With the cost of most games at $60/title I, like many other folks, usually go the used route whenever possible. Even though understand why the games cost so much it feels pretty steep for a part time gamer like myself. Next Gen consoles have really put the pressure on as far as realism and detail in games go. I mean games today are absolutely beautiful, but that work is also very expensive.
I might be wrong, if but new sales revenues take a big enough hit it could have the same impact on the gaming industry that mp3s have had on the music industry. I would really like to know the break even success rate for most of the next gen games that come out. it really seems like a catch 22 for the developers 1) if you make a game on a skimpy budget the game will look skimpy and no one will buy 2) If you break the bank with your game's budget you have to move a crap load of units to turn a profit.
What do you guys think?


Comment