designer to oversee creative operations at Lionhead, Rare plus external projects

                Peter Molyneux has been promoted to creative director of European studios at Microsoft Games Studios, Develop can reveal.

                Previously creative director of Guildford-based Lionhead Studios, Molyneux will now also oversee the creative direction of fellow UK Microsoft studio Rare, as well as other European external projects.

                Molyneux assumed the role in March, and will continue to be based at the Lionhead offices.

                He has over 20 years of experience with games Populous, Syndicate, Theme Park, Dungeon Keeper, Black & White and Fable to his name and “will bring a unique set of skills and an in-depth understanding of the games development process to this newly created role”, says the company.
                Go Noles!!! >>----->

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                • Flawless
                  Bang-bang! Down-down!
                  • Mar 2004
                  • 16780

                  #638
                  Re: Microsoft E3 Discussion

                  Epic, Bungie playing with Project Natal

                  E3 2009 Q&A: Microsoft Game Studios head Phil Spencer talks about the origins of Microsoft's motion-sensing device--and how two top developers have been looking at its technology for "quite some time."
                  Go Noles!!! >>----->

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                  • Flawless
                    Bang-bang! Down-down!
                    • Mar 2004
                    • 16780

                    #639
                    Re: Microsoft E3 Discussion

                    IGN: E3 2009: Xbox 360 Show Wrap-up

                    And now on to the top 10 games we were talking about the most at this year's E3 in no particular order, complete with handy comments on what we think of them.

                    Mass Effect 2
                    Erik: BioWare showed that everyone should expect Mass Effect 2 to be better than its predecessor in every possible way. It has streamlined combat, a silky smooth graphics engine, and cinematic storytelling that is simply stunning. This game has my fullest attention.

                    Charles: I could not stop playing the first Mass Effect once I started until I saw nearly the entire game world, so the sequel is pretty much a lock for me. Looks like it's got improved visuals, a combat system more tuned for action, and maintains the strong presentation values from the first. One of my most anticipated games.

                    Halo 3: ODST
                    Charles: More Halo? Ok, I'm on board. It'll be interesting to see what playing as an ODST will be like, as well as how the story stacks up since it's broken up into several sections that focus on different characters. I'm really looking forward to the new Firefight mode, which seems a bit like Horde in Gears 2.

                    Erik: When Firefight was first announced, I wasn't too interested. It seemed like another Horde mode knock-off. Then I played it and realized it is totally awesome. The campaign is looking to be the most interesting Halo adventure yet.

                    Assassin's Creed 2
                    Hilary: Though I loved the setting for the original, I have to say that I'm far more excited to be playing an assassin living during the Italian Renaissance. And Ubisoft Montreal wisely removed the investigation missions, which didn't work well in the original.

                    Charles: Really, really impressive E3 2009 showing. Ubisoft is throwing what must be a ridiculous amount of money and a huge staff at making this game work, and it seems like complaints about the first title were heard by the developer. I hope the gameplay matches up with the incredible presentation. Also, you can fly.

                    Forza Motorsport 3
                    Hilary: It wasn't much of a surprise when Forza 3 was announced, but I was still shocked at the amount of content Turn 10 is putting into the game. And, of course, it controls perfectly and looks fantastic.

                    Erik: Forza 2's main problem was that it just felt a little bland on the race track. This go around it looks like Turn 10 is taking steps to address that. I'm going to keep my eyes on Forza 3 solely because I'm so interested to see what Turn 10 is going to do with user generated content and custom paint options.
                    Shadow Complex
                    Erik: Of every Xbox Live Arcade game on the horizon, this is easily the coolest. The game design is classic Super Metroid, but the visuals are 3D and beautiful. Nothing of this size or scope has been attempted yet on the Live Arcade.

                    Charles: It's been a long while since I've tried out a game in the vein of Metroid or Castlevania Symphony of the Night, so I'm really looking forward to this. Hopefully it'll spark a little bit of nostalgia and provide for some cool new experiences too.

                    Splinter Cell Conviction
                    Hilary: When last I saw Conviction it was, well, not a game I was looking forward to playing. Two years later, Ubisoft has redefined its franchise. The Mark and Execute gameplay and stylish presentation make this one of my favorites of the show.

                    Charles: After Double Agent I really stopped caring about Sam Fisher...at least until I saw the recent footage and demo for Conviction. Sure it may not have the same focus on stealth the series is known for, but the fact that it basically looks like what a 24 game should be has me interested.

                    DJ Hero
                    Erik: This one is a bit of a curiosity to me at this point. The game looks pretty cool, but I can't really decide whether I want it or not until I get my hands on that turntable. I'm pretty burnt out on music games but if this one turns out to be a blast I'll head back into the streaming note charts once more.

                    Charles: I saw this one being played over at Activision's booth, and I can't say I knew exactly what was going on. I'm not much into turntables or anything like that, but I'd be curious to eventually give this one a go. At least it's something different.

                    Project Natal
                    Erik: Having your Xbox 360 recognize you and automatically sign you in? Awesome. Having to wave your arms to move through menus? Not awesome. Some things are better done with a controller. In the hands of some clever game designers, this has the potential to be game changing. In the wrong hands, it has the potential to drive me insane.

                    Charles: One of Microsoft's biggest surprises was it's motion control camera, which according to some people in the office who had some hands-on time actually works pretty well. I admit I'm interested -- the notion of being able to sign into my gamer profile and browse the dashboard without a controller in hand seems pretty convenient, though I doubt I'll be doing any aerobic-type of controller-free exercise programs. I'm going to choose to remain cautious and skeptical for now. And Milo is creepy.

                    Alan Wake
                    Hilary: Remedy has kept Alan Wake under wraps for a good long time, but it's unveiling couldn't have gone any better. Wake was better than I'd expected, with intense gameplay and a cool Stephen King inspired storyline. I can't wait for more!

                    Charles: It was so nice to finally see the curtain get pulled back on this game. I was really surprised to see how action-focused it was – I guess I expected something with a slower pace and more adventure elements. But maybe that's a silly way to think about a game coming from the guys who made Max Payne. This one's right near the top of my list for anticipated games.
                    Go Noles!!! >>----->

                    Comment

                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #640
                      Re: Microsoft E3 Discussion

                      Kudo Tsunoda will be on Late Night with Jimmy Fallon next week

                      The show was so impressed with Project Natal that they've booked Microsoft's Tsunoda for the show on Wednesday. And you know what that means: Live, national... BAM!!!!
                      Go Noles!!! >>----->

                      Comment

                      • J RoZe
                        Rookie
                        • Jan 2009
                        • 56

                        #641
                        Re: Microsoft E3 Discussion

                        With the games on demand thing microsoft is putting out,is it gonna be just for microsoft exclusives or is it gonna be for every game such as madden,codMW2,etc?
                        Last edited by J RoZe; 06-06-2009, 10:07 PM.

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                        • Flawless
                          Bang-bang! Down-down!
                          • Mar 2004
                          • 16780

                          #642
                          Re: Microsoft E3 Discussion

                          Natal Launch Will Be As Big As 360's

                          "Conceptually, the launch of Natal will be like the launch of Xbox 360," Microsoft's head of long-term Xbox 360 strategy, Shane Kim, told Kotaku during an interview at E3. "It's going to be that big. We're not just going to ship it when the hardware and software are ready. We have to make sure that there are enough content experiences that are really good. That's similar to how you would think of the launch of a new console. It's got to have a great launch line-up. That's the same thing here."

                          In a note to investors earlier this week, Wedbush Morgan Securities analyst Michael Pachter predicted that the Natal launch would require the support of approximately 30 third-party games.

                          As for who Microsoft hopes to catch with the Natal net, Kim said, "We're not focused on this generation's casual gamers or even PS2 people who haven't upgraded. This is about the 60% of households were a video game console doesn't exist… the problem is that the controller is a barrier for some people and now with Project Natal we completely eliminate that."

                          Whether you're a fan of Natal's potential or not, the idea of a console-sized launch for a gaming peripheral is impressive and hints at the potential for the device to find its audience.
                          Go Noles!!! >>----->

                          Comment

                          • bkfount
                            All Star
                            • Oct 2004
                            • 8467

                            #643
                            Re: Microsoft E3 Discussion

                            Originally posted by Flawless
                            this pretty much means they'll be aggressive with the pricing as well. They'll have to bundle Natal with the Arcade, and do it for less than the wii for it to reach people like they want.

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