If Hotline Miami 2 is anything close to the original, it'll be superb.
PlayStation 4 Discussion
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Re: PlayStation 4 Discussion
If Hotline Miami 2 is anything close to the original, it'll be superb. -
Re: PlayStation 4 Discussion
They are all up on the store now, BTW, just have to searchComment
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Re: PlayStation 4 Discussion
What did you guys pay for your upgraded PS4 hard drives?
I found the model I think a lot of guys on here use, but the 1.5 TB for $70 on newegg, good deal?
http://www.newegg.com/Product/Produc...-649-_-ProductGo Yankees
Go Rangers
Go Giants
"You play to win the game."Comment
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Re: PlayStation 4 Discussion
So happy to see HBO GO on there, I've been waiting for a while. Once I finish up House of Cards I'm finally diving into The Wire.Comment
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Re: PlayStation 4 Discussion
March is a full month and September 1st will be a full day...
Metal Gear Solid V and Mad Max have been announced to be released on Tuesday September 1st. MGS V is worldwide. MM is NA, September 4th in Europe.
Funny how there's rarely if ever any games that I want to play get released in July or August. LOL.Comment
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Re: PlayStation 4 Discussion
July and August has always been my sports games months. Use to be NCAA Football in July and Madden in August. Now it is just Madden in August and what ever it is on sale in July.Comment
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Re: PlayStation 4 Discussion
Valiant Hearts is phenomenal so far. I'm telling ya some of these PSN games blow big budget releases out of the water.Comment
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Re: PlayStation 4 Discussion
Sweet thanks. 1.5 TB should be more than enough....I don't to digital.
Really making this move more so I can swap the PS4's HD into my PS3 which is still rocking its original 60gb.Go Yankees
Go Rangers
Go Giants
"You play to win the game."Comment
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Re: PlayStation 4 Discussion
Project Morpheus will be released Q2 2016. *Crosses Fingers*
At last year's Game Developers Conference in San Francisco, Sony unveiled its virtual reality headset, called Project Morpheus. One year later, the company has finally announced a release timeframe for the device: the first half of 2016.
"A year ago, we were hear at GDC to unveil Project Morpheus," explained Shuhei Yoshida, President of World Wide Studios. "And for the last year we all have seen the VR world explode. More people than ever have tried VR at a variety of events... this increased consumer exposure to VR has been very important." He explained how Sony has spent the past year tweaking its dev kit based on consumer and developer feedback. "We want to deliver a VR experience that lives up to our vision," he explained.
Yoshida also unveiled the latest prototype of the device, which features a 1920 x 1080 RGB OLED display, as well as a 120hz refresh rate and "super low latency." It also includes a 5.7-inch display and a 100 degree field of view, and nine LEDs for positional tracking; that's three more than the previous version of the headset. "We wanted to improve the visual experience and tracking accuracy," he said. The design, meanwhile, has been tweaked to make it easier to take the device on and off your head.
While Sony was working quietly on Morpheus, the VR landscape exploded with numerous big names entering the fray. In the intervening time we've seen brand new platforms like the mobile-powered Gear VR, which Samsung built in partnership with Oculus, as well as the recently unveiled Vive headset, an HTC-built device powered by Valve's Steam VR platform. Even companies like Dolby and Lytro have entered the world of VR, while Oculus continues to prep for its eventual launch with new ventures like VR movies.
Hello from GDC 2015! About a year ago, we unveiled a prototype for Project Morpheus, the virtual reality system for PS4. Since then, we’ve been hard at work making the system even better. I’m pleased to return to GDC with an update on our progress, bringing us one step closer to its consumer release.
Key changes:
OLED display: In exchange for the 5 inch LCD, the new Morpheus VR headset is equipped with a 5.7 inch 1920 X RGB X 1080 resolution OLED display. This new screen expands the field of view and enables low persistence, removing motion blur.
120hz refresh rate: The previous refresh rate spec has been doubled for this new prototype, which means games for Morpheus can be rendered at 120fps. When combined with the OLED display’s high refresh rate and the power of PS4, Morpheus is able to output amazingly smooth visuals.
Super low latency: We know how critical low latency is to delivering a great VR experience, and we’ve reduced latency to less than 18ms, about half of what the first Morpheus prototype had. Low latency is critical to deliver a sense of presence, at the same time making the VR experience comfortable to players.
More accurate tracking: To make positional tracking more precise, we’ve added three LEDs to the headset – one on the front and two on the side – for a total of nine LEDs to support robust 360 degree tracking.
User-friendly design: We’ve made the Morpheus VR headset easier to put on and take off, with a single band design and quick release button. The headband supports the weight of the unit on the top of your head, so there is no pressure on your face. Other components have also been adjusted and configured to make the headset lighter, so that players do not find the headset cumbersome or uncomfortable to use.Last edited by LingeringRegime; 03-03-2015, 09:03 PM.Comment
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