E3 2005: 360 Running at One-Third Power.
				
					Collapse
				
			
		
	Recommended Videos
				
					Collapse
				
			
		
	X
- 
	
	
	
	
		
	
	
	
		
	
		
			
				
	
	
	
	
	
	
	
	
	
 Re: E3 2005: 360 Running at One-Third Power.
 
 Hmmmmmmmmm. I really wonder why microsoft didn't get a few more games that show that actual capabilities of the 360.Originally posted by BlzerLet me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.
 
 If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)
- 
	
	
	
	
		
	
	
	
		
	
		
			
				
	
	
	
	
	
	
	
	
	
 Re: E3 2005: 360 Running at One-Third Power.
 
 well, thats a whole lot more comforting...."I'm servin' dudes like Wimbeldon, advantage, 2uce..."
 "They say, 'Marc'us, what do you know about rappin? You don't do drugs, and you don't squeeze hammers' Yeah, i don't fit that stereotype, but i'm bumpin in your stereo right!?"
 "I'm not a College Dropout, I'm a College-Never went, honestly I never gave a ----, but still have an IQ equivalent to that of our 43rd President."Comment
- 
	
	
	
	
		
	
	
	
		
	
		
			
				
	
	
	
	
	
	
	
	
	
 Re: E3 2005: 360 Running at One-Third Power.
 
 Of course this isn't any new info, pretty much everbody knew this was the case already. The games still look impressive.
 
 Microsoft is going about the same way they did with the Xbox. The GPU was not ready back at E3 in 2001, but this time the CPU and GPU haven't been sent to developers yet.
 
 These kits lack a complete CPU at proper speed as well as the R500 GPU, this can't be emulated, because there is nothing that exists like it. These games are not running with full shaders, polygons, or max details.
 
 Alpha kit specs...
 
 Dual-core G5 @ 2GHz and Radeon X850 IIRC
 
 Compared to actual hardware going in the Xbox 360
 
 Three symmetrical cores running at 3.2 GHz each
 Two hardware threads per core; six hardware threads total
 VMX-128 vector unit per core; three total
 128 VMX-128 registers per hardware thread
 1 MB L2 cache
 
 10 MB of embedded DRAM
 48-way parallel floating-point dynamically scheduled shader pipelines
 Unified shader architecture
 
 Very big differenceLast edited by Flawless; 05-18-2005, 12:58 AM.Go Noles!!! >>----->Comment
- 
	
	
	
	
		
	
	
	
		
	
		
			
				
	
	
	
	
	
	
	
	
	
 Re: E3 2005: 360 Running at One-Third Power.
 
 The GPU was not ready back at E3 in 2001, but this time the CPU and GPU haven't been sent to developers yet.
 And this is why I was telling all of the doubters on the 2K forum that what they saw wasnt the actual 360 basketball.Comment
- 
	
	
	
	
		
	
	
	
		
	
		
			
				
	
	
	
	
	
	
	
	
	
 Re: E3 2005: 360 Running at One-Third Power.
 
 HELL. why even have e3 with xbox 360 unveilings.
 
 jezzzzzzComment

 
		
	
Comment