Ghost Recon 3: Developer Interview

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #1

    Ghost Recon 3: Developer Interview

    Shows a little more footage, and describes some of the new things in the game.

    GameSpot is the world's largest source for PS4, Xbox One, PS3, Xbox 360, Wii U, PS Vita, Wii PC, 3DS, PSP, DS, video game news, reviews, previews, trailers, walkthroughs, and more.
    Go Noles!!! >>----->
  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #2
    Re: Ghost Recon 3: Developer Interview

    Gamespot Impressions.

    Red Storm and Ubisoft are locked and loaded with the next chapter in the Ghost Recon series. We take a first look.


    "Ghost Recon 3 will be highly detailed and utilize up to 20,000 polygons, a full order of magnitude higher than the models used in Ghost Recon 2."

    "In an attempt to bring a better sense of continuity and immersion to the experience, Ghost Recon 3 will offer no out-of-engine cutscenes or loading times, aside from when you boot up the game."

    "seeing Ghost Recon 3 in action is almost like playing Universal Soldier in game form."

    "Ghost Recon 3 remains among the more impressive looking titles in development for Microsoft's new baby. Ubisoft plans on a winter 2005 release for the game, so stay tuned for more."
    Go Noles!!! >>----->

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