Eurogamer expose: how powerful is the Wii U really? (Information from developers)
Answering these questions is impossible, given how abstract the idea of console power is in the first place. Is X twice as powerful as Y? Is Y 10 times as powerful than Z? And what does power mean anyway?
And yet, we want answers. Part of what makes us love games is what makes them look so good. Advancements in graphics technology have defined the game industry as new hardware comes and goes. Graphics, for so many, mean so much.
The Wii U's true power has been shrouded in mystery ever since it was announced, with developers working on launch titles gagged by strict non-disclosure agreements and ever shifting development kits. Now, though, as we near launch, final kits are in the wild. And, crucially, developers Eurogamer spoke to as part of a wide-ranging investigation into the innards of the Wii U now have final specifications.
Here's what they told us.
*there's a ton more cut out from here, check the link*
RAM in the final retail unit: 1GB of RAM is available to games.
GPU: The Wii U's graphics processing unit is a custom AMD 7 series GPU. Clock speed and pipelines were not disclosed, but we do know it supports DirectX 10 and shader 4 type features. We also know that eDRAM is embedded in the GPU custom chip in a similar way to the Wii.
First, the positives. Where the Wii U outdoes the current generation is in RAM and GPU. The Wii U has, effectively, twice the RAM available to games that the Xbox 360 and the PS3 each have. And we hear much praise of the GPU.
"The Wii U is a nice console to work with because it's got so much RAM in comparison [to the PS3 and Xbox 360]," another Wii U developer, who wished to remain anonymous, told us. "For E3 we simply dumped the whole game into memory and never once used the disc after the content was loaded from it."
It is the RAM in combination with the GPU that means Wii U games have the potential to outshine Xbox 360 and PS3 games. Indeed, according to one source, the Wii U version of his company's game will be "the smoothest console version".
"We're a GPU-heavy game," the source continued. "Wii U has a powerful GPU with more oomph than the rivals - and is more modern in architecture and shader support, which may come in handy later on.
"The CPU on the other hand is a different question. We are not limited by it but some other games might suffer from it. Still, because of the GPU, I expect most multi-platform games to look the best on Wii U, even if the difference might not be huge sometimes."
The mention of the Wii U's CPU raised our eyebrow - as it has done for many developers we've spoken to. While its clock speed remains private, most developers agree it is lower than the clock speed offered by the PS3 and Xbox 360's CPUs - disappointing for many.
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